RimWorld

RimWorld

294 ratings
Buyable Quest Rewards
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
137.728 KB
Jan 25, 2019 @ 12:13am
Jan 20 @ 11:04am
7 Change Notes ( view )

Subscribe to download
Buyable Quest Rewards

Description
V1.1 Update to be compatible with Rimworld 1.1 should still be compatible with 1.0 as well.

Due to changes to some of the defs the Vanometric Power Cell, Infinite Chemreactor, and Psychic Emanator now occupy their own slot on the trader inventories with a chance at 0-2 of them showing up, This means less competition for the exotic slots the rest of them use.

V1.0 Adds items normally only available through quests to appropriate trader inventories

I make no claims that this is balanced in any way, shape, or form,
save that antigrain warheads have been limited to 2 at most per trader, rather than 50.

I made this mod due to being unable to locate something similar for 1.0.
And having to buy them feels less cheaty than making high tech artifacts out of spare parts lying around the base.

Included items are: AI Persona Core, Healer Mech Serum, Ressurector Mech Serum, Techprof Subpersona Core,
Antigrain Warhead, Orbital Bombardment Targeter, Orbital Power Beam Targeter, Tornado Generator,
Psychic Emanator, Vanometric Power Cell, and Infinite Chemfuel Generator.

Most are purchasable from Exotic Goods traders either Outlander faction or Orbital. The Antigrain Warheads show up on
Combat Suppliers. Basically whatever merchant has the tech level sufficient to sell them.
128 Comments
Adara Firecaster  [author] Jan 20 @ 11:07am 
Imperial traders should now stock no more than 2 antimatter warheads at a time. Without making Royalty DLC required. Took me some time to figure out how to do that.
Eric Jan 15 @ 7:51pm 
thanks
Нелюдь Jan 15 @ 8:37am 
Eric, Yep
Adara Firecaster  [author] Jan 15 @ 6:36am 
I have no idea, I don't use CE and am not particularly interested in it. It depends on if CE alters the same items and trader types as this mod or not. If this mod is loaded after and doesn't produce errors it will probably work. But no guarantees.
Eric Jan 15 @ 5:19am 
CE compatible?
Нелюдь Jan 5 @ 6:17am 
Adara Firecaster, Thanks for such a good mod, I hope this bug can be fixed
Adara Firecaster  [author] Jan 4 @ 8:31pm 
It is, I artificially limited the number of warheads that the other trader types could carry. The mod was originally made before imperial caravans were a thing. I suppose I should try and remember what I did so I can put the limit of 2 on the imperials as well.
Нелюдь Jan 4 @ 4:19pm 
Adara Firecaster, The imperial caravan has 18 warheads, the others are rare to find, is the fact that the caravan has such an arsenal a bug?
Adara Firecaster  [author] Aug 18, 2024 @ 11:21pm 
Thanks for the support, and thanks even to those who pester me to update since it might not otherwise get done. I still use this mod for all of my own play throughs as sometimes you just need more persona cores than the quests are giving you.
Uhthis Aug 17, 2024 @ 10:27am 
Thanks for keeping this mod going! Have always loved adding this to my mega-base runs!