Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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AAA: Generals - Greeks (Aging, Advancing, Acclimatising)
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Tags: mod, Graphical
File Size
Posted
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1.271 GB
Jan 12, 2019 @ 8:31pm
Dec 19, 2019 @ 3:30pm
9 Change Notes ( view )

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AAA: Generals - Greeks (Aging, Advancing, Acclimatising)

In 1 collection by Benjin
AAA: Aging, Advancing, Acclimatising - Mod Series
5 items
Description
New Greek generals who change appearance based on age, rank and season. This mod is a part of the AAA Generals mod series.





INTRO
Aren't you tired of how the vanilla general characters look in Total War: ROME II? Is your immersion broken when you see a character who is 80 years old yet still looks like he's 30? Or how about when they're trudging through the snow without any kind of winter clothing - mustn't they be freezing like that? Aren't you just bored of how campaign characters always look the same throughout all your campaigns and have always wanted to give them some better looking gear to fit their increasing rank and status?

Then look no further! This general mod series - like none other before it for Total War: ROME II - will solve all of the above for you.

ABOUT - AAA: Generals - Greeks
This is the third - and the largest so far - of releases for this series of campaign agent character mods, aiming to provide players with campaign characters who dynamically replace their appearances with alternating variants based on three attributes for all campaigns.

These three attributes are:
  1. Age - As a general character's age value increases over the years, their facial appearance will gradually look older. This will provide a visual clue to the player that a character will soon be reaching a natural death. For characters belonging to other factions, you previously had no way of knowing roughly how old they were - but with this mod, now you do!
  2. Advancement - As a general ranks up through battles, their gear will become more extravagant as befits their status and accumulated gravitas. They will even start wearing their armour openly in the senate, like a dictator would, when not leading an army after they have attained a high enough rank.
  3. Acclimatisation - When a season changes to winter, they will swap their appearance to a version which will wear winter clothing. This will provide a bit more immersion and variation to their appearances to fit the surrounding environments.

The number of variations for the Greek appearances reaches into the thousands - around 5,000 (9,000 counting the battlefield variants, which just have added spears for when they're in a spear-wielding bodyguard unit) - for 23 characters - giving a lot more variety to the Greek characters in your campaigns! There are:
  • 18 random Greek Generals + Politicians - Around 6,000 General and around 400 Politician variants based on age (two age groups - young and old), rank and season.
  • 5 random Roman Female Generals + Politicians - 15 Politician variants based on age (three age groups - young, middle and old). The Egyptians are the only Hellenic faction to allow female generals, so they have been given new appearances that change based on rank as well as age.
  • 1 historical Hellenic General + Politician - So far, only Cleopatra is given the AAA treatment; her appearances change based on rank.

Campaign uniform art sets:
  • Grand Campaign - To increase faction visual diversity on the campaign map, I have given a lot of factions their own General + Politician appearances. The factions that have their own appearances so far are Sparta, Macedon, Egypt, Seleucids and Baktria. All the other factions have a generic Greek look. I plan to give more factions their own appearances as well (e.g. Epirus, Massilia).
  • Wrath of Sparta - Sparta, Makedon and the Greeks in this campaign have their own, unique appearances, separate from the main campaign.
  • Imperator Augustus - Egypt gets a late-Greek look.

NEW 3D ART ASSETS
For this mod, I endeavered to create a few entirely new assets that the community haven't seen before in an effort to further differentiate the Generals by faction. If you want to use any of these assets for your own mods, you must ask for permission first.
  • Royal Greco-Bactrian Helmet - This helmet was shown being worn by many Baktrian rulers on their minted coins; I felt it necessary to include this one and so made it from scratch for them. I tried my best to depict it in as realistic a way as possible based on those depictions on the coins, despite there being no physical evidence of the helmet (no one has found one... yet). You can inspect the model on the Sketchfab link in the image gallery.
  • Ptolemaic Officer Helmet - This one has been shown in various visual depictions of the late-Ptolemaic Egyptian army, around the Battle of Actium (i.e. when Cleopatra, Augustus, Antony were alive etc). I thought it would be cool to make the Egyptian early-ranked Generals look like those guys, so I created and gave them this new helmet.
  • Egyptian Wedjat Brooch - For high-ranked Egyptian Generals I wanted to give them a small, easily-noticeable difference compared to the rest of the Greeks. So, I created and stuck one of these brooches on their cloaks.
  • Late-Corinthian Helmet - This one I did not make, but was donated by someone who wishes to remain anonymous. He did a very good job with it I think, and looks much better than the original late-corinthian helmet! This one is worn by rank 10 Greeks and Spartans in the Wrath of Sparta campaign and also by rank 10 Spartans in the Grand Campaign. Out of the rest of the assets listed, I do not give permission to use this asset, since it's not my permission to give.

