War for the Overworld

War for the Overworld

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Ren of Life. v2.0. Difficulty : Above Average - Very High
   
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Game Modes: Scenario
Number of Players: 1 Player
File Size
Posted
Updated
7.260 MB
Dec 11, 2018 @ 2:35am
Nov 10, 2020 @ 1:27pm
18 Change Notes ( view )

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Ren of Life. v2.0. Difficulty : Above Average - Very High

In 1 collection by Green.Sliche
Shrouded Marvels.
17 items
Description
Map Version 2.0

What was in past is lost to you. The present is in haze and vague. Future is non-existant for you anymore. Can you regain every bit of yourself and ascend? Or will you crumble and fall into oblivion? Can you find the purpose again? What will you chose?

Face things that scare or hurt you. They won't go away and will hinder you the longer you deny them. Only then you will see what is really important.

Large Scenario Map with lots of special features and settings. Deal with enemies and recover all 12 Memory Notes from 12 Shards. Good Luck!

26 Comments
rmw Dec 13, 2022 @ 5:57am 
Wanted to give the latest version a try - but there is no 'replacement earth'. Is that intentionally so?
Green.Sliche  [author] Nov 10, 2020 @ 1:31pm 
Updated to v2.0

Lots of QoL changes, including rebalancing of traps, units and bosses. Added 3 Difficulty Options. Fixed Wave System.

Author's Notes : I decided to give this map an Upgrade because I felt it wasn't entirely fair and back then I had little options to improve it correctly. I hope people can give it another go, I believe it deserves a second chance. Hope you will like it more this time.
A cozy camper Feb 3, 2019 @ 5:34am 
i see that is a shame guess that means ill try to beat it in 1 go then thank you for informing me however
Green.Sliche  [author] Jan 30, 2019 @ 6:57pm 
It's save / load bug which I sadly can't fix. It should be fixed by devs themselves.
A cozy camper Jan 30, 2019 @ 3:42pm 
okay so my bud i just reloaded a save right and so it wont let me get those said units such as the alpha democorn or other things which is a bit of a problem
Green.Sliche  [author] Jan 13, 2019 @ 11:36am 
Pay attention to the heroes of highest ranks, such as bosses or spirit bosses. These are the ones that you need to kill in order to take shield from inhibitors off.

Regarding workers, you can either trap them somewhere or by using spells like shockwave. You can prevent them from progressing using outpost construct. Additionally, you can try using other traps, like storm vortex and warp them away. Feel free to experiment here.

Consider breaching from different points or numerous points simultaneously. This way, you will have higher odds of distacting enemy workers. Don't forget to use potions and traps, they will help your imps perform better ( like work-a-lot or haste ).
Green.Sliche  [author] Dec 30, 2018 @ 8:58pm 
You're welcome. Glad to know everything worked great and you haven't encountered any problem.

I suppose you haven't used Save / Load at all? That's the biggest source of problem so far. I guess your pc is has good hardware as well.

Thanks again for giving it a try.
Viconia Dec 30, 2018 @ 6:35pm 
Had a good time with this map. Enjoyed having plenty of time and room to build up a base before venturing out. For the shielded enemies, I just lured them into a section I'd already cleared then walled them in until I took out their associated inhibitor. For the sappers, I took over one of the islands with the gold shrine, lured all the workers onto that island, then sold the bridges to the island -- thus marooning the sappers. Rinse and repeat for each new sapper I encountered. My final game time was over 6 hours and while saving took a while, it never crashed. Thanks for making this map!
Green.Sliche  [author] Dec 28, 2018 @ 8:32am 
Updated to version 1.21.

1. Replaced Sappers with proper Workers. Those will do the job right.
Rudolph Dec 26, 2018 @ 4:40am 
Green.Sliche - The ID's resetting when importing might be related to not doing it on a freshly restarted game. At least haven't had the issues with recent levels by doing it that way, but they've also all been made in the last few months.

Sappers are unique compared to regular workers, at least the shielded ones. They will pick a fight with anyone, even regular units. @Captain1nsaneo If you want a tip for the future, don't forget your spells and constructs, there's several ways to deal with them ;-) And yeah for now until devs (hopefully) fix it some time in the new year, extra spawns are lost on save and reload. Green Sliche could add an on-click script for a block so you can get them back after loading in, but that will also break and stop functioning at a certain point.