Sid Meier's Civilization V

Sid Meier's Civilization V

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[G&K] Salarian Civilization
   
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3.514 MB
Jul 11, 2013 @ 5:12am
Aug 20, 2013 @ 3:41pm
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[G&K] Salarian Civilization

In 1 collection by Pluvia
Mass Effect Collection
20 items
Description
Adds the Salarian Union as a Civilization, led by Mordin Solus.

Mordin Solus is a Salarian geneticist, professor, and a former operative of the Special Tasks Group. Mordin has a moral character best described as consequentialistic, believing the ends justify the means, though he dislikes taking life without good cause. His actions are often guided by an impersonal logic, refusing to let his conscience, personal, and emotional connections cloud his judgment of what he believes is truly best in the big picture. Though he is affable, quick-talking and friendly, Mordin bears physical scars of his time in the STG and is still handling the consequences of his past.

Trait: (Knowledge is Power) Earn Great Scientists 25% faster. Unimproved jungles tiles provide +1 science. Receives 1 extra spy.

UU: STG. Replaces Machine Gun. Fast. Powerful. 1 range. Does reduced damage to armored units. Weak to ranged attacks.

UB: Molecular Research. Replaces Hydro Plant. Requires 2 Aluminum. Produces 1 Uranium. Increases science 10%.

UB: Science Lab. +33% science. +2 science from worked jungle tiles. +2 science from nearby uranium. +1 Happiness.

This is the fifteenth of our planned Mass Effect civs, the Salarians. Science, research and espionage. These are all you need to do well in this world. While the others stumble about, making wars or trading nonsense, you can advance faster than they could dream. Use spies to warn you of attacks, or steal information from opponents, making sure you'll never be surpassed or taken by surprise.

So the Salarians were without doubt the hardest race to design. It was clear they were going to be a fast scientific race of some sort, and being from a rich jungle planet we knew they could have a bonus from jungle tiles. There was also the fact that, despite being the second race to discover the Citadel, they technically would have been the first if it was based on the races own merits alone, effectively meaning they're the smartest organic race of this cycle. All of that, plus their espionage that is built into their culture, meant we designed them to be able to gain a scientific edge. The jungle bonus will help them in the early game, and the Great Scientists (inspired by Mordin) and extra spy will help them throughout.

Their UU is the STG of course, designed to be a counter to the defensive machine gun by being a fast offensive unit, designed to follow the Salarian doctrine and strike first. It can still "Hold the line" of course, but defensive combat was never the Salarians strong suit. The UB's are the Science Lab, which is an upgraded University to help with science, and the Molecular Research, which is a truly unique building that converts 2 Aluminium into Uranium, giving them an edge in weapons of mass destruction if they need it.

This is a dual project and we plan on creating and releasing all these civs (in no particular order) in the near future, and hopefully you'll enjoy them. :)

Volus - released
Hanar - released
Turians - released
Asari - released
Krogan - released
Quarians - released
Drell - released
Salarians - released
Elcor - released
Batarians - released
Collectors - released
Geth - released
Cerberus - released
Vorcha - released
Rachni - released
Protheans - released
Systems Alliance - released
Reapers - released
Terminus Systems - released

Mass Effect and all related names are tm and (c) to Bioware, obviously.

Troubleshooting

  • This mod requires Gods and Kings.
  • If you have Gods and Kings and don't know how to download or activate this mod, please follow this step-by-step guide by clicking here[forums.civfanatics.com].
  • If some, but not all, of the civs downloaded, then try exiting the game and unsubscribing and resubscribing through Steam Workshop, outside of the game. Steam just acts weird sometimes.
  • If you have a Mac then Steam Workshop wont work for you. Please click here[forums.civfanatics.com] and follow the instructions.
  • If the step-by-step guide or the troubleshooting still never fixed your problem, it's a common cache issue, which can be fixed by these steps:

    1) Unsubscribe from the mod. Exit Steam and Civ 5 completely
    2) Empty your mod folder (create backups) located at: C:\Documents and Settings\[YOUR USERNAME]\My documents\My Games\Sid Meier's Civilization 5\MODS
    3) Delete the 'Civ5ModsDatabase.db' file located at: C:\Documents and Settings\[YOUR USERNAME]\My documents\My Games\Sid Meier's Civilization 5\cache
    4) Restart steam, subscribe, restart Civ 5.
161 Comments
Pluvia  [author] Mar 24, 2017 @ 5:30pm 
@fl0w - You trade production for science. For example the Hydro Plant replacer produces no production and is twice the aluminium cost. That's quite a hefty trade.

The jungle science bonus is nice, no question, and so is Great Scientist bonus. But outside of jungle cities they basically only have the Great Scientist bonus as a trait. And jungle tiles need to be worked, which makes it already quite difficult to use effectively.

They ARE intended to gain an edge in science early. But even compared to the other science ME civs, the Quarians and the Geth, the Salarians aren't stronger than them. They gain an edge early but the other two can catch up eventually. And this isn't taking into consideration the fact that the aggressive war like ME civs, most of which are early game, can destroy the Salarians without expending much effort.
fl0w Mar 24, 2017 @ 4:13am 
good point, I didn't think of it in context with other (and only) ME CIV's. still if played by anybody who knows what they are doing, starting from the medieval era you'd have science production up the ass and later you can combine this with the nuclear power of catherine. still hilariously strong imo
Pluvia  [author] Mar 24, 2017 @ 2:43am 
@fl0w - When fighting alongside the other ME races, the Salarians generally seem to be in the middle balane wise.
fl0w Mar 23, 2017 @ 8:15am 
hilariously overpowered
Roadhouse699 Nov 7, 2016 @ 5:50pm 
He is the very model of a scientist salarian.
Atomic Dec 20, 2014 @ 1:26pm 
so when i reload a game nothing seems to work, all the units have the wrong ablilities and can all be upgraded, with scout upgrades
Maximum Broly! Oct 20, 2014 @ 11:55am 
Will you by chance be adding this to Beyond Earth?
Kaji Jun 8, 2014 @ 3:14pm 
He constantly engages in war, flies through the tech trees, and can pump out units and cities like they're nothing. Now I'm not the best player, but I can't even get through the medievial era before he crushes me.
Pluvia  [author] Jun 8, 2014 @ 11:29am 
@Digital Geck0 - Maybe you're just having unlucky matches. The Salarians in my games tend to do quite meh, and Mordin has a low lust for war and offense programmed into him. On a scale of 1 to 12 e has about a 6 and 7 for building city defenses and anti-air, but the rest of his offensive traits don't break 5.

Just sounds like bad luck really.
Kaji Jun 8, 2014 @ 7:02am 
Unfortunate. Salarians make it literally impossible to play without a concrete strategy in mind. Even on Chieftain I was always getting assaulted by this jerkoff. Turn 100 and he had catapults, swordsmen, and chariots.

I can't recommend these mods due to Salarians just being the "I win" button.