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Everything else is top-notch. MM is a must play for anyone wanting to feel the thrill of Hotline Miami again and should totally be an inspiration for anyone wanting to make a great campaign
[3/3]
Only last level brings it down a bit(not too much honestly) It is the most advanced level strategy-wise in the campaign. You have to look out for off-screens a lot because it often punishes you from going guns blazing. Each floor starts with a hard encounter which are pretty fun on their own but the rest of the level with extremely open rooms filled with patrols might force you to take a more careful approach, mainly because the player doesn't want to redo the beggining again (Glee is kinda similar but it happens on one floor and it doesn't drag on for too long. It's one of my favorites actually).
[2/3]
This. This is the campaign that opened my eyes about this game and how you should play it. I pretty much believe that Miami Menace is just as essensial to play for anyone who claims to be a fan of Hotline Miami 2 as Hunter Saga is. If you hated the levels, then you really should take "the action hero" advice. I'd even say it turned my gameplay style and level design philosophy upside-down. I'm really thankfull to this campaign for achieving this and owe it at least a comment
Tiles and sounds are sexy as fuck, decorations aren't over the top and don't hinder the gameplay. Not only MM looks great, it FEELS great as well.
Another incredible thing about MM is music. Aside from random superfluid playing for a couple of seconds, it's one of the most coherent and blood pumping soundtracks out there. It's crazy how much of the ost I still listen casually to this day.
[1/3]
However, the 10 hour Kazimir x Artur sex scene could have been longer.