RimWorld
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Dynamic Population
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Mod, 1.0, 1.2, 1.3, 1.4
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Actualizado el
2.136 MB
17 FEB 2019 a las 7:03
14 MAY 2023 a las 20:25
15 notas sobre cambios ( ver )

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Dynamic Population

Descripción
Finer control of population settings - without editing defs!

Description

A mod that adds little sliders under 'Options - Mod Settings - Variable Population' to allow you to adjust and control the desired amounts of colonists you want in your colony.

Your hermit can now have as many friends as they like! Or like, be alone forever :0

Compatibility

This mod should be completely compatible with any other mod, and it can be used on existing save files or changed during play without any consequence!

Some mods might overwrite the storyteller's population, so, probably don't use those with this.
NOTE: This mod only influences the storyteller's values. So although with a population setting minimum of 100 a storyteller won't punish you for high population, it doesn't guarantee that it'll GIVE you 100 pawns. It will however greatly increase the chances :)

Compatibility Hack: If you do use a mod that changes population, just load up your save and adjust the settings on this mod slightly to overwrite it ;)

Forum Link[ludeon.com]
Discusiones populares Ver todo (3)
1
16 SEP 2023 a las 3:40
Is the download link up to date?
alexb
0
2 ENE 2021 a las 18:20
Error in 1.2, trying to use Population Intents in Debug Logging Menu.
TrickyIVIan
265 comentarios
Bubbles 15 MAY a las 6:44 
Works fine in 1.5 so far.
RedPine 1 MAY a las 2:41 
Doesn't prevent CreeperJoin events in Anomaly, not sure about vanilla join events as I disabled those incident types. Doesn't prevent questjoin events.

I don't know if this mod isn't modifiying population intent correctly, or if vanilla doesn't care enough about population intent to start with.
Saaranir 27 ABR a las 6:19 
I use this mod for solo playthrought, with the hermit settings. Yet I still have people calling me on the radio to join me. For example people being prisonner at a camp.
Is that a normal thing ? Since it say I should not get recruit event/quest. Maybe It doesnt count as one ?
stun 20 ABR a las 17:29 
@Three this mod changes the population intent. I have to assume that the mod still works exactly the same as it did in 1.4 because nothing has changed.
Papito 16 ABR a las 9:50 
My mom said it's my turn to ask for 1.5 update
moondansr 16 ABR a las 6:13 
Would love to see this updated! I've been using it for a very long time and it's perfect for my needs.
Leaf 15 ABR a las 23:14 
please update! :)
Asteroid 25399 15 ABR a las 13:29 
@tatzelwesen Tweaks galore has this feature and is updated to 1.5
tatzelwesen 14 ABR a las 13:56 
Does anyone know a mod that does this, and works for 1.5?
Carsteinvania 13 ABR a las 14:43 
hey will it be update to 1.5 ?
thanks