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i keep getting these in a loop:
"System.NullReferenceException: Object reference not set to an instance of an object
[Ref 6D0322DE]
at Immortals.Immortal_Component.TickLivingImmortal (Verse.Pawn pawn, System.Int32 tickMult) [0x00407] in <0e2efd90d0a44649ae0b05b6b29f5ca7>:0
- TRANSPILER rimworld.v1024.ebframework: IEnumerable`1 EBF.Transpilations.Immortals.Transpiler_ImmortalComp_TickLivingImmortal:Transpiler(IEnumerable`1 instructions)
at Immortals.Immortal_Component.GameComponentUpdate () [0x00192] in F:\Steam\steamapps\common\RimWorld\Mods\Immortals\Source\Immortal_Component.cs:162
at Verse.GameComponentUtility.GameComponentUpdate () [0x00017] in <46372f5dadbf4af8939e608076251180>:0
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 6D0322DE] Duplicate stacktrace, see ref for original"
guess that leave me with aotc and aotc:pinnacle of creation
i will wait for the mod owner's answer while testing stuff
thank you again
Sounds like *not* a EBF problem; see No More Lethal Damage Threshold:
https://steamcommunity.com/sharedfiles/filedetails/?id=2657551690
------
@AbsoluteGato
From what I read, uranium slug turrets can be really powerful oneshotting pawns; also see above.
I am unfamiliar with the V.O.I.D. mod, but is it possible the slug turret (which mod?) have been dealing 25% max HP amount as its damage for this whole time?
so what is going on? he should have tons of max health due to zenith bionics but 1 hit attack from a slug turret that happen to hit him manage to damage him significantly?