Empyrion - Galactic Survival

Empyrion - Galactic Survival

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Underground Hangar Redux
   
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Blueprint: Base
Tags: Blueprint
File Size
Posted
190.218 KB
Jan 13, 2019 @ 2:12pm
1 Change Note ( view )

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Underground Hangar Redux

In 1 collection by Archimedez
Bases, Bunkers and Hangars
7 items
Description
Taking inspiration and design ideas from HurtfulPlayer97's work with the Underground_Hangar,
I built a completely new base from the [under]ground up with several additions, but kept the level requirement at 5.

If you'd like this in an above ground version (and no drilling!!!) check out my Overground Hangar Redux blueprint.

There is a whole extra room to be expanded into at the owner's convenience, X marks the spot. I kept it enclosed to reduce O2 requirements. There is also a spot for a Gravity Generator, but left it out due to level requirement.

The core is buried and surrounded with armored concrete. There is plenty of extra room for more container controllers and extensions. Motion Sensors/Circuits are configured for the hangar doors. They can be opened and closed by Motion or Switch.

Storage devices (O2, Fuel, Ammo, Cargo, etc) are all surrounded in walkways, with shutter doors to access via Drone.

Features:
2 Fridge
2 Large Constructors
1 Food Processor
1 Armor Locker
6 Projectile Turrets
1 Sentry Turret
2 Bunk beds
2 Wardrobes
1 Shower
1 Toilet
14 Small O2 Tanks
1 O2 Station
3 O2 Ventilators
14 Solar Panels (1 more to max)
6 Small Fuel Tanks
1 Generator
3 Cargo Controllers
4 Ammo Controllers
27 Grow plots

Resources Required:
Stone Dust 11892
Silicon Ingot 646
Iron Ingot 400
Copper Ingot 321
Carbon Substrate 180
Growing Plot (Concrete) 27
Cobalt Ingot 18
Wood Planks 7

It's best to clear out the hangars from the top down, using a drill HV. I used the Drill-HVM2 created by Semp, but any HV with a drill should work. Use your drone and drill tool to touchup around edges and tight places.

This is my first Empyrion blueprint and first time dabbling with texturing, so I hope it works out well.
5 Comments
HurtfulPlayer97 Apr 19, 2019 @ 1:08pm 
Sorry I must have missed it somehow. :steamfacepalm:
Looking at your hangar more closely in Creative I see you did build it from scratch. You copied some of my design elements so perfectly that you tricked me. :steamhappy:
Not complaining. I'm honestly flattered.
Archimedez  [author] Apr 12, 2019 @ 8:43pm 
@HurtfulPlayer97, I gave you credit for the design inspiration, layout and all, it's the first sentence of the description. I however did not take your hangar blueprint, modify it and republish it. Mine was built completely from scratch.
HurtfulPlayer97 Apr 12, 2019 @ 9:40am 
I don't mind at all you taking my original hangar and modifying it and publishing it. All I would ask is that at least you give me credit for the original hangar this is based on. Thanks.
Archimedez  [author] Jan 14, 2019 @ 9:59am 
@Wizzy, yeah sorry about that. Seems I built this in the Experimental version, so until Stable hits 9.2, it likely won't load.
Wizzy Jan 14, 2019 @ 2:37am 
there a problem with this base when you try to spawn it in creative gives a error and just spawns a core and its in red in blueprint list maybe there a block thats in it that shouldnt be ?