ATLAS
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[SPUK] Advanced Structures
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Content Types: Mod, Structures
File Size
Posted
Updated
12.325 MB
Jan 25, 2019 @ 8:34am
Jan 11 @ 8:52am
24 Change Notes ( view )

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[SPUK] Advanced Structures

Description
Mod-Version:
0.13.0

IMPORTANT!!! - There is an issue with structures not dropping their inventory, when picked up - destroying will work. Since 0.11.0 there is a temp fix in SPUK, preventing pick up of non empty containers. But this is a vanilla bug, so this is a problem for every mod, that has pick up.

Join us on Discord[discord.gg]
with patch announcement service - just get yourself assigned to the serveradmins group, I will mention this group shortly before a patch update (1-2 hours) and when the patch goes live - you will also find the upcoming config options there

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What´s new:
  • adjustment: overwork of the skills because Grapeshot made multiple changes to the vanilla skills causing missing engrams and SPUK stuff unlocking different than vanilla, should be all inline again, leave a note if i missed something
  • bugfix: hopefully no more crash because of the skillrework by Grapeshot
  • bugfix: windtower outlet and tunnel can now be placed again
  • bugfix: roof doors should now close automatic again
  • new structure: basic shipyard
  • removed structure: tiny shipyard because it was removed by Grapeshot, existing structures should stay for now, but they can be deleted by Grapeshot anytime

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Known Issues
Please see the SPUK Discord[discord.gg] for known issues.

Advanced Structures includes the following functions:
  • all SPUK structures can be picked up at any time
  • all SPUK structures can be crafted at the vanilla smithy
    including the ones normally crafted in the player inventory (still craftable in the inventory, too)
  • no extra station for the SPUK structures needed, everything can be crafted at the vanilla
    stations and everything added to vanilla station by other mods, can be crafted at the SPUK stations
  • all SPUK structures have a clean folder structure for easy finding
  • vanilla collision for all SPUK structures (please see FAQ to enable no collision)
  • damaged structures can´t be picked up by default, can be re-enabled
  • ini option to turn off the permanent pick up
  • ini option to extend the free pick up time if permanent is turned off
  • ini option to turn of pick up at all
  • automatic open and close function for all doors and gates
  • automatic lights (can be turned off server wide or on a per lamp basis; adjustable brightness, radius, color)
  • intelligent light switch (if auto on/off is enabled, but you need to turn on a light outside of the normal timeframe, you don't need to disable auto on/off, it will stay on till the next morning and then going back to normal on/off behavior, of course, this also works for turning a light off in the night)
  • auto open/close config for each door separately
  • ini option to turn off automatic open and close completely
  • ini options to override slot count of storage boxes
  • all SPUK structures with inventory are now locked by default
    and can be pin coded (PVE and PVP)
  • no fuel consumption for the wall hook
  • lighthouse fuel consumption can be turned off with an ini option
  • bank and crafting stations don't need floor anymore
  • pipe system with water intake that can be placed in all kind of water sources, can be set via ini option to be placed even on dry land
  • configurable additional support distance for building parts and no support at all option

To unlock the SPUK variants of vanilla structures you mostly don't need to learn a [SPUK] skill, everything unlocks with the vanilla skill. There are exceptions, where you need to learn a [SPUK] variant of the vanilla skill. At the moment these are:
- Basics of Building
- Secrets of Building
- Esotery of Building
These skills cost 0 points but you have to unlock the appropriate vanilla skill first.

