Divinity: Original Sin 2

Divinity: Original Sin 2

31 ratings
Inferni - Hell-bent Rogue Class [DE]
Type: Add-on
Game Mode: Story, GM, Arena
Tags: Classes, Skills
File Size
11.704 MB
Jan 25, 2019 @ 1:10pm
May 27, 2020 @ 8:36pm
10 Change Notes ( view )

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Inferni - Hell-bent Rogue Class [DE]

Inferni - Hell-bent Rogue Class for Divinity: Original Sin 2: Definitive Edition

Inferni are devilish rogues who use infernal magic to bend the world to their dark desires. Inferni are capable of shapeshifting into devil form and prefer to fight in magical darkness and clouds of smoke. As a rogue subtype, they enjoy getting the drop on their enemies from the shadows. This class focuses mostly on stealth and close-quarters combat.

Tier 1 Skills
  • Without A Trace: Disappear in a puff of smoke.
  • Smokestep: Teleport to target location, dropping smoke when you land.
  • Smokescreen: Teleport out of danger, leaving Smoke Cloud Surfaces before you teleport.

Tier 2 Skills: Unlocked at level 4
  • Devilsight: Grant yourself the ability to see in magical darkness and immunity to blinding.
  • False Boasting: Fortify and Challenge an enemy; Win the challenge and get a 50% damage boost. Just don't lose!
  • Close and Personal: Backstab your challenge target and deal piercing damage.
  • Cauterazors: Deal piercing damage to an enemy. Afterwards, your weapon attacks deal fire damage for 2 turns.

Tier 3 Skills: Unlocked at level 8
  • Devil Aspect: Allows the user to shapeshift into a Devil, gaining increased capabilities in smoke. Gain Haste if you Devil Aspect inside of a smoke cloud and dodge chance for ending your turn in smoke.
  • Hellhound: Summons a hellish pet companion to fight by your side.
  • Smokestacks: Dash between enemies dealing backstab damage and leaving Smoke Cloud Surfaces.
  • Darkness: Create a field of magical darkness blinding and rendering all characters invisible.
  • Hell Geysers: Hellfire Geysers erupt at the closest smoke clouds, igniting them into fire clouds that last for 2 turns.

Devil Aspect Exclusive Skills:
  • Infernal Fear: Ignite a smoke cloud you are standing in and terrify enemies around you for 1 turn.
  • Abyssal Gaze: Reveal stealthed enemies around you with a burning gaze.

Ultimate Skills:
  • Hellstorm Daggers: Jump skyward and launch 12 flaming daggers toward enemies or terrain.
  • Hellfire Fury (Hurl Through Hell): This powerful spell gives inferni an edge when combat situations get heated. As a passive effect, Hellfire Fury grants Fire Resistance and Bonus Fire Damage when you suffer from any burning conditions. When you activate Hellfire Fury, your next attack will send you and your victim into the lower planes of existence for 2 turns. Non-Demon targets come back damaged, terrified, blind, bleeding, and burning.

Zed, Inferni Skill Trader, Locations:
  • In Act 1: You can find Zed sitting by the fire west of Fort Joy, south of the Crocodiles.
  • In Act 2: Zed is located on the Lady Vengeance, on top of the front "Crow's Nest."
  • In Arx: Zed is located by a fire pit near the opening area.

Devil Form Voice issues.

Ball Bearings Skill
Fatal Flaw Skill (Devil Form)


Mareb Jun 5, 2023 @ 9:53pm 
I know i'm late into the party, but I love your mod. Could I ask for one thing though? I've playing this and I would love this class to be the same but around water-ice damage. It will fit him perfectly. Maybe It's not that much trouble if you add a patch with that?
Lost Crane  [author] Jan 26, 2021 @ 10:32am 
Sitting outside of fort joy, at a campfire, near Beast
Justice Dankula Jan 23, 2021 @ 11:02pm 
Maybe im just dumb but where exactly is the vendor at fort joy?
Lost Crane  [author] Oct 27, 2020 @ 9:25pm 
Hey Dolphin, I haven't played DOS2 in a very long while, but I will certainly update it if you find any bugs. LMK!
DolphinLord Oct 25, 2020 @ 8:27pm 
Really great mod man, hope you are still updating it. I'm gonna try it out later today
Lost Crane  [author] May 27, 2020 @ 9:26am 
Darkness has been given a bit of transparency at 7.5%. I still wanted this skill to be difficult to see into, but I did want it to function in such a way that it's not a complete annoyance for everyone involved too. Expect Darkness to undergo further changes.
Bonking Horse May 21, 2020 @ 12:18pm 
A promising mod - gotta try it asap. Thanks for sharing :)
Lost Crane  [author] May 21, 2020 @ 10:30am 
I also added a DE weapon override mod, if anyone is interested in playing spears, swords, or hammers with Inferni.
Lost Crane  [author] May 21, 2020 @ 9:58am 
I figured out the issue; because I had to republish this from scratch, I forgot I needed to set gamescripts in the project settings. Should be fixed now.
Lost Crane  [author] May 21, 2020 @ 7:57am 
Hey Amon; By design I wanted Darkness to be inherently difficult to see inside, That said, I can potentially look into adding some transparency.

Thanks for the report on Hell Geysers. I will double check the scripting.