Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I look forward to your feedback on the difficulty - I want "easy" to be not too hard for new players but it is hard to balance it right. Hope you have fun :)
I tried a few not so serious attempts the first time and then I kept playing through a few attempts til I kept getting stuck clearing the last corner just below McKraken's wall.
I think I have an idea to clear down to that position if I risk not clearing the upper roads from the explosive barrels and I leave on sniper to slowly start clearing out the zombies from where McKenzie is picked up. I only need one sniper to reach McKraken anyways so if I leave a sniper to start clearing that is less wasted clear time.
I'm going to completely clear this map with the uselessfer method. (useless lucifer)
I will prove that clones are better served for mindless clearing than heroes