Warhammer 40,000: Dawn of War III

Warhammer 40,000: Dawn of War III

Not enough ratings
(3v3) Laughing God's Labyrinth
   
Award
Favorite
Favorited
Unfavorite
Tags: map, mp, 6p
File Size
Posted
976.753 KB
Dec 6, 2018 @ 4:03pm
1 Change Note ( view )

Subscribe to download
(3v3) Laughing God's Labyrinth

Description
My second map. A map I made to troll the Dawn of War 3 community.

"IMPORTANT! AI HAS TROUBLE PATHFINDING AROUND THE MAP! YOU WILL TO."

''Yllithian had to repress a snort of derision at the thought. Out of all the fearless warriors present in that great chamber no one was about to risk making the first move. As ever, the archons watched one another and looked only for an opportunity to strike down their rivals instead of the insidious puppet master that controlled all their destinies.

It was enough to make one weep, or to laugh hysterically – another urge that Yllithian was forced to quell. Something told him that if he began laughing he wouldn’t be able to stop. Laughter without end until even the madness of the Laughing God seemed logical and sane.''

~ The Path of Incubus
8 Comments
Ultramarines Dec 17, 2018 @ 8:13am 
butiful and really crazy map. balance..is not the point of this map but eldar is too good in this map.
The Phon Foundation  [author] Dec 15, 2018 @ 2:04pm 
@Stephen
thnx

@Seckyblanket
Ah the vision alarm sensor beacon radio thingys.

@Socite
Thnx m8. I will keep photos for maps like this though, just to add an interesting under the hood map making view. Maybe it will inspire ppl to make maps who knows. (Also because I am too lazy lol)
StephenGFX Dec 14, 2018 @ 6:35am 
Nice map lad :D
Seckyblanket Dec 10, 2018 @ 5:25am 
@fabircator general, i dont know they are some build we are able to build its in the middle of the building for eldar its like some curved looking structure and for the SM its like a beacon or a radio looking object i dunno why but when i place them in areas it seems the A.I. will head toward them
Sokite Dec 9, 2018 @ 11:46am 
Also, for taking screenshots of your map, you should maybe add the world builder to your steam library so you can take screenshots through steam (F12) - it takes a screenshot of just the map part of the tool, so you don't have the entire thing there.

To get rid of the blue wireframes from stuff like the shield generators there's an option to turn them off along the top, the second one from the right depicting a light bulb in a red square with a blue eye on it.
Sokite Dec 9, 2018 @ 11:41am 
@Fabricator General to make a 4v4 map, simply place 8 HQ buildings and set them to each player - there's 8 player slots available in the world builder, so if you have a HQ for each it'll add the extra slots to the custom game lobby.

@Seckyblanket I'm working (very, very slowly) on a 4v4 map. I would give a timeframe but I have no idea when it'll be done, I've gradually worked on it since late november last year but it's getting closer and closer to completion.
The Phon Foundation  [author] Dec 8, 2018 @ 8:25pm 
@Seckyblanket

- What are these AI guiding beacons you speak of? 😲
- 4v4 map? Maybe if I figure out how.
- I may change the camera angle on this map to a more top down view. Because units can be hard to see. Once I find out how of course.
Seckyblanket Dec 8, 2018 @ 11:32am 
pretty crazy map you werent kidding about the computers losing their minds haha they sat in base until i made enough of those little beacon things and they slowly followed to the other side of map def would be interesting to play this against other human players, been enjoying your mod a lot still, and im happy to see you making maps and keeping what is left of the community happy for new stuff! Keep it coming ! :) PS: any plans for any 4v4 maps anytime soon, seems only really have "the clash" that is an actual working map with all AI's working