Empyrion - Galactic Survival

Empyrion - Galactic Survival

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NSI Starchaser (CV) Alpha 9.3x
   
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Blueprint: Capital Vessel
Tags: Blueprint
File Size
Posted
Updated
49.477 KB
Feb 5, 2019 @ 2:53am
Feb 5, 2019 @ 5:10am
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NSI Starchaser (CV) Alpha 9.3x

In 1 collection by Ann|e Noa|m
Noa|m Space Industries
26 items
Description
The NSI Starchaser is a Noa|m Space Industries capital vessel.

This is my current "home away from home" mid-game CV.
It is designed specifically to store all my current other vessels in my active survival-game (1 SV and 3 HV's) where weight/volume is enabled (There is room for more SV's and HV's)
It is not a combat-CV, outer hull is steelblocks, but can fend of most enemies in PVE as it packs quite an array of both space and land-based weaponry.
The choice of using steelblocks on outer hull was made with weight in mind. Both as to keep the extreme liftingpower (can carry A LOT of cargo), but also to try and keep fuelcost to a minimum since the storage use a fair bit.

HANGARS:
2 separate hangars for storage of HV's and a landingpad for SV's on top.
Access to hangar 1 (middle of the ship) is via 2 large hangardoors underneath the ship. When you aproach from outside the hangardoors open and a ramp comes down. When vehicle is inside ship and docked, the hangardoors and ramp closes again. To go back out just switch the lever in the hangar to open the hangardoors and ramp again.
Access to hangar 2 is in the rear of the ship.

REAR:
Large farm and loungearea keeps you well fed and relaxed. The lounge sits in the back (over the rear hangar) with a fantastic view of the landscape around and also down into the rear hangar.
Elevators and hallways takes you around to every corner of the ship.

MIDDLE:
From hangar 1 you can take elevators up to a hallway leading back to farm/lounge/hangar 2 (and also access to elevator leading up to SV landing-pad) or go directly in to the Engineering area.
Engineering have 2 Advanced Constructors (connected to separate input/outputs) for your production needs and also 4 extra large cargoboxes for more/spare materials.
Small medicalbay (more of a corner) with all equipment, opposite that is the armor-locker and repair-station.
2 Crew quarters is accessible from here to rest ones feets after a hard day of exploration etc.

FRONT:
Command bridge have access to the main storage-area where the container controller for Harvest and an array of storageboxes reside and also elevator down to a boardingramp for easy access out/in of the ship.
The wi-fi lets you connect to whatever storage you want within its range.

All cargoboxes/fridges and equipment have been named for ease of access and use. Equipment needing input/output storage have been assigned with such.

If you want to have access to this before you reach level 25, spawn it in creative and remove the Drillmodule-Laser's, that takes it down to level 20 (or even the T2 repairbay, pulse lasers etc to get it down to lvl 15).

Due to the fact that one can only have 1 repairbay in the CV, i tend to just move it manually between the hangars and the top-deck to be able to repair all vehicles when far away from my base. All Spots are marked, just remove the shutterwindow placeholder and place it down. The Repair Console are right above the door after entering Engineering from hangar 1.
Remember to connect it to the signal-logic "Repairbay" to controll it for on/off state after moving it and also get a "warning" on the LCD in the command bridge that the repairbay is still active.

The vehicles i use with this is (as seen on the pictures):
NSI Miner MK-II (HV): https://steamcommunity.com/sharedfiles/filedetails/?id=1645770297
NSI Vargur MK-II (SV): https://steamcommunity.com/sharedfiles/filedetails/?id=1645286712
NSI Pilgrim (HV): https://steamcommunity.com/sharedfiles/filedetails/?id=1644519130
NSI Havoc (HV): https://steamcommunity.com/sharedfiles/filedetails/?id=1612028631

There are sensors/levers on all lighting, hangardoors, boardingramp, gravity generator, repairbay etc.
Shortcuts (P-menu) for:
• RCS (save power when idle)
• Power Thrust
• Multiturret
• Drill modules
• Rocketturrets
• Spotlights

Some stats:
- Size Class: 6 (5.84)
- Unlock Level: 25
- Mass: 17.3kt
- Size: 46x150x26m

Equipment:
• 2 T2 Generators
• Warp Core and tank
• 10 T2 RCS
• 24 T1 RCS
• Gravity generator
• 42 T3 Fuel tanks
• 5 T2 Fuel tanks
• 24 Oxygen tanks
• 2 Advanced Constructors
• 29 Cargoboxes (large)
• 2 x 320k CU's for storage
• 1 x 320k CU's for Ore-harvesting
• 2 x 104k CU's for Ammunition
• 5 Fridges
• 2 Food Processors
• Armor Locker
• Clone chamber
• Medic Station
• O2 station
• 2 Passengerseats
• Sensors on boardingramps, hangardoors, lights etc.

Weaponry:
• 4 Retractable Miniguns
• 6 Retractable Pulse Lasers
• 6 Retractable Cannon Turrets
• 4 Rocketlaunchers
• 2 Pulse Lasers
• 2 Miniguns

Tools/Equipment:
• Multiturret
• 5 Drill module- Laser


Please make a comment with changes, tips, praises, critique or just to say hi :)
4 Comments
Ann|e Noa|m  [author] Feb 13, 2019 @ 2:17pm 
@Oddux Uploaded it :) It is the last image now
Oddux Feb 12, 2019 @ 5:38pm 
This looks very interesting. Could you please add a screenshot of the factory screen, which shows the resource costs to build, to the images?
Ann|e Noa|m  [author] Feb 10, 2019 @ 9:31am 
Thanks so much :) Really appreciate the kind words..
jrandall Feb 10, 2019 @ 8:43am 
Great looking CV! Excellent work!