Stellaris

Stellaris

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Magnum's Mods - Tradition Cost Scaling
   
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Jan 4, 2019 @ 11:59am
Mar 22, 2020 @ 5:00am
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Magnum's Mods - Tradition Cost Scaling

In 3 collections by Magnum
zz Magnum's Mods - MegaCorp
25 items
zz Magnum's Mods - Ancient Relics
24 items
Magnum's Mods - Federations
27 items
Description
Updated to version 2.6.* (Federations)

Tradition cost now have a more shallow scaling. To be used with something like Expanded Stellaris Traditions.


> awesomeadam217
Vanilla:
TRADITION_COST_TRADITION = 8
TRADITION_COST_TRADITION_EXP = 1.700
TRADITION_COST_MULT_TRADITION_GROUP = 0.05

Mod:
TRADITION_COST_TRADITION = 10.5
TRADITION_COST_TRADITION_EXP = 1.500
TRADITION_COST_MULT_TRADITION_GROUP = 0.025

So basically the base cost was increased by 30%, and the exponential (how fast it scales up) was decreased by around 10%. The "adopted group" adds a cost based on each group that you have adopted. This was decreased by half.

Overall, it appears fairly well balanced on paper if you want to have many groups of traditions :) but it should be play-tested to verify this is true.
9 Comments
Magnum  [author] Mar 22, 2020 @ 5:22am 
I created this mod because it was tiresome playing with mods that add a lot of new traditions. (See the mod mentioned in the description.) That said, I have not done balancing for this mod in 2 major versions. So it might not be necessary anymore or requires balancing. I hope I find the time for an extended play testing this time around :)
JenkoRun Mar 22, 2020 @ 5:15am 
Quick question, did you make this mod because you had trouble getting the unity needed in-game? I've been running a standard game without unity changing mods and finished over half the tree before 2300, so plenty of time to finish the tree before end-game in vanilla.

I'm not criticising your mod, just curious on the reasoning for it with the amount of time took me in-game. Cheers.
Magnum  [author] Mar 22, 2020 @ 5:00am 
Updated to version 2.6.* (Federations)
Doc79 Mar 18, 2020 @ 4:03am 
Does this work with the current patch?
awesomeadam217 Jan 5, 2019 @ 9:25am 
Gave it sweet playthrough:
Getting traditions feels much more consistent. Seemed like it was around ~25 months for a new one early game, ~60 months mid-game. Basically had about 4 ascenion points by 2300, and looked like I was keeping at about that pace.
Compartively, vanilla feels like it scales up VERY quickly.. You're basically stuck with 5 ascenion points into the endgame unless you try and focus on unity. That makes sense when you only get to choose from 8, but less so when you want to unlock and explore a ton with mods.

Oh right, that would make sense. I think they removed cost_planet and cost_planets after the admin points change. Got that formula from the data file, guess it's not updated. I think admin points just apply the percentage after the formula for increasing cost if you're over the cap. But honestly have no idea.
Magnum  [author] Jan 5, 2019 @ 5:57am 
Thanks for posting this. I added this to the description.

Although the cost_planet and cost_system appears to be zero rendering the latter half of the formula irrelevant - at least for the current (2.2.2) version.

I'm currently play testing this and might make further adjustments. But it seems rather fair still at the end.
The example (see the screenshot) this formula was initially based on: With 3 tradition groups left (Expanded Stellaris Traditions) and average income of 7k unity you would need about 19 months for picking a tradition.
awesomeadam217 Jan 5, 2019 @ 12:00am 
Vanilla:
TRADITION_COST_TRADITION = 8
TRADITION_COST_TRADITION_EXP = 1.700
TRADITION_COST_MULT_TRADITION_GROUP = 0.05

Mod:
TRADITION_COST_TRADITION = 10.5
TRADITION_COST_TRADITION_EXP = 1.500
TRADITION_COST_MULT_TRADITION_GROUP = 0.025


Tradition cost formula:
tradition cost = ( base_cost + ( cost_tradition * num_traditions )^traditions_exponential ) * ( 1 + cost_planet*num_planets + cost_system*num_systems )

So basically the base cost was increased by 30%, and the exponential (how fast it scales up) was decreased by around 10%. The "adopted group" adds a cost based on each group that you have adopted. This was decreased by half.

Overall, it appears fairly well balanced on paper if you want to have many groups of traditions :) but it should be play-tested to verify this is true.
THE RIDE NEVER ENDS Jan 4, 2019 @ 9:09pm 
I would like to know the difference between vanilla and the mod too please
awesomeadam217 Jan 4, 2019 @ 2:55pm 
What's the new cost scaling vs old? percent-wise