ARK: Survival Evolved

ARK: Survival Evolved

345 ratings
Content Types: Mod, Rebalancing
File Size
35.607 MB
Feb 4, 2019 @ 3:27pm
Nov 26, 2019 @ 4:22pm
12 Change Notes ( view )

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In 1 collection by Hazearil
Sindarian RP Server
19 items
Mod ID: 1645346094

This is a stack mod, but not just like all the others: some extra things are changed.

Element, Apex Drops and Boss Trophies are made transferable.
Inconsistent Egg- and Kibble names are changed, and their description mention their size for the upcoming kibble rework.

Here is a link to all the stacksizes, weights, weight per stacks and any other changes made.[]

Mushroom Brew can be set to be consumable by humans as well. It is set to False by default.
[HazeStacks] HumanMushroomBrew=True
Popular Discussions View All (3)
Jan 17 @ 2:57pm
PINNED: Suggestions
Dec 18, 2019 @ 1:56am
PINNED: Bug Reports
Dec 17, 2019 @ 7:16pm
Servers running this Mod!
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petimeister23 Jan 13 @ 11:10am 
Awesome thanks!
Hazearil  [author] Jan 13 @ 5:41am 
It depends on what you use to cheat them in with. the GFI command stands for 'Get first index', and just gets whatever it finds first. For example, if you type 'orga' it may find my organic polymer first. If you type fiber or crystal, it'll find vanilla first, and if you want cementing paste (ChitinPaste) and you type 'chitinpa' you get chitin pants.

There is nothing I as developer can do to ensure it goes to my items, but; all items in this stack mod have the same name as vanilla, but replace _C with _HS_C. If you for example search for fibers_hs, you will always get my fiber instead.
petimeister23 Jan 12 @ 11:02pm 
It seems that I can admin spawn resources such as organic poly just fine and it stacks correctly as the mod intends it to be, but it seems to not work with admin spawning crystal. Is there a way you know of around it? or should I post in the bug reports section?
Hazearil  [author] Jan 10 @ 7:42am 
I already noticed getting a notification earlier, but no actual message.

Did you replace those crafting structures? Their old inventories would still contain the vanilla engrams. If that doesn't work, try a mindwipe too. If that doesn't work, that's why it is genrally recommended to set a Stack Mod at the begin of a save.
KillerSnooP Jan 9 @ 2:17pm 
my last comment is gone. so this mod ruined my single player save. after installing lost ability to craft in chem bench and mortar and pestle. even after uninstalling mod and crafting new chem bench no engrams show. only other mod i used was structures +.
Allah a Dec 26, 2019 @ 12:34pm 
Well the answer still answers my question it does not change anything so thats great than you
dem55555 Dec 15, 2019 @ 6:45pm 
@hazearil i think @allah a was referring to the recent update where fuel consumption was halved by most things. He is asking if fuel consumption would be halved with this mod too
Hazearil  [author] Dec 15, 2019 @ 5:46pm 
That would be the task of the fuel consumer, not the fuel. If you use S+, that mod got a lot of configs to change fuel rates if I remember correctly.
Allah a Dec 15, 2019 @ 12:52pm 
Are there any changes to how fuel is consumed?
dem55555 Dec 7, 2019 @ 3:12pm 
hmm, i'll look into it