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Lots of QoL changes, including rebalancing of traps, units and bosses. Added 3 Difficulty Options. Fixed Wave System.
Author's Notes : I decided to give this map an Upgrade because I felt it wasn't entirely fair and back then I had little options to improve it correctly. I hope people can give it another go, I believe it deserves a second chance. Hope you will like it more this time.
Regarding workers, you can either trap them somewhere or by using spells like shockwave. You can prevent them from progressing using outpost construct. Additionally, you can try using other traps, like storm vortex and warp them away. Feel free to experiment here.
Consider breaching from different points or numerous points simultaneously. This way, you will have higher odds of distacting enemy workers. Don't forget to use potions and traps, they will help your imps perform better ( like work-a-lot or haste ).
I suppose you haven't used Save / Load at all? That's the biggest source of problem so far. I guess your pc is has good hardware as well.
Thanks again for giving it a try.
1. Replaced Sappers with proper Workers. Those will do the job right.
Sappers are unique compared to regular workers, at least the shielded ones. They will pick a fight with anyone, even regular units. @Captain1nsaneo If you want a tip for the future, don't forget your spells and constructs, there's several ways to deal with them ;-) And yeah for now until devs (hopefully) fix it some time in the new year, extra spawns are lost on save and reload. Green Sliche could add an on-click script for a block so you can get them back after loading in, but that will also break and stop functioning at a certain point.