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Because that's how rank 1 generals look in my AAA: Generals mods. It's a way for you to see how a general looks when they're freshly recruited from via the candidate window so you can get a clear look at them, plus it's a more obvious way of telling if they're completely inexperienced at a glance for you to want to give them experience. To get them to rank 2 for their first helmet, that general just needs to fight and win one battle.
Soon I will update this mod so that - when in battle - rank 1 and 2 generals will have the appearance of a rank 3 general, which adds in a helmet and a cloak. I feel that when in a battle it doesn't make sense for a general to not at least be wearing a helmet and/or some kind of obvious signifier of command (i.e. a cloak or a sash). However, for the campaign map view, I think it fits as they're not in combat.
The upcoming updates to all my existing and future AAA: Generals mods will make it so that - when in battle only - ranks 1 and 2 will use the rank 3 appearance (helmet + cloak).
Oh yeah, that was one of my long-requested features! Basically, at the start of every game, generals are assigned appearances based on what is in a file called a "startpos.esf". In the vanilla startpos and the previous DeI versions, most generals were just assigned generic appearances (e.g. Rom_General_25, Rom_General_01 etc for Romans). I wanted some more characters on the startpos to actually have unique appearances, especially the more famous ones such as Pyrrhus of Epirus, Ptolemy etc because it meant that both they and I could make some more unique appearances of generals that matched the famous people to help diversify the map at the start.
My mod not overriding Pyrrhus is as expected as DeI added that new appearance recently, but I do want to replace him with a unique appearance on this mod some time in the not so distant future. I need to take a look at what references he has and then make a new, unique appearance for him.