Hotline Miami 2: Wrong Number

Hotline Miami 2: Wrong Number

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Miami Menace [8 levels; Medium - Very Hard]
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Jan 31, 2019 @ 4:37pm
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Miami Menace [8 levels; Medium - Very Hard]

In 1 collection by 250 BC ancient mayan tablet
Iris Artist's Association Exclusive Catalogue
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Description
“Life is a wild ride…”

Joey Hammonds has found himself in a comfy spot amidst the backdrop of 1986 Miami. As a retired man, Joe spends his days enjoying as much sun, waves and nightlife that the “Jewel of Florida” can offer him. Despite all the excitement that can come from being secured for life, Joe can’t help but to feel that a part of himself is not getting the full treatment of paradise it deserves. As the year comes to a close and the sun sets on the bay, Joe’s wish is granted in the form of a singular phone call. What happens next is an experience that ordinary men could only dream of.

If you are having trouble with beating levels, think like an action hero. Take risks, make some suicidal moves.

—FOR THE FULL EXPERIENCE IT IS RECOMMENDED YOU DOWNLOAD BOTH THE MUSIC AND SOUND PATCHWAD—
Music Mod and Sound and Effect patchwads:
Google Drive: https://drive.google.com/file/d/1i8Dxn8bWCiAqsAXxlMxWMffRcsAJ2AuM/view?

How to install music mods: https://steamcommunity.com/sharedfiles/filedetails/?id=719525613
The sound and effect patchwad should be put into documents>mygames>hotlinemiami2>mods


CastleHearth: Writing, editing, fonts and startup screens (Seriously dude, u rock)
Plank: Level "Favor"
Fusilli: Level "Glee"
WhiteMagnum: Sound design
Beasuce: Final Disjunction edit
CrazyJaydon: Buffed up Joe, shellshock benches
Dr. Wizard: Boat sprite
THELEGOMack: Duke cover, Piano sprite
Noizmakr: Heist Joe
SneakyLich: Joanna, Hackerman, Luka and Joe robber facesprites
ChargerHM: Duke furniture, Carnage furniture
SuitedFox: Finished the original Joe sheet
Toxic Coffee: Level design tweaks
BlueDoctor: Recording

A big round of applause to these guys and the rest of my Funkers for all making this happen, you guys rock.

For any spoiler related discussion please use the spoiler thread! Please also use spoiler tags when commenting!


Campaign soundtrack playlist [soundcloud.com]

Sun Araw - High Slide (Main Menu)

Sun Araw - Deep Cover (Joe's Penthouse)

El Huervo - Crush (Videodrome)

Sun Araw - Lucretius (Dust)

Vector Hold - High Octane (Action)

Carpenter Brut - Meet Matt Stryker (Blitz)

Judge ♥♥♥♥♥ - Trash Pandas (Carnage)

Perturbator - Disco Girls (Duke)

Beasuce - Disjunction (Extract)

Robert Parker - Rock 'n' Roll (Favor)

Betamaxx - Integrated Circuitry (Glee)

Carpenter Brut - Mandarins Claws (Heist)

Sun Araw - And I

HOME - Dusk

El Huervo - Ember

Ress Less - Superfluid

Black Emporer - 09/15/00

Beasuce - Natalia

Luxury Elite - Strut

猫 シ Corp - The Oasis Project

Brahm - Fourths

El Huervo - Turf

Beasuce - Wise Guy

Perturbator - Perverted Precinct (Credits theme 1)

REPTL WINS - Solaris (Credits theme 2)



Popular Discussions View All (1)
9
Sep 7, 2019 @ 2:28am
Spoilers!
250 BC ancient mayan tablet
158 Comments
moonshine Feb 17 @ 10:21am 
Combined with some awkward placing of computer monitors (god, those fuckin things really like eating bullets) and long corridors make for an exhausting experience to go through. ( It might be intentional though because after the end of it, you do feel extremely tired like Joe ).

Everything else is top-notch. MM is a must play for anyone wanting to feel the thrill of Hotline Miami again and should totally be an inspiration for anyone wanting to make a great campaign :TheRooster:

[3/3]
moonshine Feb 17 @ 10:20am 
Story was pretty good as well and really selled BAD vibes coming from the main villian from the very start. Fine addition to the overall quality of the campaign

Only last level brings it down a bit(not too much honestly) It is the most advanced level strategy-wise in the campaign. You have to look out for off-screens a lot because it often punishes you from going guns blazing. Each floor starts with a hard encounter which are pretty fun on their own but the rest of the level with extremely open rooms filled with patrols might force you to take a more careful approach, mainly because the player doesn't want to redo the beggining again (Glee is kinda similar but it happens on one floor and it doesn't drag on for too long. It's one of my favorites actually).

[2/3]
moonshine Feb 17 @ 10:18am 
"If you are having trouble with beating levels, think like an action hero. Take risks, make some suicidal moves."

This. This is the campaign that opened my eyes about this game and how you should play it. I pretty much believe that Miami Menace is just as essensial to play for anyone who claims to be a fan of Hotline Miami 2 as Hunter Saga is. If you hated the levels, then you really should take "the action hero" advice. I'd even say it turned my gameplay style and level design philosophy upside-down. I'm really thankfull to this campaign for achieving this and owe it at least a comment

Tiles and sounds are sexy as fuck, decorations aren't over the top and don't hinder the gameplay. Not only MM looks great, it FEELS great as well.

Another incredible thing about MM is music. Aside from random superfluid playing for a couple of seconds, it's one of the most coherent and blood pumping soundtracks out there. It's crazy how much of the ost I still listen casually to this day.

[1/3]
HeIlAgR_04 Feb 13 @ 1:23am 
Hey guys, can I translate this Campaign into Russian?
julian Feb 9 @ 5:54pm 
Hey Vsauce Michael here!
General do Fracasso Jan 27 @ 8:47am 
great level design and the combos are fun to make
- The Scλrf - Aug 20, 2024 @ 5:08am 
A really good mod. On par with Hunter when it comes to quality, maybe even better in some cases. Not too difficult, and pretty fun. The story is quite nice as well.

However, the 10 hour Kazimir x Artur sex scene could have been longer.
MC Боров Jul 28, 2024 @ 4:53am 
Great story
Powworz Jul 20, 2024 @ 1:19am 
my finger hurt
It`s OG kush Jun 3, 2024 @ 11:54am 
забагованый кал