RimWorld

RimWorld

44 ratings
Nuclear Energy
   
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Mod, 1.0, 1.1, 1.2
File Size
Posted
Updated
0.786 MB
Dec 9, 2018 @ 7:05am
Aug 15 @ 8:31am
6 Change Notes ( view )

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Nuclear Energy

In 1 collection by Smelly Fish in a Hazmat Suit
Smelly Fish's Mods
6 items
Description
This mod adds a new use for that uranium you have in your stockpile. Now you can build powerful sources of energy (if you research them first, of course!)

Click to go to B19 Version

Features:
- Containment chamber doors and walls with a stronger variation
- Uranium Refining
- Cooling Systems
- Custom Research Tree
- Three Reactors - each with different efficiency and fuel consumption. (Small Reactor - Produces 6750W of energy, Normal-Sized reactor produces 25500W of energy, and finally, Giant reactor that produces 50000W of energy.)
Remember to keep those reactors out of any damage. If their health gets lower than 10 % they WILL explode!


Reactors can't overheat (yet). Cooling systems are only used to build them.
Same goes with radiation. It's not added (yet)

Most of the times the normal reactor will be enough for your colony, but if you need tons of power your best bet would be to either build a couple of normal reactors or one giant one. It takes lots of space though. It's 16x16

Should be compatible with existing saves, but I don't think it would be safe to remove it in a existing save. Maybe after deleting every refined uranium, cooling system parts, components and reactors it would work.

Many thanks to Nathual for providing a high quality screenshot!
Popular Discussions View All (2)
4
Aug 12 @ 11:43am
How to make refined uranium?
czartrak
0
Jun 17 @ 5:20am
PINNED: Bug Reports
Smelly Fish in a Hazmat Suit
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64 Comments
Coro Aug 21 @ 8:17am 
thank you!
Smelly Fish in a Hazmat Suit  [author] Aug 15 @ 8:34am 
Smelly Fish in a Hazmat Suit  [author] Aug 15 @ 8:33am 
The mod was updated to 1.2 version.
I will be remaking the video on this mod page to be of better quality and more updated. I will also make a tutorial in the discussions on making the various components etc.
Smelly Fish in a Hazmat Suit  [author] Aug 14 @ 12:29pm 
Very soon, yes
Coro Aug 14 @ 7:22am 
will this be updated to 1.2?
Nekrolysis Jun 17 @ 7:38pm 
Thank you for looking in to it, take your time! :lunar2019piginablanket:
Smelly Fish in a Hazmat Suit  [author] Jun 17 @ 7:04pm 
This should be it. Thank you! After a quick look I see no errors, but that may be me just being tired. Your modlist is small so it will be easier for me to pinpoint the issue. I'm the most afraid about royalty, as I don't have that DLC so I have no way to test compatibility with it.
I will look into this more when I'm awake and not tired.
Nekrolysis Jun 17 @ 3:11pm 
https://gist.github.com/HugsLibRecordKeeper/402790c8289227ffd8fe1695f7622c07

I'm not sure if this is what your looking for, although at least it shows all the mods I'm currently using. I tried putting it at the bottom of the load order but I didn't have any changes unfortunately.
Smelly Fish in a Hazmat Suit  [author] Jun 17 @ 5:23am 
You can also try putting the mod at the bottom of your load order.
Smelly Fish in a Hazmat Suit  [author] Jun 17 @ 5:20am 
That's a new one. Seems to be working fine on my end. It's certainly a mod conflict although I can't think of any mod that could conflict with my mod. Could you send me your error log from the console and your mod list as well?