Team Fortress 2

Team Fortress 2

35 ratings
koth_bailey_a2
   
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Other: Night
Game Mode: King of the Hill
File Size
Posted
Updated
2.632 MB
Feb 7, 2019 @ 4:16pm
Jun 5, 2023 @ 12:28pm
3 Change Notes ( view )

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koth_bailey_a2

Description
Made for 6v6. Very early. Any feedback would be appreciated. My third map so don't expect anything... Playable.

Changes (a2):
Added cover to the area underneath point.
Cover around point to reduce power of sightlines.
Underground tunnel now exits closer to the point.
7 Comments
Smg065 Mar 25, 2019 @ 1:11pm 
Heya. I know I'm pretty late to the party, but I wanted to give you some feedback. This mostly has to do with bugs and exploits I was able to find while testing it out, and it's all outlined in this imgur album. I imagine you might've spotted some of these already, but it's mainly to prevent your map from being abused;
https://imgur.com/a/bNfl6gR

Gotta say I'm really happy that you're putting yourself out there in the mapping community, and I hope with some time you can turn this into a really fun map! Good luck my dude.
Helpeneer Feb 19, 2019 @ 6:45am 
But you decide
Helpeneer Feb 19, 2019 @ 6:44am 
Now what I think is boxes/ panels need to be on the point so ambushes aren't as easy and the tower looks like a counter push to the other team which I think isn't good.
Alphabet Soup Feb 16, 2019 @ 11:58am 
i like the looks of the map it is actually an original center point and not a shittier version of another map like how highpass is just shitty viaduct
Helpeneer Feb 14, 2019 @ 4:46pm 
I like the tower in the first and second pic
The Mafia Feb 12, 2019 @ 4:03pm 
Some Feedback after playtesting with bots,

id recommend removing the small healthpack in the sniper towers, feels a tad bit strong, especially with a DDS equipped,

sightlines are too strong, point can be locked down by snipers if you know where to stand,

area under point is too open. not enough cover, recommend some boxes or walls to benefit it

standing on point makes you a sitting duck, no cover at all, to easy to abuse.

exiting spawn and turning right, large awkward open area, id recommend cover (obviously) and mabye making it smaller somehow

random tunnels near spawns that lead nowhere but a bit further feel useless, could be connected to the dropdown to provide a longer risk/reward path
SreDver Feb 11, 2019 @ 10:49am 
nice work