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Tags: mod, Units
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49.757 MB
Feb 26, 2019 @ 1:50pm
Mar 15, 2020 @ 6:04am
12 Change Notes ( view )
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NOTE: This mod has been discontinued! But never fear, because ChaosRobie has once again stepped in to update and massively improve this mod with all new features, models, animations, and more! Please go like and sub to Empire Master Engineers II, he deserves all the credit.

The engineers pride themselves on their scientific minds. But scratch under the skin, and you’ll find them as passionate and irrational as the rest of us. They may claim to find pleasure in the mechanical workings of their machines, but put a pistol in their hand, and their blood will run as hot as any man’s. Indeed, it has often been my supposition that the hearts of our famous mechanical scholars may be particularly prone to excitement in the heat of battle. Their imaginations are fertile, and their capacity for rage strong. If it were otherwise, how could they come up with such dreadful devices?

—Emperor Karl Franz

Emperor Magnus the Pious famously said that three things make the Empire great: faith, steel, and gunpowder. In the Total War: Warhammer games, the Empire has heroes that embody the pillars of faith and steel, yet they've left a glaring omission: the one embodying gunpowder, the Master Engineer. In the Warhammer world, without Master Engineers, there is no Repeater Rifle or Grenade Launcher. Nor is there the Helblaster Cannon, Helstorm Rocket Battery, or the mighty Steam Tanks. They fulfill a support role (like the Vampire Coast's Gunnery Wight) and add flavor that the Empire sorely needs.

  • Three weapon loadouts, each with their own skill lines, including brand-new skills:
    • Repeater Rifle: The main weapon used by the Outriders of the famed Pistolkorps, the Repeater Rifle is meant to throw as much lead at the enemy as possible. The skill line for the Repeater Rifle is meant to bolster gunpowder units by providing more ammunition, faster firing rates, and better ammunition replenishment.
    • Grenade Launcher: Used by the more daring (or maybe just plain crazy) members of the Pistolkorps, the Grenade Launcher is there to make the other side go BOOM. Thus the skill line for the Grenade Launcher adds two special grenade types for the Engineer and makes war machines more deadly.
    • Hochland Long Rifle: Famed for its accuracy amongst the hunters of the eponymous province, the Hochland Long Rifle is the weapon of choice for sharpshooters. Unlike the skill lines for the other two weapons, the focus is on improving the abilities of the Engineer himself, with longer range, greater accuracy, and a Sniper ability for taking out elite units or characters.
  • Mechanical Steed (model by ChaosRobie): The Mechanical Steed is one of the most fascinating--and frightening--inventions to come out of the Imperial Engineers School. Given the level of tinkering needed to maintain battle readiness, it is the endcap of each of the weapon skill lines, and adds considerable cost to the upkeep of Engineers in the campaign while mounted. An optional Mechanical Steed effects submod adds lightning VFX to the model.
  • New abilities: The Engineer has several abilities adapted from the tabletop rules or other characters in the game:
    • Extra Powder: Adds to the impact of projectiles fired by the buffed units (red skill) or the Engineer himself (yellow skill).
    • Master of Ballistics: An offensive buff that makes nearby artillery fire more accurately.
    • More Powder!: Allows the Engineer to replenish a unit's ammunition during battle.
    • Pigeon Bombs: A bombardment attack with a small but powerful area of effect, great for taking down bunched units.
    • Stand Back, Sir!: A defensive buff that can take some of the heat off an Engineer targeted by enemy missile fire.
  • New Legendary Hero: Based of off Forge World's Tamurkhan: Throne of Chaos campaign, Jubal Falk is the Captain-Engineer of Nuln. He can be recruited when either the Empire or Wissenland constructs the Nuln Gunnery School. He starts armed with a Hochland Long Rifle, and although it's his only ranged weapon, he has additional effects that make him and other gunpowder units even deadlier.
  • Unique Imperial Engineering Landmarks in Altdorf and Nuln (see below)
  • New starting traits, textures, and models

    RECRUITMENT: The Engineer is recruited from the same menu as the Empire Captain. The following buildings unlock the Engineer, increase agent caps, and/or increase recruitment level:
    • Tier 4 & 5 Forges
    • Nuln Gunnery School
    • Imperial Academy
    • Altdorf Imperial Engineers' School (unique landmark)
    • Nuln School of Engineering (unique landmark)
    WEAPONS: The Engineer starts armed only with a pistol and sword, with each weapon loadout unlocked at different ranks. In order to make the loadouts work properly, each weapon functions as a "mount" that is enabled when unlocked. Each weapon's skill line also locks out the other weapons, to help encourage specialization and variety.
    OTHER FACTIONS: The Engineer can be used in both campaigns and custom battles by any Empire faction, including the AI and unlocked playable factions, and each faction uses the appropriate uniform colours. However, Jubal Falk can only be spawned by the vanilla Empire factions.
Popular Discussions View All (3)
Mar 15, 2020 @ 10:56am
A reoccurring bug
Jan 14, 2021 @ 5:01am
Campaign Effect "Increase Campaign Movement Speed" for the Empire Master Engineer
Apr 16, 2020 @ 11:59pm
Master engineer only appears in middleland in custom game
Dragon32 Jul 30, 2021 @ 2:38pm 
Good grief, dude. I know there's a huge danger of pulling a muscle if you actually read but could you at least make the effort to move your eyes?
croaker85 Jul 30, 2021 @ 12:57pm 
update pls
zombieflanders  [author] Mar 4, 2021 @ 6:26am 
Hey, everybody, as the updated description says, this mod is discontinued and will no longer be updated. The worker of model miracles (aka ChaosRobie) has picked up where I left off with Empire Master Engineers II. Like and subscribe to the new mod here:
linkfire12 Feb 17, 2021 @ 1:56am 
@Mandras The Hochland Long Rifle is currently invisible and has no gun model, and also seems to use the weapon reload animations mod. Perhaps it might be worth using the new modders resource?
Grug Feb 16, 2021 @ 7:10pm 
nevermind mod doesnt work anyway
Grug Feb 16, 2021 @ 7:00pm 
does this mod come with a skillpoint dump?
Lampros Feb 15, 2021 @ 4:04am 
That wasn't updated with the newest patch?
ethanc Feb 14, 2021 @ 11:21pm 
Search for this one, Tim
Master Engineer for Empire Updated (ENG)
Tim the Enchanter Feb 13, 2021 @ 9:53pm 
@Dmitri Yazov Official can you please post a link? because all i can find is the chinese version but nothing in english.
Garbage Man Feb 8, 2021 @ 8:35am 
Please update this. I want to use the horse's lighting vfx effect but this mod crashes before startup