Divinity: Original Sin 2

Divinity: Original Sin 2

340 ratings
Eternal Lockpick
Type: Add-on
Game Mode: Story
File Size
0.007 MB
Feb 4, 2019 @ 7:28pm
Apr 15, 2019 @ 8:19am
7 Change Notes ( view )

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Eternal Lockpick

In 3 collections by Fjarunsigr
Fjarunsigr's Divinity: OS2 (DE) Gameplay modlist
48 items
Eternal Tools Collection
3 items
Divinity OS2, My Mods Collection
50 items
Eternal Lockpick
Want a Lockpick that doesn't break without playing a skeleton? Here you go.

This mod adds 5 total unbreakable lockpicks to the game. They are all in areas you're pretty much certain to enter, so you should find them through natural play if you make use of the Show world tooltips (left alt.) Regardless, I will provide a list of locations for them below in case you cannot find them. Simply go to any of those locations and hold the left-alt key, they should be very easy to spot.

1) On the table in the room just above the tutorial floor of the ship you start the game in.
2) At the foot of the statue of Lucian inside Fort Joy Square.
3) Near the boat you use to arrive at Reapers Coast.
4) Near the boat you use to arrive at the Nameless Isle.
5) On the ground near where you spawn in the Arx area.

I have flagged these lockpicks as "Story items" to prevent players accidentally selling them, so you should only ever need one of these lockpicks on you at any given time.

Achievement related Notes
Using the eternal Lockpick will not unlock the Infiltration achievement for lockpicking your way into Mordus' lair. You'll have to drop it temporarily and use a standard Lockpick if you want the achievement.

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If you'd like to contact me for something, or otherwise keep up with me outside of Steam, you can typically find most of what I'm up to lately through my Linktree page.[linktr.ee] Following on any of the platforms in my Linktree would be appreciated, and they're a bit more reliable to contact me through than Steam is.

How can I get help?
If you need help quickly, try contacting me on my Twitter. If you just want to tell me about a potential issue, feel free to use the Steam comments - just be aware that these are slower as the notifications are largely useless.

Do not try to create mod page discussions for help at all. They are by far the worst method, as there is no notification for when one is started whatsoever.

External download for my mods
If and when I start actively modding again, I will see what I can do to offer alternative download options. For the moment, this is offered as-is.
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Fjarunsigr  [author] Jan 4 @ 2:37am 
Ok, yeah, I have no clue what's going on there then. Unfortunately I lost all my directory files for Divinity Engine during a massive Windows error a couple of months back so not sure I'll be able to look into it beyond diagnosing it in theory for you.

Are you running any other mods that specifically impact Lockpicks or something tied to them? For example maybe reworking undead lockpick ability?

These mods actually only involved like 2 or 3 variable changes for each of the items so there shouldn't be a reason for lockpick to break while the others work perfectly internally at least.

Unless something changes a lot of base game items (as the eternals are just modified versions of those) then I'm not sure what would cause this, honestly.
Marimetsu Jan 3 @ 2:36pm 
nah ive had them disappear from regular bag inventory and its only ever the lockpick other 2 the repair hammer and repair kit never vanish but ive had the lock picks randomly vanish when loading save on multiple different saves now
Fjarunsigr  [author] Jan 2 @ 1:33pm 
That's very strange.
Is this a specific bag? (+from a mod or base game?)

They should be using the same tags on everything so no idea on the cause of the different behaviour you're experiencing.
Marimetsu Jan 2 @ 12:00pm 
i dont usually post comments or anything but ive had this happen a few times on reload of save the eternal lockpick disapears from bag ther eternal hammer and disarm kit are always there but the lockpick goes poof
Fjarunsigr  [author] Feb 15, 2022 @ 1:00pm 
Assuming the translation of "Built-in" is correct, I don't know how to add it to player inventory at start nor how to change normal lockpicks to do so, unfortunately. I built it like this as this was the simplest way to achieve what I wanted to make.
sssj Feb 15, 2022 @ 11:53am 
Fjarunsigr  [author] Sep 30, 2020 @ 6:57am 
Hm, not sure I'll really be able to fix that on my end as I would have thought the game only checks if you unlocked it or not, not what tools you used to do so.

I'll add it to the description as a note for everyone else, but honestly given achievements aren't meant to work with mods at all, I don't expect that'll be fixable - particularly if the game is checking "Is player using lockpick specifically" as well.
Mark F. Smith Sep 30, 2020 @ 5:01am 
Not sure has anyone brought this up yet, but using Eternal Lockpick does not tick Infiltration achievement, only vanilla picks do. Just found this out myself.
Fjarunsigr  [author] Mar 21, 2020 @ 3:36pm 
Having checked, all three eternal mod items are present for me on the ship which should mean the mod is working perfectly fine on the latest patch.

So the potential problems narrow to either

a) Somehow a bad copy of the mod is on steam and no-one else has commented about it yet, and I'm using an old local copy of the mod that somehow works regardless (I don't think so, according to file dates on my system, but who knows)
Fjarunsigr  [author] Mar 21, 2020 @ 3:36pm 
or b) the issue is somewhere at your end of things, which means I cannot fix it myself.

Given the usual business with mods, I am going to assume for now that it is B unless someone else comments with the same issue, as its a massive pain to clear out any and all local files within the engine and game to make sure I'm using the latest steam copy myself.

And all that assumes I am using a local old copy that works somehow which I do not appear to be doing so. + frankly the user-side error is extremely common with mods.