Sid Meier's Civilization V

Sid Meier's Civilization V

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Expanded Naval Immersion
 
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6.334 MB
Jul 26, 2013 @ 2:50am
Oct 24, 2015 @ 4:52pm
11 Change Notes ( view )
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Expanded Naval Immersion

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In 1 collection by Faustaud
Naval Immersion
3 items
Description
Compatability First - This mod will not work with Ethnic Units or Red modpack or any other mod that affects any of the base Naval units in Civ 5.
Requires all expansions and DLC.

All of these ships have their own models except the Dhow which uses the workboat model. All of the "class" ships are name and cosmetic upgrades for that Civ, but retains the base ship type stats. They have individual ship names as well.

Universal Ships
Carrack - New light ranged vessel
Cutter - New light coastal patroller
Clipper - New light tradeship/explorer
Cruiser - New medium ranged vessel
Galleon - New heavy ranged vessel
Dhow - New sea worker, builds new tile improvements
Dreadnought - New super heavy ranged vessel
Advanced Destroyer - New melee vessel
Improved Battleship - New ranged vessel
Battleship
Carrier
Destroyer
Submarine

American Ships
Baltimore Class Cruiser
Fletcher Class Destroyer
Gato Class Submarine
Pennsylvania Class Dreadnought
South Dakota Class Battleship
Yorktown Class Carrier

China
Warjunk - replaces Frigate, faster and stronger

English Ships
Frigate - Now buildable by England
Ship of the Line - It's own class of ship, Improved stats.
Dido Class Cruiser
Illustrious Class Carrier
King George V Class Battleship
Queen Elizabeth Class Dreadnought
T Class Submarine
Tribal Class Destroyer

Denmark Ships
Viking Longboat - replaces Trireme, can pillage for free

French Ships
Dunkerque Class Battleship
Fantasque Class Destroyer
Joffre Class Carrier
La Galissonniere Class Cruiser
Redoutable Class Submarine
Richelieu Class Battleship

German Ships
Bismarck Class Dreadnought
Graf Zeppelin Class Carrier
Leipzig Class Cruiser
Scharnhorst Class Battleship
U Boat Type VII Submarine
Z Class Destroyer

Greek Ships
Katsonis Class Submarine
Pisa Class Cruiser
Vasilefs Georgios Class Destroyer

Japanese Ships
B1 Class Submarine
Kaga Class Carrier
Kagero Class Destroyer
Kongo Class Battleship
Takao Class Cruiser
Yamato Class Dreadnought

Netherlands Ships
Fluyt - Cheaper Clipper
East Indiaman - Faster and cheaper Galleon
Admiralen Class Destroyer
O19 Class Submarine
Tromp Class Cruiser

Polish Ships
Danae Class Cruiser
Grom Class Destroyer
Orzel Class Submarine

Polynesian Ships
War Canoe - replaces Trireme, has extra sight

Roman Ships
Liburnian -replaces Trireme, faster and more agile
Aquila Class Carrier
Conte Di Cavour Class Battleship
Littorio Class Dreadnought
Marcello Class Submarine
Soldati Class Destroyer
Zara Class Cruiser

Russian Ships
Gangut Class Battleship
Gnevny Class Destroyer
Kirov Class Cruiser
Project 71 Class Carrier
Shchuka Class Submarine
Sovetsky Soyuz Class Dreadnought

Spanish Ships
Treasure Galleon - Galleon that can conduct trade

Swedish Ships
Goteborg Class Destroyer
Sjolejonet Class Submarine
Tre Kronor Class Cruiser
Popular Discussions View All (1)
1
Feb 3, 2017 @ 2:12pm
Make it compatible with R.E.D. Modpack?
Esτebanium
< >
477 Comments
Lucius, the Heavenly Dragon May 17 @ 9:46pm 
Could you perhaps create a smaller mod, that adds only the Warjunk?
Silver Crescent Mar 14 @ 6:00pm 
Kongou was always a battlecruiser, that was what it was designed as. It was a battlecruiser from the Dreadnought era to be precise. The title of fast battleship was coined once dreadnoughts fell out of use. The only reason it was called as such was because it was faster than Japans other battleships and battlecruiser fell out of use with the dreadnought. It was the oldest battleship in their navy by the time of World War II
ianjax98 Nov 3, 2018 @ 8:11am 
Well, now i started a new game with both mods enable, and its working fine...and that's probably because, even if in a map with a lot of seas, eras were rushed and very few galleons were built. Still, those fews keep glitching, their model disappears and/or is replaced with random models. For the rest is a good mod. But being a rebalancing mod too, i'd have liked an increased variety on late game, its boring with just nuclear submarines and missile cruisers (And carriers if u like them, but speaking of mere naval combat, their are just there for the sake of playstyle)
Faustaud  [author] Nov 2, 2018 @ 4:45pm 
RED and My mod Modded the same files. I worked out balances for power not just models. They are unlikely to ever be compatbile
ianjax98 Oct 26, 2018 @ 10:38am 
Man pls check the mod, especially galleons, as everytime there is a battle that involves them them game randomly crash. Also, i point them out for another issue, as their model often disappears leaving just their floating icon to be seen. And yes i have RED modpack, but hey, seems to happen with only 1 ship, rlly there's no way to make it compatible?
Faustaud  [author] Oct 10, 2018 @ 1:14am 
@Silver Crescent I have the 1929-1935 stylization of the Kongo. Which is a battleship. The Fast battleship was the refitting in 1935. The Yamato as a battleship was purely a fun decision as i have the Dreadnought class as a powerful class and not the original series of ships pre dating world war II.
Silver Crescent Oct 9, 2018 @ 8:33pm 
The Yamato is not a dreadnought, it is a super battleship, the Kongo is a fast battleship or battlecruiser. you got most of the others right
Lucius, the Heavenly Dragon Sep 12, 2018 @ 4:26am 
Ah, I'm sorry I forgot to delete this comment, but I'll leave it here in case someone else wants to know. But Platinum Mad on Steam has made a Corvette mod and said he's working on a Dreadnought one in the comments of the Corvette he made.
Faustaud  [author] Sep 11, 2018 @ 11:30pm 
@Amadhe I could yes, in theory, make that mod. But my little modding time is currently being taken by making ENI for Civ6.
Faustaud  [author] Sep 11, 2018 @ 11:29pm 
@Kachelhofer thank you. It might relate to another mod you have that modifies it, but i'll check the code. It shouldn't crash your game as the victory is just a name really, unless other ships of that type also do the same thing.