RimWorld
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Elite Bionics Framework
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
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2019년 2월 24일 오전 1시 40분
2025년 10월 12일 오전 4시 59분
업데이트 노트 76개 (보기)

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Elite Bionics Framework

Vectorial1024님의 4 모음집
Vectorial1024's RimWorld Mods
아이템 10개
Elite Bionics Framework: Known Dependent Mods
아이템 21개
Elite Bionics Framework: Known Compatible Mods
아이템 16개
Elite Bionics Framework: Community Unification
아이템 6개
설명
A common framework to change body part max HP, along with a bit of something else. Please check the changelog tab for the latest version.

Package ID: V1024.EBFramework

Quick Info and Compatibility
  • Requires Harmony only!
  • Visible Error Logs is strongly recommended to help with detecting bugs
  • HugsLib or Log Publisher from HugsLib is strongly recommended to send bug reports
  • Safe to add to existing saves; might be unsafe to remove from saves (e.g. bionics will lose EBF effects)
  • Should have no problems with most other mods, see below for more info
  • Multiplayer compatibility: YES
  • GitHub repo link is here: https://github.com/Vectorial1024/EliteBionicsFramework
  • XML/C# modders may want to read the README to see how to add compatibility with this mod
Background and Overview
Elite Bionics Framework is the child of the abandoned, never-released mod Elite Bionics (ELTE). Originally drafted in Fall 2018, the idea was that, because installing bionics will make pawns weaker by reducing the HP pool (Ludeon Forums[ludeon.com]), ELTE bionics would trade some of the bonus body part efficiency buff for max HP buff.

This would make ELTE an interesting competitor to the bionics duopoly at the time (EPOE and RBSE), but due to the lack of art skills and general creativity, ELTE was scrapped.

To not let the programming effort go to waste, the underlying tech that buffs max HP was reorganized to become the Elite Bionics Framework.

Cheers to the ambition of becoming the third greatest bionics mod after EPOE and RBSE!

Framework Description
Other modders may manipulate body parts through this framework. Currently, these manipulations are supported:
  • Changing max HP of body part (v1.0.0)
  • Changing melee attack damage of bionics (v2.1.0)
Note that, normally, when body part max HP is increased, the pain and bleeding rate will both also increase. This mod scales down the bleeding rate in order to avoid nonsensical instant-death situations due to instant-bleed-out.

However, pain levels are not touched to maintain balance. End users should aim for drugs, implants, or armor to reduce the pain of your soldiers/workers before and during battle.

Modders (and perhaps end users too) may refer and subscribe to Elite Archotech, another mod under my name, for inspiration and immediate usage.

There are some documentation on GitHub for modders too.

Known Issues and Latest News
  • This framework will emit warnings if it detects any mod that tries to get the max HP of body parts without using this framework.
  • Uninstalling this mod may have problems: the game may destroy body parts that has sustained too much injury (total severity >= max HP) during game load. This is vanilla behavior.
  • Pawns are still too fragile? Consider using No More Lethal Damage Threshold
  • 17 Aug 2025: A new way for C# mods to provide compatibility with Elite Bionics Framework is now available
The GitHub Repo
Many things, including changelogs, non-Steam downloads, and issues, are on the GitHub repo of this mod. Link: https://github.com/Vectorial1024/EliteBionicsFramework

Credits and Legal Stuff
  • RimWorld belongs to Ludeon Studio. Some textures used as illustration above are from RimWorld assets.
  • Harmony is provided by pardeike.
  • Mods in the Community Unification list are all made by someone else (except EBF, of course, EBF is made by me).
  • Thanks to Neceros and Bar0th for finding a patching bug and suggesting a more resilient solution to how this mod patches vanilla code
  • Thanks to RocketDelivery for solving the seemingly magical incompatibility with Humanoid Alien Races

Support and Donation
You are welcome to buy me some coffee at Ko-Fi to support my work!
https://ko-fi.com/vectorial1024

Conclusion
Please report bugs and error messages below!
인기 토론 모두 보기(20)
2
2025년 10월 13일 오후 9시 55분
Error with Integrated Genes
PlatypusSpurs
4
2025년 1월 8일 오전 7시 15분
Body Size Not affecting Max HP for parts
Substantiate
8
2023년 8월 25일 오전 11시 59분
Mod not wirking, getting error
manlorn
댓글 773
pgames-food 11시간 전 
hi can i check if theres any known issue with using the Immortals mod?
i keep getting these in a loop:

"System.NullReferenceException: Object reference not set to an instance of an object
[Ref 6D0322DE]
at Immortals.Immortal_Component.TickLivingImmortal (Verse.Pawn pawn, System.Int32 tickMult) [0x00407] in <0e2efd90d0a44649ae0b05b6b29f5ca7>:0
- TRANSPILER rimworld.v1024.ebframework: IEnumerable`1 EBF.Transpilations.Immortals.Transpiler_ImmortalComp_TickLivingImmortal:Transpiler(IEnumerable`1 instructions)
at Immortals.Immortal_Component.GameComponentUpdate () [0x00192] in F:\Steam\steamapps\common\RimWorld\Mods\Immortals\Source\Immortal_Component.cs:162
at Verse.GameComponentUtility.GameComponentUpdate () [0x00017] in <46372f5dadbf4af8939e608076251180>:0
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 6D0322DE] Duplicate stacktrace, see ref for original"
smecheriepetraseu 2025년 10월 14일 오전 7시 46분 
my bad brother thx for the quick reply
AbsoluteGato 2025년 10월 13일 오후 11시 04분 
@Vectorial1024 thank you for the swift answer! no more lethal damage treshold mod owner said it wasnt from their mod as far as they know and it looks like void mod only add a new faction, not changing uranium slug turret damage whatsoever
guess that leave me with aotc and aotc:pinnacle of creation
i will wait for the mod owner's answer while testing stuff
thank you again
Vectorial1024  [작성자] 2025년 10월 13일 오후 9시 55분 
@smecheriepetraseu

Sounds like *not* a EBF problem; see No More Lethal Damage Threshold:

https://steamcommunity.com/sharedfiles/filedetails/?id=2657551690

------

@AbsoluteGato

From what I read, uranium slug turrets can be really powerful oneshotting pawns; also see above.
AbsoluteGato 2025년 10월 13일 오후 6시 16분 
@Vectorial1024 hey, thank you for answering! the slug turret i was talking about is the uranium slug turret from vanilla game, sorry for not being very clear! i was attacking a void faction base when one of my best pawns was shot on his torso that took 1/4 of his total health
smecheriepetraseu 2025년 10월 13일 오후 12시 08분 
I have the same problem as AbsoluteGato specifically with the Zenith bionics the total damaged dispersed over the pawn bionics is around 91 to 100 points and results in near death, and that should not happen the bionics have around 1500 to 2500 points of available damage that can take
Vectorial1024  [작성자] 2025년 10월 13일 오전 8시 08분 
@AbsoluteGato

I am unfamiliar with the V.O.I.D. mod, but is it possible the slug turret (which mod?) have been dealing 25% max HP amount as its damage for this whole time?
AbsoluteGato 2025년 10월 13일 오전 12시 19분 
ope sorry, i mean aotc, void, no more lethal damage treshold, and this mod
AbsoluteGato 2025년 10월 13일 오전 12시 04분 
hello, i need help with something. i have installed aotc, void, elite bionic framework, and this mod. one of my pawns have full zenith bionics that adds ton of multiplication to their health but when he got shot by slug turret, the damage took 1/4 of his max health...
so what is going on? he should have tons of max health due to zenith bionics but 1 hit attack from a slug turret that happen to hit him manage to damage him significantly?