Garry's Mod

Garry's Mod

5,190 ratings
Half-Life 2 : MMod Weapon Replacements
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Content Type: Addon
Addon Type: Weapon
Addon Tags: Scenic, Realism
File Size
Posted
Updated
38.369 MB
Dec 29, 2018 @ 8:19am
Jun 13, 2019 @ 2:07am
12 Change Notes ( view )

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Half-Life 2 : MMod Weapon Replacements

Description
The weapons from HL2: MMod.
These are not SWEPs, but merely replacements for the default HL2 View Models. Don't ask me to make these into SWEPs, I won't do that anytime soon, only if I am extremely bored and not busy/lazy.

If you want SWEPs, here are (well, used to be, not anymore) MMod SWEPs on TFA Base

After subscribing/unsubscribing, if the models are invisible or they don't replace the default ones, restart GMod and it should then work. If not, try resubscribing to the addon. Also make sure you don't have any other addon that replaces the default HL2 weapons, as it will obviously cause conflicts.

If it still is not working, do this instead: https://steamcommunity.com/workshop/filedetails/discussion/1606822274/1742229167213765554/?ctp=13#c1637542851350128746

Features:
- supports c_hands
- sprinting/walking animations (might not be perfect in Multiplayer, as it needed to be done serverside)
- inspect animations
- both Player and NPC weapon sounds

There are not and there will not be ironsights for the weapons. Asking for it won't help

Use the ConVar sv_defaultdeployspeed 1 to make the weapons switch at the correct speed (like in the videos)

Use the ConVar mmod_replacements_lense 0/1/2 to change behaviour of crossbow unzoomed lense: 0 = disable, 1 = LQ, 2 = HQ

Use the ConVar mmod_replacements_crossbow_overlay 0/1 to enable or disable crossbow zoom overlay

Use the ConVar mmod_replacements_stopsway 0/1 to enable or disable the weapons sway (disable this for Viewmodel Lagger support)

To inspect the weapons, press your RELOAD key while the weapon is fully loaded and you are standing still

All credits belong to the HL2: MMod Team, I merely converted these to use c_hands, set up the sound scripts for GMod and edited some of the models to fix missing bones and such.

The amazing trailer was made by Commando
Popular Discussions View All (27)
282
Nov 20, 2024 @ 5:49am
PINNED: Bugs.
Salveei
29
Oct 12, 2024 @ 12:41pm
PEOPLE R USING THE WRONG MOD!!1
Mr Offswitch man
20
Jul 27, 2024 @ 8:43am
y not ironsights for the weapons?
Acuradreamgrl
989 Comments
uuuuh... Apr 19 @ 2:48pm 
The shotgun is invisible, i don't know is a bug or a problem for mods. Please help
manuelbes2014 Mar 7 @ 6:52am 
good.
corpy Jan 3 @ 6:46am 
the mmod pulse rifle cartridge ejection animation always makes me so sad
sleepydriedtomatoes Dec 24, 2024 @ 5:29pm 
the stunstick sounds are one of the most unsatisfying, horrid and weak weapon sounds i've ever heard. But this is still a good mod.
zopaafanλsij Dec 17, 2024 @ 8:39am 
great modification, thanks
Gaxytua Nov 17, 2024 @ 1:59am 
Also i fixed the defaultdeployspeed issue. Just type the same command to autoexec.cfg and it'll be permanent on every session.
Қatka ♥  [author] Nov 13, 2024 @ 8:51am 
Thanks :)
S A N S E N C I O 2 0 0 8 Nov 12, 2024 @ 11:56am 
katka respondera los comentarios en español? para que no me borren el comentario dire algo que tenga que ver con el mod... me gusta, esta bueno
Headcrab Nov 6, 2024 @ 12:16pm 
No I know its the 1.2 but the shotgun is wrong
Қatka ♥  [author] Nov 6, 2024 @ 7:51am 
Why do you think its wrong. Just because its not the same as the current MMod version does not mean its 'wrong'.