There are also SPUK original skills, at the moment these are:
- Ancient Knowledge (includes the windtower and costs 2 points, you need to learn Esotery of building first)

At the moment the following structures are included:
- wood structures (everything from Secrets of Building, except the ship cargo)
- stone structures (with original crafting costs)
- thatch structures
- 2 medium gates (vanilla and 4x4)
- shipyards
- feeding trough (spoiling time and slot count configurable)
- preserving bag (turned off auto crafting)
- windtower (ancient air conditioner, doesn't work for tames atm, vanilla bug)
- crafting stations
- crop plots (snapping to floors and ceilings, plant everything everywhere, real small crop plot, large crop plots gets some benefits for beeing bigger, can be placed on ships)
- pipe system with water intake that can be placed in all kind of water sources, can be set via ini option to be placed even on dry land
- cheat box (can only be spawned in, includes every SPUK item for easy sandbox building and testing, refills on button click)
- water well (works mostly like the intake, but when place everywhere is disabled, you still can place the well at locations the intake won't work as the well is digging deeper in the ground for water)
- new building variants for large storag

##########################################################################

Next release(s):
Please see the SPUK Discord[discord.gg] for upcoming changes.

##########################################################################

More detailed informations

Mod-ID: 1634787296
Ini Options
Detailed Weight Changes
Spawn Codes

Supporting my work
Donation with Paypal[www.paypal.com]


Popular Discussions View All (11)
97
May 16, 2021 @ 4:09am
PINNED: Suggestion box
Harley Quinn
43
Oct 16, 2021 @ 6:50am
PINNED: Bugreports
Harley Quinn
14
Apr 2 @ 4:45pm
PINNED: Link your servers here
Tripse
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404 Comments
Joew Jun 20 @ 10:09pm 
I discovered the games crashes after i learned the skill Advanced Tools left clicked to use [SPUK] Smithy. It is some incompatible problem with the other mod: Marvelous Spyglass.

I already asked Marvelou's author to take a look, but can you do the same too, please?
I do not know if it`s Marvelous or SPUK problem.
I loved the mods and would like to use both on my server.

Thank you very much!
Joew Jun 20 @ 6:34pm 
My game is closing all the time I access the smithy. Any way to fix it, please? Ty!!!!
NGCaliber May 31 @ 1:49pm 
Any chance at a gateway for larger ships? This was something that was once available on a discontinued mod that was quite handy for putting pets away. Thanks love the mod!
TrevorJD May 8 @ 2:45pm 
Hi Harley, how can I tell if I the windtower is working? I have a crafting toon with all their points in INT, wearing minor +hypertherm cloth armour, a high level parrot and they're still dying of heat whenever a heatwave happens on our Tropical island, while the character is standing directly under the open outlet. Thanks!
Harley Quinn  [author] Jan 13 @ 10:46am 
ATLAS had a big patch with a long list of bug fixes. I couldn't find anything regarding beds, but maybe it was fixed without noting or it was a sideeffect of another bug. I did see somebody mentioning that they should fix the bed issues, but there was no information what issues exactly. If vanilla beds are working, I would suggest, use them for now at least on ships. If the error happens there someday let me know. I will watch out, if I find more out about bed problems.
Titaniumhud Jan 13 @ 10:07am 
I tested out the vanilla beds and did not encounter the same issue. I even had a game crash while transferring grids with vanilla beds, though it did not remove the boat.

To me its a game-breaker, everything else works amazing with the mod and thanks for staying up to date
Harley Quinn  [author] Jan 12 @ 12:11am 
Please test the vanilla beds, too. Never had reports of something like that and i really don't see why the spuk variants should cause something like that.
Titaniumhud Jan 11 @ 6:08pm 
@Harley Quinn I had only used the SPUK beds. At times they would need to be picked up and placed back down to be used, while on boats the game would crash out and the boat would be deleted.
Harley Quinn  [author] Jan 11 @ 3:01pm 
Just a quick question to the ones still playing. Has anybody new infos, if the windtower is still not working for breeding? I still have the info everwhere, but I am not sure, if it actually still is the case :D When I did it the animals were not effected by it.
Harley Quinn  [author] Jan 11 @ 2:58pm 
@123 Don't know about the future, but at the moment the dev kit has massive issues, so only emergency support right now, till they fix ist.

@Titaniumhud Is this a new issue after the update or something old? Only the SPUK beds or vanilla, too? I haven't relly changed the beds, so this sounds more like a vanilla problem.