RimWorld

RimWorld

1,450 ratings
Kill For Me
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
20.886 MB
Jan 19, 2019 @ 5:35pm
Jul 22 @ 12:35pm
49 Change Notes ( view )

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Kill For Me

In 1 collection by aRandomKiwi
aRandomKiwi's mods
12 items
Description



Teach your animals to kill enemies in packs

Unlike vanilla release animal training, you do not risk life of colonists, get full controls over your packs movements (and therefore the ability to create attack strategies) and choosing targets to kill plus many other advantages and customizations (attack buildings, ranged attack support for modded animals, bonus attack system, hierarchy system...).

Please watch the tutorial video and read the FAQ topic to use the mod correctly.

[ko-fi.com]





It is adviced to place Kill For Me just after HugsLib or Core.

For players having weird bugs, non attacking animals in their pack, or animals which try to kill already killed targets, most of the time this comes from a bad mod order caused by some unknown mods incompatibilities, to solve this issue, try bring kill for me just after HugsLib (if you have it) otherwise just after the Core and retry it should fix your issue.

Note : If you have Hunt For Me too please bring it too in the same order that currently (eg : Core > HugsLib > (Kill For Me > Hunt For Me) or (Hunt For Me > Kill For Me if it was in this order) )








  • Animals can be drafted in packs and easily controlled
  • Packs can automatically attack every threat on the map (disabled by default)
  • Animals packs can kill only designated targets (with supervised mode enabled in settings (by default and by pack))
  • Bonding is automatically removed from animals that have learned to kill (can be disabled in settings)
  • Animals will use ranged attacks if possible (moded animals)
  • Up to 10 available packs
  • A hierarchy system in packs with attack bonuses (can be disabled)
  • Terminator mode, animals do not flee when they get hurt (disabled by default)
  • All animals can learn to kill in pack (disabled by default)
  • You can whitelist ennemies (usefull in not supervised mode), packs will not attack them
  • You can target all buildings with your packs (disabled by default)
  • You can target your own animals and colonists with packs (disabled by default)
  • Fully customizable (attack till death of enemies, hide pack icons...)





Tested without issues with the followings animals mods :
  • Hunt For Me (for existing saves see "Notes" section)
  • Animals Logic
  • Animal Tab
  • Vanilla animals overhaul reloaded
  • A dog said
  • Animal gear
  • Alpha animals
  • Call of Cthulhu mods (packs can attack by default the Ctholian sink holes)
  • Dinosauria: A Rimworld Mod
  • Genetic Rim
  • Flommel
  • Wild Pokémon
  • L-Slimes
  • MegaFauna
  • Better Pawn Control


Note : Dont hesitate to contribute and send better/missing translations files.




1.6.7

Enjoy my mods and like me to continue updating ?
Please consider buying me a kiwi on Ko-Fi or at least put a like :)

[ko-fi.com]

[github.com]
Popular Discussions View All (3)
87
Nov 2, 2024 @ 3:54am
PINNED: [ BUG REPORTS ]
aRandomKiwi
28
Apr 17 @ 3:30pm
PINNED: [ FEATURE REQUESTS ]
aRandomKiwi
1
Mar 16, 2019 @ 8:12am
PINNED: [ FAQ ]
aRandomKiwi
428 Comments
Draco Sicarius Aug 1 @ 2:38pm 
@Cargo - I mean, it says it'll do that in the mod description. It's also not supposed to do that until after the animal has had it's Kill training completed, meaning you have plenty of time to disable the setting. So it's kind of your fault not the mod's if you messed up your animal bonding. Also, many people prefer to have bonding removed for kill-trained animals so if they die it doesn't impact your colonists as severely.
Cargo Aug 1 @ 12:32pm 
WARNING this mod defaults to RETROACTIVELY deleting Bonds from trained animals.
It's absolutely heinous to default to an option that damages saves.
aef8234 Jul 29 @ 9:31pm 
Considering odyssey, is there a way for you to bring a "rally point" in a gravship? So far, any rally points made won't transfer when the gravship launches and moves maps.
rwll Jul 23 @ 9:11pm 
hoh yeah! o7
Annae~ Jul 23 @ 8:48am 
Thanks so so much for updating! <3
Mystilia Jul 23 @ 7:44am 
Thank you so much for updating!!
Latex Santa Jul 22 @ 1:00pm 
@aRandomKiwi
At last, combat animals are usable for me once more, thanks to this mod. Thank you so much.
Draco Sicarius Jul 22 @ 12:54pm 
Oh wow wow thank you so much! :slimehappy:
aRandomKiwi  [author] Jul 22 @ 12:45pm 
:ai_wormhole: Update 1.6.7 :ai_wormhole:

-Add Rimworld 1.6 support

Note : Most of the basic features under 1.6 were tested, should work as on 1.5, however I have not tested it with Odyssey as i don't own it, but it should theoretically work too.

Thanks to @Dracco Sicarius for his donation.
BlueLeafy Jul 22 @ 11:26am 
Draftable Animals isn't updated either. I checked. :(