A Hat in Time

A Hat in Time

555 ratings
Hay Valley
   
Award
Favorite
Favorited
Unfavorite
Availability: Available Instantly
File Size
Posted
Updated
438.710 MB
Dec 27, 2018 @ 5:12pm
Dec 27, 2018 @ 6:39pm
2 Change Notes ( view )

Subscribe to download
Hay Valley

Description
Hey there!

Hay Valley is a short PurpleRift Style platforming map. It initially started out as a storymap, but since I dont really have the time to continue on it, it kinda turned out to be a platforming thing.


Requires the DwellerHat and HookshotBadge to beat. Feedback very much appreciated!
12 Comments
King Oasys Jun 17, 2021 @ 12:03pm 
The mod is currently broken, you will need to recook it
Habanero May 21, 2019 @ 4:26pm 
Crashes on startup. You might need to recook this, latest updates have broken a lot of levels.
Crayola Feb 25, 2019 @ 3:56am 
I am sadly unable to play the map because as soon as I try to install it, the game gives me the "game files not properly downloaded" error even if I have no mods other than this installed.
WifeBurger Feb 6, 2019 @ 5:51am 
A short and sweet little map, I enjoyed it. Was also fun using the Cappy cap mod to climb up to the highest mountain at the very end of the map. Thumbs up! #FreeFred :cupup::KidHat:
Shararamosh Feb 6, 2019 @ 4:50am 
One of the best maps I played. Simple yet beautiful.
󠀡󠀡󠀡⁧⁧1x5x7 Jan 3, 2019 @ 6:35am 
Looks good
Werti100 Dec 29, 2018 @ 9:16pm 
I really hope you make more mods in the future! I think you have great potential.
Werti100 Dec 29, 2018 @ 9:15pm 
Hey there! I enjoyed the level and I have a bit of feedback for ya!

-First I think you should have used some of the purple rift tracks that the game has, would have been much better then the same blue rift song the whole time.

-For a purple rift, the level was a bit linear in some places. Generally speaking, purple rifts's design is more open and less linear, with the pipe being in the center of the floor, or somewhere that's easy to access.

-The lighting needs some work, it was very dark in a lot of places. I also think you might have not built lighting before releasing the map, but I could be wrong. building lighting is very easy, it's one of the tabs at the top of the editor viewport

-Depth of field is off, you can enable it in the world properties, and adjust the distance of it. There's also a bunch of important settings in there, that allows you to customize your map a lot more. Like changing the color of shadows, highlights, etc..
Yauxo  [author] Dec 28, 2018 @ 5:17pm 
@Rezilia Thanks for the feedback!

I can see where youre coming from. I'll be honest, the last section was more of a quick cutoff part. Initially there was more planned inbetween the second and last section, but due to not having the time to create as much as I wanted to, it kinda ended up unpolished.

About the large NPC, I was a bit blind. It used to be smaller but just before cooking the map I increased its size a bit. Turns out, that was a bit too much. Oops ><

Ill keep the rest in mind for later and if I happen to revisit the map, I'll see if I can make those happen. Thanks!
Rezilia Dec 28, 2018 @ 4:24pm 
I loved the map, but I feel like some parts are under-utilized.

Invisible walls abound, and it's glaringly obvious at the final part where you can't corner-jump onto the ram head to boost yourself up to the Hay God, due to an invisible wall. There's also a large NPC that has a dialogue prompt but you can't talk to them because the E only appears when you jump and you can't use E as you're jumping. In the final part, there's a chimney without a lid - it would be cool to use that to get to a secret area.

Lastly, when you first start the level, if you turn around and wall jump, you can easily get to the springs to get to the cannon. I feel like this would have been better as a closed-in area type deal where people would only be able to get to the springs that way if they actually noticed and used that technique. The same can be said for a cave near the seller NPC - it should be an actual cave.