RimWorld

RimWorld

166 ratings
ExtendedInspectData
   
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Mod, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
438.123 KB
Dec 21, 2018 @ 1:23pm
Jul 19 @ 6:59am
14 Change Notes ( view )

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ExtendedInspectData

Description
Version:
1.8.0.0

Last update:
- update for RimWorld 1.6

Features:
This mod adds basic information to the inspect window for the current selected items/zones.

Single selection of stockpile zones:
Adds a scrollable list of entries to the inspect window if a zone is selected. The list contains an icon, the label and the total number of things in the zone.

Single/Multiple selection of storage items:
Adds a scrollable list of entries to the inspect window if one or more items are selected. The list contains an icon, the label and the total number of things stored in the selected item(s).

Single selection of growing zones:
Adds a graph to the inspect window showing the distribution of growth values of the plants in the zone.
The graph contains these information:
- x axis = growth value in percent (a plant has growth value of 0-100%)
- y axis = percentage of total planted plants in the zone that reached growth value x (let's say i have like 8 percent of plants that reached growth value ~52% and 13% are around 100% growth value)
- The white vertical line marks the growth value that is needed to harvest a plant.

Below the graph you find the following information from left to right
- Total of cells with no plant in it (this includes cells that are marked as growing zone, but have a lamp on it or so)
- Total cells with plants in it (any growth value)
- Total number of plants that cannot be harvested yet (left of white line)
- Total number of plants that can be harvested (right of white line)
- Total number of fully grown plants (growth value = 100%)

Multiple selection of growing zones or plant growing buildings:
- List can be sorted by fully grown plants or harvestable plants (descending only)
- Single entry in list can be selected which results in single selection view of this zone.
- direct selection of harvestable or fully grown plants of a certain entry in the list

This mod can be added to an existing save game.

Issues:
Please open a discussion here and provide details with screenshots and other mods if related

Feature Requests:
Please open a discussion here
Popular Discussions View All (3)
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Jan 2, 2023 @ 11:46am
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Sep 3, 2024 @ 11:19pm
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104 Comments
bugsbony Oct 10 @ 9:38am 
I think the listing is from Adaptive Framework
Felywhyen  [author] Oct 10 @ 4:44am 
Holy shit .. since when is this listing included? Anyway a terrible approach to help the user getting infos ^^
I got you. Will check it
ZzZombo Oct 10 @ 4:16am 
Sorry, I dunno what's going on, here is a mirror: https://i.imgur.com/5Dxm4pX.png .
Felywhyen  [author] Oct 9 @ 11:46am 
Media is no longer available ^^
ZzZombo Oct 7 @ 8:41am 
Note: do not click on the link, Steam jank incorrectly encodes it. Copy it from the page and paste into the address bar.
Felywhyen  [author] Oct 7 @ 1:35am 
Hi ZzZombo, thanks for the reply. Can you provide another link to the image? Discord does not show anything to me.
ZzZombo Oct 6 @ 7:45pm 
* Remove items listed occupying the space in a storage zone/building but not actually stored within. Examples: pawns standing inside, pipes/conduits going through, wall-attached contraptions.
* https://discord.com/channels/214523379766525963/632790371256238120/1424935199799644190 . I'd like to request that you disable the vanilla listing of items because as shown on the image it causes this.
ZokRadonh Jul 21 @ 8:57am 
I would also like the idea to disable the storage function. May be just a configuration option for enable/disable?
Pablo Discobar Jul 20 @ 10:47am 
Hmmm..I like the idea. A standalone would be nice for grow zone in case there's mod overlaps with the storage functions, vice versa.