Divinity: Original Sin 2

Divinity: Original Sin 2

109 ratings
Extra Enemies For Fun
Type: Add-on
Game Mode: Story
File Size
0.201 MB
Jan 28, 2019 @ 7:02am
Feb 18, 2019 @ 6:24am
16 Change Notes ( view )

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Extra Enemies For Fun

In 1 collection by core one
DOS2:DE mod that coreone currently using
3 items
This add-on adds extra enemies into the game. Currently seven base bosses are added (Lich, Guardian, Ranger, Warrior, Enchanter, Necromancer and The Stone). These bosses are scattered into different acts. Some of them may appear together.

Some enemies are neutral so they are optional to fight them. Some enemies are evil so they will attack the players on sight.

All extra enemies do not increase XP but they will provide loots, so they do not affect the total XP for the play through.

Location of the enemies.

Act 1:
The left side of the final battle. Near the coast.
Next to the vault of Braccus Rex. Need to jump to the other island, on the way to the maze.

Act 2:
Near the Djinn lamp.
In the center of the map, near the archery target board. Note: This battle may crash with Odinblade Geomancer Overhaul. Thanks to Domppa [FIN] for reporting.
East coast of the Bloodmoon Island. The enemy sides with the demons.

Act 3:
The seven neutral NPC (enemies) is located at the lunar shine.
One enemy stands in front of each statue.

Act 4:
An Orc is helping the outcasters.
The Stone and a Lich is located in The Doctor's House graveyard.
Four Neutral NPC (enemies) is waiting in the hallway, on the way to the final battle.
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ChackoFTP Aug 14, 2022 @ 8:54pm 
Going to give this a try with Odinblade Geomancer Overhaul.
Is it possible to uninstall/remove this mod from a save?
Reaper415 Sep 25, 2021 @ 4:41am 
"In the center of the map, near the archery target board. Note: This battle may crash with Odinblade Geomancer Overhaul."
Is this the Stone fight? If so then it was working for me even with the Geomancer overhaul. Ended my latest Honour mode run, but it is working.
core one  [author] Dec 1, 2020 @ 10:43am 

Oh, I did not realize it drop the blooded torso that have unlimited use. Not sure if it was there when the mod is created or due to those patches released by Larian after that.
layerP Nov 30, 2020 @ 7:24am 
Awesome mod. I'm about to start act 2, and loved both fights on act 1. They were the best fights I had on my duo lone wolf playthrough so far.

There's one thing that bugged me so far: The ancient enchanter dropped a bloodied torso which has infinite uses, sets regen and costs 0ap mid-fight, so I can eat it infinitely and fully restore my hp with no cost. Is this a normal loot?
Mr. X Jul 22, 2020 @ 5:36am 
Kinda cool that the guys near the Djiin lamp will come to your aid against the Duna's Undertaker boss added with the latest gift bag.
core one  [author] Jul 16, 2020 @ 12:58am 
@Domppa Got it, thanks.
Domppa [FIN] Jul 15, 2020 @ 9:44am 
The creator of the Geomancer mod suspects that its related to the latest gift bag update, because they might have changed some of the game's code in it.
core one  [author] Jul 12, 2020 @ 1:24am 
Thanks Domppa for reporting. I had add a note to the description.

I am not sure why it crashed with the Geomancer mod..
Unfortunately, I have limited resource now and can't debug or issue a fix.
Domppa [FIN] Jul 8, 2020 @ 3:13pm 
My game has crashed in multiple different situations, but I did find one situation where engaging some enemies "Act 2: In the center of the map, near the archery target board." with these mods: https://gyazo.com/03ac79207390caa4f6b1ce52057fd6e7
crash the game as soon as the fight starts.

Every other mod seems to work without crashing, when Geomancer class isn't enabled in that specific schenario.
core one  [author] Apr 13, 2019 @ 12:23pm 
If you are using my mods ( https://steamcommunity.com/sharedfiles/filedetails/?id=1645603860 ), there is no specific load order. Because should be no conflicts between my three mods.