Total War: WARHAMMER II

Total War: WARHAMMER II

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Better Sigvald and Mirror Guard
   
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Tags: mod, Units
File Size
Posted
Updated
962.419 KB
Jan 18, 2019 @ 6:38am
Dec 25, 2019 @ 3:56am
4 Change Notes ( view )

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Better Sigvald and Mirror Guard

Description
This mod buffs both Sigvald The Magnificent and his shiny Mirror Guard.
The speed of both units has been increased to 45, now Sigvald's elite guard can keep up with him.
Also, the Mirror Guard now have the Guardian ability making them even more effective for the intended role as Sigvalds personal protectors... and mirrors.

You can also find this mod in my compilation "Better Units":
http://steamcommunity.com/sharedfiles/filedetails/?id=1207283862

This mod is savegame compatible.

Constructive criticism is always welcome.

If you use this mod, please like and favorite.
10 Comments
Blakenbits Oct 19, 2020 @ 5:25pm 
Is there any way you can update this mod and include a version that only updates the mirror guard? It would be cool if they had the same stats as regular mirror guard with higher move speed and maybe slightly higher melee attack and defense to reflect their slaaneshi speed.
Shatilov Oct 30, 2019 @ 4:29am 
thank you so much,
Totalwarhammer  [author] Oct 30, 2019 @ 12:52am 
@Shatilov
Yes, almost all of my mods with the word "better" in their title are contained within my compilation mod "Better Units". The exception are "Better Regeneration" and "Better Dragons" since their changes are a bit too drastic and should remain optional.
Their purpose is to re balance units to make them a bit closer to the lore and more cost effective, so that using them in the campaign or quick battles is worthwhile.

The reason many of my mods lack a description is that a bug caused Steam to delete the description of all of my mods.
I have not come around to rewriting all of them yet.
Shatilov Oct 29, 2019 @ 12:50pm 
are your older better units Mods in the Unit Mod Compilation like this one ?
DonYohKu Feb 24, 2019 @ 4:15pm 
Awesome! This why you do the modding and I do the simple subscribing and liking thank you for the reply. Looking forward to possibly something new!
Totalwarhammer  [author] Feb 24, 2019 @ 12:28pm 
@thefinalstrife3
Malekith is arguably one of the best lords on the game, especially in the campaign. He does live up to the title of being the Witch King in my opinion.

The Feral Carnosaur has a bonus vs large of 35, which is among the highest in Total War Warhammer. I might give it a slight buff in other areas though.
DonYohKu Feb 24, 2019 @ 8:54am 
Oh maybe another idea is buffing the Feral Carnosaur? You know practically a T-Rex that's king of the Dinos who doesn't have any bonus towards large units? Still partial to Malekith but maybe those ideas might spark some ideas for new mods haha
DonYohKu Feb 24, 2019 @ 8:24am 
Hmm well I don't think I would be a great judge on balance but just as of looking and having a personal bias towards him. Being the Witch king and all there isn't very many buffs for Malekith without making him super Op it seems? Or to many of the Dark Elf units but that maybe the balancing part that I would leave to more of you guys haha anyways love these mods. Love starting new campaigns based around themes for these mods to really see them shine.
Totalwarhammer  [author] Feb 24, 2019 @ 2:38am 
@thefinalstrife3
I have nothing planned at the moment, but I am always open to suggestions.
If you know of any unit that is underwhelming both from a lore and game balance perspective, then feel free to tell me and I will see what I can do.
DonYohKu Feb 23, 2019 @ 10:37pm 
love these better mods! any others on the list that will be next??