Team Fortress 2

Team Fortress 2

1,121 ratings
Mirrored Upward - pl_drawpu
Game Mode: Payload, Specialty
File Size
26.102 MB
Jan 15, 2019 @ 2:23am
1 Change Note ( view )

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Mirrored Upward - pl_drawpu

In 1 collection by KHUNTZA
Mirrored Maps - Complete Collection
12 items
Mirrored Maps return!

Team Fortress 2 maps mirrored as accurately as possible to their originals. Right becomes left, left becomes right, giving maps we know like the back of our hands a fresh take. It will mess with your head!

Originally brought up to RC1 level for the Summer 2016 72hr Jam, pl_drawpu has been finalised and is ready to be shared on the Steam Workshop.
Popular Discussions View All (4)
Mar 12, 2021 @ 2:47am
Any servers running this?
Sniper enjoyer
Aug 1, 2019 @ 2:11pm
Downward when ?
Connard professionnel
Jul 13, 2019 @ 12:29pm
okay so
< >
sniper Sep 5 @ 12:38am 
upward but you forgot which one is left and right
Paper Hat Society 🧩 [INFJ-T] Oct 2, 2022 @ 1:59pm 
Pronounce it as drop you for laughs.
KHUNTZA  [author] Jan 14, 2022 @ 8:39pm 
@h20.. all good. I used the latest version of the map and decompiled it. Its not perfect but any fixes that Valve had put in over time should be included. Decompiling isn't perfect but it should be a very accurate representation of the original map. I appreciate the bug report all the same, I have fixed things like this in the past but probably wont revisit the mirrored maps anymore given the age of TF2.
"tentacular" Jan 14, 2022 @ 6:31am 
Actually I did just get stuck in the ceiling of the tunnel on the exit of regular upward, so I guess I can't say anything.
KHUNTZA  [author] Jan 13, 2022 @ 9:34pm 
@h20, thanks. If I ever update the map Ill take a look at it.. Its pretty unlikely to happen at this stage though.
"tentacular" Jan 10, 2022 @ 1:23am 
If you're riding the cart going into the tunnel after the first point, you'll get stuck in the ceiling. Doesn't happen on upward and was pretty easy to recreate.
make tf2 great again Aug 20, 2020 @ 9:07am 
This feels so wrong to look at.. :steamfacepalm:
KHUNTZA  [author] Aug 9, 2019 @ 6:59pm 
The nav file is just a basic one done with nav_generate. I've not done any editing to make it nicer but they should know their way around and at least give you something to play against, yeah?
BoinkertonMcDongledick Aug 8, 2019 @ 11:14pm 
thanks it worked!
bots (as usual) dont know how to move lol
KHUNTZA  [author] Aug 8, 2019 @ 8:31am 
Hey Cabbage.. you can load the map in game with the console 'map workshop/1625449436' or you can copy it out of the folder you posted into your tf/maps folder and run it from console with 'map pl_drawpu'.. Either will work.

It has a nav file paced in, so once its loaded you can use 'tf_bot add 12' (or any other number) to spawn bots to play against.

Having the map's BSP in either location will work fine if you join a server with the map running.