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Αναφορά προβλήματος μετάφρασης
Something about an access violation from line 231:
uint64_t addr = stuffByte + 4 + 1 + offs;
I was using the default BI TBB malloc this time, even though the code VS is blaming seems memory related to me.
Appreciate the mod though, it just turned an hour or two of removing mods one-by-one into a simple matter of seeing which function was eating up 7ms of CPU time every few frames. Seems that Better CAS Environment doesn't like ALiVE's air patrols or something, as it was making 50fps feel like 15fps with the stuttering.
Still have to find which mod is creating 100ms spikes every 5 to 10 seconds though, which is why I was using the -profilerEnableEngine argument when I crashed, since Tracy was showing a ton of empty CPU time.
When running just CBA, Intercept & ASP on server, I get from the RPT:
Fault address: 1F17B96F 01:0000A96Fll \\?\C:\Arma\A3Files\1652506957\intercept\SQF-Assembly_x64.dll
I'm wondering if I'm possibly missing something? Tried updating VC_redist.
Today I came back to trying to figure stuff out and ended up realizing that it was Intercept that was crashing my game and not ASP... Then I ended up discovering that Intercept only crashes my game when I use a custom memory allocator...
TL;DR: If your game won't start with this mod, or more specifically Intercept Minimal Dev, then remove your custom malloc.