RimWorld

RimWorld

1,455 arvostelua
Kill For Me
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Poista suosikeista
Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
Tiedostokoko
Julkaistu
Päivitetty
20.886 MB
19.1.2019 klo 17.35
22.7. klo 12.35
49 muutosilmoitusta ( näytä )

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Kill For Me

1 kokoelmassa, tekijä aRandomKiwi
aRandomKiwi's mods
12 luomusta
Kuvaus



Teach your animals to kill enemies in packs

Unlike vanilla release animal training, you do not risk life of colonists, get full controls over your packs movements (and therefore the ability to create attack strategies) and choosing targets to kill plus many other advantages and customizations (attack buildings, ranged attack support for modded animals, bonus attack system, hierarchy system...).

Please watch the tutorial video and read the FAQ topic to use the mod correctly.

[ko-fi.com]





It is adviced to place Kill For Me just after HugsLib or Core.

For players having weird bugs, non attacking animals in their pack, or animals which try to kill already killed targets, most of the time this comes from a bad mod order caused by some unknown mods incompatibilities, to solve this issue, try bring kill for me just after HugsLib (if you have it) otherwise just after the Core and retry it should fix your issue.

Note : If you have Hunt For Me too please bring it too in the same order that currently (eg : Core > HugsLib > (Kill For Me > Hunt For Me) or (Hunt For Me > Kill For Me if it was in this order) )








  • Animals can be drafted in packs and easily controlled
  • Packs can automatically attack every threat on the map (disabled by default)
  • Animals packs can kill only designated targets (with supervised mode enabled in settings (by default and by pack))
  • Bonding is automatically removed from animals that have learned to kill (can be disabled in settings)
  • Animals will use ranged attacks if possible (moded animals)
  • Up to 10 available packs
  • A hierarchy system in packs with attack bonuses (can be disabled)
  • Terminator mode, animals do not flee when they get hurt (disabled by default)
  • All animals can learn to kill in pack (disabled by default)
  • You can whitelist ennemies (usefull in not supervised mode), packs will not attack them
  • You can target all buildings with your packs (disabled by default)
  • You can target your own animals and colonists with packs (disabled by default)
  • Fully customizable (attack till death of enemies, hide pack icons...)





Tested without issues with the followings animals mods :
  • Hunt For Me (for existing saves see "Notes" section)
  • Animals Logic
  • Animal Tab
  • Vanilla animals overhaul reloaded
  • A dog said
  • Animal gear
  • Alpha animals
  • Call of Cthulhu mods (packs can attack by default the Ctholian sink holes)
  • Dinosauria: A Rimworld Mod
  • Genetic Rim
  • Flommel
  • Wild Pokémon
  • L-Slimes
  • MegaFauna
  • Better Pawn Control


Note : Dont hesitate to contribute and send better/missing translations files.




1.6.7

Enjoy my mods and like me to continue updating ?
Please consider buying me a kiwi on Ko-Fi or at least put a like :)

[ko-fi.com]

[github.com]
Suositut keskustelut Näytä kaikki (3)
87
2.11.2024 klo 3.54
TÄRKEÄ: [ BUG REPORTS ]
aRandomKiwi
28
17.4. klo 15.30
TÄRKEÄ: [ FEATURE REQUESTS ]
aRandomKiwi
1
16.3.2019 klo 8.12
TÄRKEÄ: [ FAQ ]
aRandomKiwi
429 kommenttia
grandtran 14.8. klo 9.22 
love the mod, is there a way to quickly select a pack instead of manually selecting them individually?
Draco Sicarius 1.8. klo 14.38 
@Cargo - I mean, it says it'll do that in the mod description. It's also not supposed to do that until after the animal has had it's Kill training completed, meaning you have plenty of time to disable the setting. So it's kind of your fault not the mod's if you messed up your animal bonding. Also, many people prefer to have bonding removed for kill-trained animals so if they die it doesn't impact your colonists as severely.
Cargo 1.8. klo 12.32 
WARNING this mod defaults to RETROACTIVELY deleting Bonds from trained animals.
It's absolutely heinous to default to an option that damages saves.
aef8234 29.7. klo 21.31 
Considering odyssey, is there a way for you to bring a "rally point" in a gravship? So far, any rally points made won't transfer when the gravship launches and moves maps.
rwll 23.7. klo 21.11 
hoh yeah! o7
Annae~ 23.7. klo 8.48 
Thanks so so much for updating! <3
Mystilia 23.7. klo 7.44 
Thank you so much for updating!!
Latex Santa 22.7. klo 13.00 
@aRandomKiwi
At last, combat animals are usable for me once more, thanks to this mod. Thank you so much.
Draco Sicarius 22.7. klo 12.54 
Oh wow wow thank you so much! :slimehappy:
aRandomKiwi  [tekijä] 22.7. klo 12.45 
:ai_wormhole: Update 1.6.7 :ai_wormhole:

-Add Rimworld 1.6 support

Note : Most of the basic features under 1.6 were tested, should work as on 1.5, however I have not tested it with Odyssey as i don't own it, but it should theoretically work too.

Thanks to @Dracco Sicarius for his donation.