RimWorld

RimWorld

132 ratings
Nuclear Energy
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Mod, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
4.671 MB
Dec 9, 2018 @ 7:05am
Mar 25, 2024 @ 1:18am
17 Change Notes ( view )

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Nuclear Energy

In 1 collection by Security Cam #7
Smelly Fish's Mods
6 items
Description
This mod adds a new use for that uranium you have in your stockpile. Now you can build powerful sources of energy (if you research them first, of course!)

Click to go to B19 Version
Download from Github also available here[github.com]

COMPATIBILITY NOTICE: I am unable to test if this mod works with any of the DLCs. I do not own any for now. It works fine with non-dlc version though.

Features:
- Containment chamber doors and walls with a stronger variation
- Uranium Refining
- Cooling Systems
- Custom Research Tree
- Three Reactors - each with different efficiency and fuel consumption. (Small Reactor - Produces 6750W of energy, Normal-Sized reactor produces 25500W of energy, and finally, Giant reactor that produces 50000W of energy.)
Remember to keep those reactors out of any damage. If their health gets lower than 10 % they WILL explode!


Reactors can't overheat. Cooling systems are only used to build them.
Same goes with radiation. It's not added. It's possible I might add them in the future.

Most of the times the normal reactor will be enough for your colony, but if you need tons of power your best bet would be to either build a couple of normal reactors or one giant one. It takes lots of space though. It's 12x12

Should be compatible with existing saves, but I don't think it would be safe to remove it in a existing save. Maybe after deleting every refined uranium, cooling system parts, components and reactors it would work.

Here is a quick rundown of the workbenches you will need to use in order to utilize this mod:



Many thanks to Nathual for providing a high quality screenshot!
Popular Discussions View All (2)
6
Oct 1, 2022 @ 3:59pm
How to make refined uranium?
Duncan Idablow
4
Jan 31, 2023 @ 5:03am
PINNED: Bug Reports
Security Cam #7
106 Comments
-Leniv Jun 21 @ 5:38am 
Thanks!
Security Cam #7  [author] Jun 21 @ 4:52am 
I'll officially update the mod version when 1.6 fully releases. But it's good to know that it still works. Thank you!
Crimson Jun 21 @ 2:28am 
Oh and this does with with all dlcs that are currently out now. I have at least 500hrs of play time with this mod installed and never had any issues
Crimson Jun 21 @ 2:25am 
This seems to work just fine on 1.6 Just a heads up
Security Cam #7  [author] Jan 10 @ 2:13pm 
If you want to then go ahead. That would be awesome :)
Killerkitty641 Jan 10 @ 12:31pm 
Heya, saw your note about not having tested with the DLCs. I've played a few runthroughs with this mod and all the DLC I've never had any issues with it.

I could do a bit of testing as well if you want?
Security Cam #7  [author] Jan 8 @ 4:40am 
Good to hear. Have fun!
龙崎流河 Jan 8 @ 4:34am 
I have already set it up, thank you for your patience!:mhwgood::mhwgood::er_heart:
Security Cam #7  [author] Jan 7 @ 8:07am 
Nothing wrong with your changes, it would work normally in previous versions of the mod, but in the current one there's a mod options menu in Rimworld's settings where you can change the power generation manually, on the fly, even while in-game, and it overrides the values in the .xml files.
龙崎流河 Jan 7 @ 7:42am 
Can you teach me how to modify the power generation of the reactors?:er_sweat: :er_sweat:After playing for a while, I finally decided to tinker on my own haha (mainly because the expanding base forced me to replace the small reactor with a bigger one:lilimjoy:)
I saw some folders in the "1.5" folder of the mod folder, and then in the "ThingDefs_Buildings" folder of the "defs" folder, I saw the file "SmellyF_UCLearReactor. xml". I personally think that the "-50000" in the code<basePowerConsumption>-50000</basePowerConsumption>is the amount of electricity generated by the reactor, but when I changed it to -60000, it doesn't seem to work. It seems that only the description has changed. Is it a problem with my operation?