Darkest Dungeon®

Darkest Dungeon®

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Sea Serpent - Miniboss Mod
 
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13.861 MB
Feb 15 @ 9:45am
Mar 16 @ 7:50am
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Sea Serpent - Miniboss Mod

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Description
Who would've thought that this little enemy would have such devastating power

This mod adds Sea Serpent - Miniboss that evolves from a little fish that are fond of warmer waters of the cove. They can be found on any difficulty level and award players with new trinkets based on which form the enemy was killed in.

Authors:
Snorlaxxo: Design, Code, Music desing
Kaxen: Art, Animation

Disclaimer:
This mod is not an official Red Hook Studios product or product modification, and Red Hook Studios Inc. is not responsible in any way for changes or damages that may result from using the mod. Furthermore, “Darkest Dungeon” and the Darkest Dungeon logo are trademarks of Red Hook Studios Inc. All content in the game is Copyright Red Hook Studios Inc. All rights reserved.
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38 Comments
Branch 9 hours ago 
Hello. I can translate your mod to russian (for free). If you interesting - discord: Legendar#2537
Tracido Mar 19 @ 11:40am 
I got that tooth, wow.. Worth it and NO issues with over 200+ total mods.
GiantD1warf Mar 16 @ 6:14pm 
Nice, i guess i just wasn't very lucky then, after multiples, i've only gotten those two
snorlaxxo  [author] Mar 16 @ 4:48pm 
Serpent can drop two different trinkets, one of them being teeth, while killing karp before he evolves nets you one of three, special ones, including the hat
GiantD1warf Mar 16 @ 4:05pm 
So, does the serpent only drop the silly fish hat and the predator's teeth?
Imbion Mar 3 @ 11:24am 
I feel like the spawnrate of this miniboss is way too high. I encounter it nearly every single run I take in the cove. While I do enjoy the fight, encountering it every single run ruins the magic for me due to its length.
The Shadow Chancellor Mar 1 @ 8:29am 
Beat this boss the other day and got the Predator's Tooth (?). Been playing with it, but the exact effects are a little vague. Could you post what each trinket does?
TheUndoneSage4256 Feb 25 @ 4:14pm 
In Terms of the Fight itself, I Quite like it and think it flows nicely. It fits into Darkest Dungeon well. The "Typing" issue is less about the Damage Buffs, and more My Pet Peeve of this being the only enemy without the typical Classifications. This is such a non- issue, and Probability shouldn't be worried over.
Despite my nitpicks, I Genuinely would like to see something in game to hint at the Mini-boss Spawning in high torchlight only. Maybe a Message at the start of the fight to the effect of "It Was Drawn to Our Light" or something.
Even if you guys don't listen to my silly suggestions, I'm glad y'all made such a cool fight and continue to support it threw technical issues. Again, Thank you.
IceMaverick Feb 25 @ 9:27am 
On Bloodmoon, the biggest problem for me is getting into these fights already having a decent amount of stress and some HP loss thinking it's going to be just a normal hallway fight (which trend towards being significantly easier than room fights) and then getting surprised by a boss. If my party just decides to RNG their way into letting the Carp dodge all of their attacks (which honestly, that Carp dodge means like 60% to-hits with like everyone), then it transitions into a boss that 1-hit depletes my health bar and then applies an 8-pt Bleed to them at least once a round with one of his actions.

Reflecting on it, it might be better to just accept that I'm not killing it in stage 1 most of the time and using it purely with HP and stress heals to get my party restored in time to take on stage 2. Might be a tactical error so I'll try it out a few times and see if that makes any difference.
snorlaxxo  [author] Feb 25 @ 7:59am 
We've just pushed an update which should fix the issue with missing parts