ATLAS
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[SPUK] Advanced Structures
 
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13.718 MB
Jan 25 @ 8:34am
Feb 21 @ 1:33pm
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[SPUK] Advanced Structures

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Description
Mod-Version:
0.7.1

Join us on Discord[discord.gg]
with patch announcement service - just get yourself assigned to the serveradmins group, I will mention this group shortly before a patch update (1-2 hours) and when the patch goes live - you will also find the upcoming config options there

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What's new:
  • new structures: crafting stations (adjustable crafting speed and slot count, with default config they are faster and bigger than vanilla stations), small storage box (slot count configurable), simple bed
  • 1 basic light (standing torch), 3 standing lights (2 street lamps and a metal torch variant)
  • new function: configurable weight limits for the elevators
  • new function: lighthouse and the new lamps turn on automatic at night and turn off in the morning (can be turned off server wide or on a per lamp basis), adjustable light options for the new lamps (brightness, radius, color), flames of the torches can be colored and you can input rgb codes for setting colors on all your lamps even, intelligent light switch (if auto on/off is enabled, but you need to turn on a light outside of the normal timeframe, you don't need to disable auto on/off, it will stay on till the next morning and then going back to normal on/off behavior, of course, this also works for turning a light off in the night)
  • fix for the windtower description

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Known Issues
  • small and medium elevators have a wrong default weight limit, as this isn't game-breaking and you can override this easy with the config options back to vanilla yourself, I won't push a hotfix for that, instead I fix this with the next release to not disturb servers more then necessary

Advanced Structures includes the following functions:
  • all SPUK structures can be picked up at any time
  • Pick up is inside the radial menu to prevent accidental pick up
  • all SPUK structures have a different weight regarding their size
  • all SPUK structures can be crafted at the vanilla smithy
    including the ones normally crafted in the player inventory (still craftable in the inventory, too)
  • no extra station for the SPUK structures needed,
    everything can be crafted at the vanilla stations
  • all SPUK structures have a clean folder structure for easy finding
  • vanilla collision for all SPUK structures (please see FAQ to enable no collision)
  • damaged structures can't be picked up by default, can be re-enabled
  • ini option to turn off the permanent pick up
  • ini option to extend the free pick up time if permanent is turned off
  • ini option to turn of pick up at all
  • automatic open and close function for all doors and gates
  • auto open/close config for each door separately
  • ini option to turn off automatic open and close completely
  • ini options to override slot count of storage boxes
  • all SPUK structures with inventory are now locked by default
    and can be pin coded (PVE and PVP)
  • no fuel consumption for the wall hook
  • lighthouse fuel consumption can be turned off with an ini option
  • bank and crafting stations don't need floor anymore

To unlock the SPUK variants of vanilla structures you mostly don't need to learn a [SPUK] skill, everything unlocks with the vanilla skill. There are exceptions, where you need to learn a [SPUK] variant of the vanilla skill. At the moment these are:
- Basics of Building
- Secrets of Building
- Esotery of Building
These skills cost 0 points but you have to unlock the appropriate vanilla skill first.

There are also SPUK original skills, at the moment these are:
- Ancient Knowledge (includes the windtower and costs 2 points, you need to learn Esotery of building first)


At the moment the following structures are included:
- Wood Structures (everything from Secrets of Building)
- Stone Structures (with original crafting costs - no metal or paste)
- Thatch Structures
- Medium Gates (4x4)
- Shipyards
- Feeding Trough (spoiling time and slot count configurable)
- Windtower (ancient air conditioner, doesn't work for tames atm, vanilla bug)
- crafting stations (smithy, forge, loom, tannery, mortal)

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Next release(s):
- crop plots (snapping to floors and ceilings, plant everything everywhere, real small crop plot, large crop plots gets some benefits for beeing bigger)
- snappoints for shipyards

