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Or do you mean you can't make it fly? I've just posted up an image, above, showing my recommended key rebinds to make it easier to use one handed. But you should just be able to use PgUp & PgDown with the default key bindings (currently).
They're great for quiet cruising in plane mode, but pretty terrible (currently) for hovering. You can boost the stability of the tech, at ground level, by adding 2 more hover rings on the remaining sides without them. But it has a fixed anchor for a reason, to secure it against tipping over/away when landed. It's not really meant to travel any distance while hovering on it's tail.
I've not seen any problem with having two cabs, other than it can be confusing which one is the primary, 'top' on, if you've rotated around a bit. (It's marked with the stabilising computer and hover control.)
I havnt been testing stuff but maybe that will be a decent balance? The way you had the cabs caused it to fly off balance and be a real problem to control
Are you seeing any other difficulties with it? (I always appreciate meaningful negative feedback.)
https://steamcommunity.com/sharedfiles/filedetails/?id=1664903110
This is what I came up with after taking another shot at fixing this build up.
I had identical dimentions with sheilds repair sky anchor and even a few rotating turrets on the top.
I used a hawkeye repair bubble tucked inside the hull with the BF batteries on the exterior.
To make it somewhat campaign viable the obvious thing would be to add batteries and shields. But BF still don't have regen bubbles, as yet...
It was meant more as a proof of concept anyway. You're welcome to build and post something up along these lines, yourself. ;-)