ATLAS
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[SPUK] Advanced Structures
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Content Types: Mod, Structures
File Size
Posted
Updated
12.320 MB
Jan 25, 2019 @ 8:34am
May 1 @ 8:27am
23 Change Notes ( view )

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[SPUK] Advanced Structures

Description
Mod-Version:
0.12.0

Join us on Discord[discord.gg]
with patch announcement service - just get yourself assigned to the serveradmins group, I will mention this group shortly before a patch update (1-2 hours) and when the patch goes live - you will also find the upcoming config options there

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What´s new:
  • adjustment: stone structures costs have been set to vanilla
  • bugfix: game crash related to the tooltips of the stone structures
  • bugfix: added stone pillar to the cheat box

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Known Issues
Please see the SPUK Discord[discord.gg] for known issues.

Advanced Structures includes the following functions:
  • all SPUK structures can be picked up at any time
  • all SPUK structures can be crafted at the vanilla smithy
    including the ones normally crafted in the player inventory (still craftable in the inventory, too)
  • no extra station for the SPUK structures needed, everything can be crafted at the vanilla
    stations and everything added to vanilla station by other mods, can be crafted at the SPUK stations
  • all SPUK structures have a clean folder structure for easy finding
  • vanilla collision for all SPUK structures (please see FAQ to enable no collision)
  • damaged structures can´t be picked up by default, can be re-enabled
  • ini option to turn off the permanent pick up
  • ini option to extend the free pick up time if permanent is turned off
  • ini option to turn of pick up at all
  • automatic open and close function for all doors and gates
  • automatic lights (can be turned off server wide or on a per lamp basis; adjustable brightness, radius, color)
  • intelligent light switch (if auto on/off is enabled, but you need to turn on a light outside of the normal timeframe, you don't need to disable auto on/off, it will stay on till the next morning and then going back to normal on/off behavior, of course, this also works for turning a light off in the night)
  • auto open/close config for each door separately
  • ini option to turn off automatic open and close completely
  • ini options to override slot count of storage boxes
  • all SPUK structures with inventory are now locked by default
    and can be pin coded (PVE and PVP)
  • no fuel consumption for the wall hook
  • lighthouse fuel consumption can be turned off with an ini option
  • bank and crafting stations don't need floor anymore
  • pipe system with water intake that can be placed in all kind of water sources, can be set via ini option to be placed even on dry land
  • configurable additional support distance for building parts and no support at all option

To unlock the SPUK variants of vanilla structures you mostly don't need to learn a [SPUK] skill, everything unlocks with the vanilla skill. There are exceptions, where you need to learn a [SPUK] variant of the vanilla skill. At the moment these are:
- Basics of Building
- Secrets of Building
- Esotery of Building
These skills cost 0 points but you have to unlock the appropriate vanilla skill first.

There are also SPUK original skills, at the moment these are:
- Ancient Knowledge (includes the windtower and costs 2 points, you need to learn Esotery of building first)


At the moment the following structures are included:
- wood structures (everything from Secrets of Building, except the ship cargo)
- stone structures (now with vanilla costs)
- thatch structures
- 2 medium gates (vanilla and 4x4)
- shipyards
- feeding trough (spoiling time and slot count configurable)
- preserving bag (turned off auto crafting)
- windtower (ancient air conditioner, doesn't work for tames atm, vanilla bug)
- crafting stations
- crop plots (snapping to floors and ceilings, plant everything everywhere, real small crop plot, large crop plots gets some benefits for beeing bigger, can be placed on ships)
- pipe system with water intake that can be placed in all kind of water sources, can be set via ini option to be placed even on dry land
- cheat box (can only be spawned in, includes every SPUK item for easy sandbox building and testing, refills on button click)
- water well (works mostly like the intake, but when place everywhere is disabled, you still can place the well at locations the intake won't work as the well is digging deeper in the ground for water)
- new building variants for large storag

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Next release(s):
Please see the SPUK Discord[discord.gg] for upcoming changes.

Further out:
- more missing structures
- big walls (1x4, maybe 1x12)
- more windtower variants
- breeding helper for heating
- option to choose between old and new stone crafting costs
- remodeling of the medium stone gate
- reinforced stone structures
- new gate variants (2x2, maybe 1x2 and big gates for ships)
- texture fixes
- new building parts (round corners, half floors, more windows, ...)
- new structure themes (colonial fort)
- alternative textures for existing building parts
- glass structures (no modern design, no metal/glass combi)
- lots of ini options
- pick up tool
- snappoints for more structures like beds and storage
and more

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More detailed informations

Mod-ID: 1634787296
Ini Options
Detailed Weight Changes
Spawn Codes

Supporting my work
Donation with Paypal[www.paypal.com]

Popular Discussions View All (11)
97
May 16 @ 4:09am
PINNED: Suggestion box
Harley Quinn
43
May 3 @ 1:20am
PINNED: Bugreports
Harley Quinn
13
Mar 5, 2020 @ 12:40pm
PINNED: Link your servers here
Tripse
< >
368 Comments
Merlin Dec 16, 2020 @ 12:15pm 
Can we get a decent "Triangle" piece that let's you compensate for the gaps it creates?
TaggRzz Nov 15, 2020 @ 2:25pm 
I have to go into the inventory to turn on Street lamps now since last patch. Cant just run by hitting E. it opens up the inventory then have to click on the bar to Turn On
TaggRzz Oct 29, 2020 @ 1:51pm 
Oops forgot to add that campfires, cooking stoves, forges stay on after log off and back on
If that helps
TaggRzz Oct 29, 2020 @ 1:48pm 
Any word on why when playing single player Black wood map. The street lights do not come back on automatically when i log back on? I have to run around and turn them back on, on auto.
As long as I do not log off they stay on
Harley Quinn  [author] Aug 21, 2020 @ 11:51am 
Well the vanilla speed is already 8.0, so raising it could maybe not be that notable like the smithy.
Drynin Aug 21, 2020 @ 11:37am 
Is the OverrideCraftingSpeedGrill not working? I have tried 1 and 10 and players say no change
Harley Quinn  [author] Jul 30, 2020 @ 10:32am 
Okay, also kein Bug. Weiß auch gerade nicht, ob es Sinn macht das zu ändern. Hab das gerade nicht vorm geistigen Auge und kann es mir Ingame aktuell nicht anschauen. Müsste ich mir angucken.
Knüppel Kalle Jul 30, 2020 @ 9:31am 
ja in vanilla das gleiche. Hab ich grad festgestellt.
ah ja sry
wenn man nen pillar drauf setzen will.
sry eindeutig zu warm heut
Harley Quinn  [author] Jul 30, 2020 @ 8:01am 
Bitte mal das selbe Bauteil in Vanilla testen, ich hab an Snappoints eigentlich nix geändert, sie sollten von Vanilla übernommen werden. zudem wäre es hilfreich zu wissen, wo sie angesnapped werden sollen, mit der Aussage so alleine ist wenig anzufangen.
Knüppel Kalle Jul 30, 2020 @ 7:58am 
die triangle fundamente die mit der spitze nach rechts zeigen haben keinen snappoint