If you would like to help support my efforts bringing more entirely new assets into the game, consider following / donating to my Patreon[www.patreon.com]. These take a lot of time to create, since I'm using the industry standard pipeline that companies such as CA would use to make them.

[www.patreon.com]

COMPATIBILITY
This mod was designed for compatibility in mind and is therefore compatible with all overhaul mods (e.g. Divide et Impera). However, there are a lot of overhaul mods out there and I may not have tested them all. If you find anything that's wrong, let me know and I will try to fix it. And yes, it is save compatible - you can enable / disable it whenever you want

THANK YOU
Special thanks to:
  • Celticus - For helping out with some re-textures to make look much better quality than before (e.g. helmets).
  • Patrons - For supporting my efforts on creating entirely new, custom 3D assets from scratch - without all your encouragement and generosity, those would not have been possible.


And finally, thank you for reading and (hopefully) rating + subscribing! I put a lot of my free time into this, and am glad it's finally done for all of you to enjoy.

DISCORD
For faster communication and news on progress, join my Discord[discord.gg] server!

Popular Discussions View All (2)
35
Sep 5, 2024 @ 5:47am
PINNED: Report Bugs Here
Benjin
10
Dec 10, 2023 @ 3:12pm
PINNED: Feedback Thread
Benjin
491 Comments
Ninmah 6 hours ago 
One question... the mod is dead, the last update was in 2019 and the other mods of the same type also haven't received updates for a long time.
✠ WARZONE ✠ Apr 1 @ 3:33pm 
here to beg for barbarian generals
Benjin  [author] Jan 12 @ 9:39am 
@jacobgodfrey
Because that's how rank 1 generals look in my AAA: Generals mods. It's a way for you to see how a general looks when they're freshly recruited from via the candidate window so you can get a clear look at them, plus it's a more obvious way of telling if they're completely inexperienced at a glance for you to want to give them experience. To get them to rank 2 for their first helmet, that general just needs to fight and win one battle.

Soon I will update this mod so that - when in battle - rank 1 and 2 generals will have the appearance of a rank 3 general, which adds in a helmet and a cloak. I feel that when in a battle it doesn't make sense for a general to not at least be wearing a helmet and/or some kind of obvious signifier of command (i.e. a cloak or a sash). However, for the campaign map view, I think it fits as they're not in combat.
jacobgodfrey Jan 12 @ 9:10am 
why does it remove their helmets even when generals? is there a way too prevent this i am missing?
Mickey Dec 1, 2024 @ 10:17am 
can you make your AAA-general mods compatible for rotr campaign? thx.
Benjin  [author] Nov 26, 2024 @ 1:42am 
@aidanabnormal
The upcoming updates to all my existing and future AAA: Generals mods will make it so that - when in battle only - ranks 1 and 2 will use the rank 3 appearance (helmet + cloak).
aidanabnormal Nov 25, 2024 @ 5:37pm 
Is there a way to make it so all generals wear a helmet when leading soldiers? I just find it bothersome and pretty immersion breaking to see a commander go into battle with no head protection to speak of.
DemonicSlayer911 Nov 15, 2024 @ 1:25pm 
Makes sense to me, keep doing what you do
Benjin  [author] Nov 15, 2024 @ 12:51pm 
@DemonicSlayer911
Oh yeah, that was one of my long-requested features! Basically, at the start of every game, generals are assigned appearances based on what is in a file called a "startpos.esf". In the vanilla startpos and the previous DeI versions, most generals were just assigned generic appearances (e.g. Rom_General_25, Rom_General_01 etc for Romans). I wanted some more characters on the startpos to actually have unique appearances, especially the more famous ones such as Pyrrhus of Epirus, Ptolemy etc because it meant that both they and I could make some more unique appearances of generals that matched the famous people to help diversify the map at the start.

My mod not overriding Pyrrhus is as expected as DeI added that new appearance recently, but I do want to replace him with a unique appearance on this mod some time in the not so distant future. I need to take a look at what references he has and then make a new, unique appearance for him.
DemonicSlayer911 Nov 15, 2024 @ 12:38pm 
My man, and it looks like some of the generals with "unique" visuals like Pyrrhus of Epirus are overriding this mod, whereas before this mod would change them