RimWorld

RimWorld

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Mod, 1.0
File Size
Posted
0.112 MB
Jan 25 @ 12:13am
1 Change Note ( view )

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Description
V1.0 Adds items normally only available through quests to appropriate trader inventories

I make no claims that this is balanced in any way, shape, or form,
save that antigrain warheads have been limited to 2 at most per trader, rather than 50.

I made this mod due to being unable to locate something similar for 1.0.
And having to buy them feels less cheaty than making high tech artifacts out of spare parts lying around the base.

Included items are: AI Persona Core, Healer Mech Serum, Ressurector Mech Serum, Techprof Subpersona Core,
Antigrain Warhead, Orbital Bombardment Targeter, Orbital Power Beam Targeter, Tornado Generator,
Psychic Emanator, Vanometric Power Cell, and Infinite Chemfuel Generator.

Most are purchasable from Exotic Goods traders either Outlander faction or Orbital. The Antigrain Warheads show up on
Combat Suppliers. Basically whatever merchant has the tech level sufficient to sell them.
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26 Comments
ReaperXGen May 24 @ 5:23am 
@Adara Firecaster great job! would be nice if you create another mod that allows to select a reward for quest yourself, instead of waiting till you get a bargain.
Adara Firecaster  [author] May 2 @ 10:22pm 
@Jeff making mod options like that would require a lot more effort than I want to put into it. as it's not as simple as creating some xml patches. It also would make the mod harder to add and remove from saves. So while possible, I'm not planning to do it.
Adara Firecaster  [author] May 2 @ 10:20pm 
@ChildofGaia Should be, it is entirely patch based and has no new assets. So it can be added and removed with few worries.
Jeff Apr 29 @ 2:55am 
Any way you could add an (optional) cost multiplier to buying these without just raising their base value?
ChildofGaia Apr 26 @ 9:56am 
Is this mod save game compatible?
luh mao Apr 14 @ 9:34am 
nvm i put it near the top and now theres no error
luh mao Apr 14 @ 9:33am 
any specific spot on load order for this mod? i got a dubug log or something pop up when i installed this mod.
Adara Firecaster  [author] Mar 11 @ 11:08pm 
The random (or semi-random) selection of trader inventories is base game behavior, nothing I did.
pgames-food Mar 11 @ 10:36pm 
plus usually i get just enough time to make a small sculpture (or 2 maybe) and sell for 100-200 silver, but that just means there are less sculptures remaining in my base to make it nicer :)
pgames-food Mar 11 @ 10:35pm 
hi, its cool that traders select items randomly, as it add a nice variety, but spartan in case you dont have many chances or get traders less often, theres a mod which lets you specify how many days to go by without a trader.

in my game, i have it set to 1 orbital trader every day, but im trying out tons of mods so need the variety... also its not that cheaty, because most of the time i cant buy all the stuff lol :)