Further out:
- more missing structures
- big walls (1x4, maybe 1x12)
- more windtower variants
- breeding helper for heating
- option to choose between old and new stone crafting costs
- remodeling of the medium stone gate
- reinforced stone structures
- new gate variants (2x2, maybe 1x2 and big gates for ships)
- texture fixes
- new building parts (round corners, half floors, more windows, ...)
- new structure themes (colonial fort)
- alternative textures for existing building parts
- glass structures (no modern design, no metal/glass combi)
- lots of ini options
- better crop plots
- pick up tool
- snappoints for more structures like beds and storage
and more

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More detailed informations

Mod-ID: 1634787296
Ini Options
Detailed Weight Changes
Spawn Codes

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Popular Discussions View All (9)
60
Mar 13 @ 2:42am
PINNED: Suggestion box
Harley Quinn
11
Mar 18 @ 1:38am
PINNED: Bugreports
Harley Quinn
3
Feb 13 @ 3:21am
Bad download issue
Harley Quinn
< >
167 Comments
Harley Quinn  [author] Mar 17 @ 3:25am 
This shouldn't be caused by a vanilla patch but only if I make a new patch and I haven't had an update for a while. So my first guess would be, that the other mod had an recent update and wasn't downloaded right. Mod missmatch means nothing else as that the client has another mod version than the server. ATLAS sometimes has this problem. Please try to redownload the mods on server and client, if the problem persists. If this doesn't help try to copy the downloaded files from the client to the server, as most times it is the server. You can also try to google that error, this is a common problem with ATLAS maybe you find some more ideas this way. For me redownloading a few times normaly did the trick, had this problem myself a while back when mods started.
Beastmde7158 Mar 16 @ 2:29pm 
With the current update to 22.1 we are getting a mod mismatch on our servers. This is one of two mods we are running. Will you need to do any updating with for the current version or is anyone else getting this error? We absolutely love this mod and dont want to remove it.
Nyt Mar 10 @ 8:52pm 
@Ixel if you use any of the default configs, they will get overwritten when the game patches. Every server should have their own config, or they can share a config if the file is file linked to a shared file (easier done on Linux).
Harley Quinn  [author] Mar 10 @ 10:23am 
@Ixel I am very sorry, but I really don't know. Maybe some other user has an answer for u as I am unable at the moment to test this. As soon as I have a bit time, I will try to research this issue, too, as this is indeed a very good and useful question.
Ixel Mar 10 @ 5:07am 
Apologies if this has been asked before, or stated, but can the INI settings be put into the DefaultGameUserSettings.ini file or must they be placed in each saved folder's ini file instead (which with 64 zones you can imagine that'll be a tedious process for me)?

Thanks in advance.
Harley Quinn  [author] Mar 7 @ 1:15am 
@SeaSharp No they should stay the way, having no problems on my testserver, even tested traveling to another grip and everything stayed, I just retested to make sure there is nothing in a new patch that caused this.

There will be a version for ships later.

I am working on the smithy issue right now. I finaly managed to get the problem on my server, but it is 32 slots for me. So this seems really odd as you have 33 and both numbers are neither the vanilla value or my default value, so no clue where the game got this from. The other stations are working having the same code. Pickung up the smithy works as a little workaround till the next server restart. I will try to find what is causing this issue.
SeaSharp Mar 6 @ 2:39pm 
Would love a version of the games current existing lanterns with your color settings, auto on/off and no fule/repairs needed. I want pretty lights on my ship.

Also something seems off with the smithy. it can only seem to hold 33 of an item and when 'full' it cant craft anything.
https://i.imgur.com/EGByAMd.png
Not sure if its due to the stack mod the server uses or what.

Is there also something wrong with the auto open/closed settings for doors and gates? I keep setting them to auto close only but on server resrart there back to always auto open/close. Is this just a general bug in atlas or is something wrong?
joemorin73 Mar 5 @ 3:47pm 
No problem, your work is greatly appreciated!
Harley Quinn  [author] Mar 5 @ 10:08am 
@joemorin73 Not yet. Had a lot of work. Hope I have time to work on it again tomorrow.

@Dragoon_Guards Normaly it should just snap as you can see on the picture in the top. Nothing special to do. Even vanilla gates have snappoints for ceillings on the top.
joemorin73 Mar 5 @ 7:06am 
Any potential date for the next version? I'm looking forward to the snappable shipyards and grow plots.