Stellaris

Stellaris

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Dark Matter Buildings 2.2.*
   
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Dec 31, 2018 @ 6:47am
Dec 31, 2018 @ 9:59am
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Dark Matter Buildings 2.2.*

Description
ABOUT
This mod adds two Tier-5 technologies that are marked as dangerous, but really aren't. Instead, they allow you to use your spare Dark Matter for something else than the Fallen Empire ship components, which are often obtained much, much later than you gain the ability to mine Dark Matter itself.

Dark Matter Energy Extraction: unlocks a building that produces 40 Energy/month and increases Energy Production from jobs by 10%. Requires 150 DM to build and 1 DM upkeep.

Dark Matter Research: unlocks a building that produces 40 Physics, 30 Society and 30 Engineering research, like a planetary mini-Science Nexus. It requires 400 DM to build, and 1 DM + 4 Energy upkeep.

These are meant to be really powerful and really late-game buildings, and so, they also require at least a Tier-3 capital (Planetary Capital) to be built on the planet. The main advantage of these buildings is that they produce resources directly, without the use of jobs.

Compatibility: Doesn't change any vanilla files, so should be compatible with everything.

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8 Comments
Beast-Storm May 10, 2021 @ 2:11am 
When can we expect an update?

To be fair though it makes sense on what Dark Matter could be used for, Paradox needs to bring in more diverse buildings
feanel Jan 20, 2020 @ 8:22am 
for 2.5 work?
𝚊𝚌𝚑𝚎𝚛𝚘𝚗 Aug 6, 2019 @ 4:11pm 
Damn it... 2.2... has anyone tried this with 2.3?
Sleepy Sturgeon Mar 12, 2019 @ 9:29am 
Does it work with achievements then?
ThyronDexter  [author] Jan 30, 2019 @ 7:19am 
This is meant to be a minimalistic mod that doesn't affect vanilla files and doesn't add too much new content.
Journeyman Prime Jan 28, 2019 @ 7:56pm 
Like a tiny version of Twink's Playable Fallen Empire. You should expand on this dude, add some buildings that allow you to mine/generate dark matter while also giving a few jobs, then add more buildings that are upgrades of the regular buildings e.g. Dark Matter Fortress, Dark Matter Forges, Dark Matter Factoriums etc.

Maybe at least add some Dark Matter-powered buildings that produce 10 Living Metal and 10 Nanites with no jobs.
Johnny Mayhews Jan 19, 2019 @ 5:26pm 
This is indeed a slot saver! Thank you!
♤ |_Pandora_| ♤ Jan 17, 2019 @ 5:59am 
Круто!