Tabletop Simulator

Tabletop Simulator

38 ratings
Paladins of The West Kingdom [Scripted]
File Size
0.465 MB
Mar 5, 2019 @ 7:56pm
Jun 20 @ 7:20am
18 Change Notes ( view )

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Paladins of The West Kingdom [Scripted]


Paladins of the West Kingdom is set at a turbulent time of West Francia's story, circa 900 AD. Despite recent efforts to develop the city, outlying townships are still under threat from outsiders. Saracens scout the borders, while Vikings plunder wealth and livestock. Even the Byzantines from the east have shown their darker side. As noble men and women, players must gather workers from the city to defend against enemies, build fortifications and spread faith throughout the land. Fortunately you are not alone. In his great wisdom, the King has sent his finest knights to help aid in our efforts. So ready the horses and sharpen the swords. The Paladins are approaching.

The aim of Paladins of the West Kingdom is to be the player with the most victory points (VP) at game's end. Points are gained by building outposts and fortifications, commissioning monks and confronting outsiders. Each round, players will enlist the help of a specific Paladin and gather workers to carry out tasks. As the game progresses, players will slowly increase their faith, strength and influence. Not only will these affect their final score, but they will also determine the significance of their actions. The game is concluded at the end of the seventh round.

—description from the publisher





Subscribe only. No remixes, derivatives or changes are allowed, to or from any assets in this mod.
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MantingC Jun 19 @ 2:30pm 
Cool, many thanks!
Deedy  [author] Jun 18 @ 2:52pm 
Hey Everyone game has been updated to fix the Tavern Script.

Also I've added a the Rulebook, A Quick Guide and Solo AI summery.
Deedy  [author] Jun 16 @ 4:32pm 
Going to be updating this mod tomorrow. I've got the script fix and I'll look into adding the rulebook if there isn't one.
Caprica55 Jun 16 @ 2:04pm 
Is the rulebook included in the mod? It is available on BGG.
MantingC May 30 @ 9:22pm 
Same comment Olsen mentioned. After from round 5 on, you have to shuffle and flip the tavern cards manually
Deedy  [author] May 30 @ 5:36am 
What do you mean?
MantingC May 30 @ 4:29am 
The scripting with tavern cards is still not updated?
Deedy  [author] May 12 @ 4:48am 
hey Knaughx,

Thank you very much for adding this mod to the list, it means a lot!

Thank you for letting us know about how the list functions. I would like to clarify that our mod was created by us in conjunction with the publisher. Therefore this make it a publisher approved mod on TTS if that changes anything on your list.
Knaughx May 11 @ 7:32pm 
Hi, wanted you know that your mod has been added to my collection: Board Game Geek - BGG - May 2020 - Best Mod for each of the Top 500 Rated Games. Collection here:

The collection used this priority system:

1. Mod's Files Availability: Mod with all/most files still available for download
2. Feature completeness: Mod with greatest inclusion of expansions and/or promos available for the board game title
2. Scripting: Mod with scripting that most reduces work in setup/play for players
3. Component Quality: Mod with the best visuals/usability in terms of component quality
4. Table Setup/Ambiance: Mod with the best immersion with table, background, and other modeling.

Please also note that a mod that makes selection for this list very well could be one in which the mod author borrowed the majority of assets from another workshop listing, so full thanks to all who worked on a mod.

Thanks for your hard work!
davr Apr 17 @ 5:10pm 
Thank you for your work, but putting a license on this saying people can't change it is kinda funny