Sid Meier's Civilization V

Sid Meier's Civilization V

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Petri Dish Map
   
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Tags: Fictional, Maps
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Jul 5, 2013 @ 2:02pm
Jul 7, 2013 @ 2:07am
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Petri Dish Map

Description
Civilizations grow like bacteria and fight for resources and space.

After playing a ton of realistic earth maps I was looking for something a bit different. The shape of the map was inspired by CowkillerCanada's Arctic Circle map: http://steamcommunity.com/sharedfiles/filedetails/?id=154470651

Map 1 - Petri Dish:

Petri dish gives you a large open space contained within an impassible circle of mountains. With no oceanic barriers for expansion it gives each civ a fairly even playing field: you will not be stuck on a small peninsula while your enemies have a whole continent to themselves.

The petri dish is dotted with cells of forest, jungle, desert, tundra and snow with a variety of hills, marsh and flood plains. Rivers can only be found outside the cells, presenting strategic choices for where to place your cities.

Resources and civ placements are randomized for each game. There is no specific Scenario, so you can use the advanced settings to setup your game as desired.

The world size is Large. For a nice challenging game add a few extra players to keep the expansion pressure high. If theres any interest I can make a smaller version too.

Map 2 - Petri Dish Ocean:

Replaces the grasslands with a large coastal ocean. Each cell is 3 to 7 hexes wide so the land-masses are still fairly balanced, and each cell is within one ocean hex of at least one other cell. This gives your empire plenty of options for expansion while leaving corridors of open ocean for naval combat. Rivers are only found on the larger cells so most players start near one.
42 Comments
EpicYardRake Mar 24, 2018 @ 4:48pm 
This is an Awesome Idea. keep up the good work!
Gnome and Sapper Oct 1, 2017 @ 10:52am 
I love these maps. And I too would like to see an island version of this. I would like to say though that I can't seem to get city-states to spawn. Not sure if this is a vanilla issue or not. Very occassionally one might spawn but that's it.
Corruption Apr 6, 2016 @ 12:17pm 
That's so cool. XD
Leather Person Apr 15, 2015 @ 11:19am 
Wow this is pretty original. nice
John Goondiver Feb 22, 2014 @ 10:11am 
very good map idea
inahut Jan 28, 2014 @ 1:31pm 
May I please add a note to my previous post yesterday. I suggested a third map in this series. It is the same as the land map but with a surrounding sea rather than a surrounding mountain range. The sea should follow the same rules as it were as the mountains and be a border or limit reality, not a way of expansion in itself. It serves a purpose is allowing for the sea based items like Lighthouse and Colossus in particular. But it should be as absolutely limiting as the mountain range insofar as it does not itself include any islands or any similar landing spots for troops or scouts or etc. It is meant to be water as a surrounding limit beyond which the player or AI cannot go, and that is in no way a manipulative variable. If Dieremoor is interested that is...
inahut Jan 27, 2014 @ 2:33pm 
Please, let me say, like another here, this is an awesome map.
It is unfortunate that the game script insists upon asking for someone to build the Great Llighthouse or the Colossus of Rhodes when the lack of water in the field of play does not permit this action.
As I moved to the end of an otherwise enjoyable game using this map, I looked at the encircling mountains and asked myself, Why not an encircling sea?! The sea can impose in its own way the same limits as the mountains but would permit the development of seacoast cities and the use of the intrinsic game scripts related to the sea and water.
Therefore, may I offer a suggestion to "dieremoor", especially since I am only a player and not a creator like you, would you consider and attempt to offer us a third version of your petri dish that is the same as the land map but, instead of being surrounded by mountains, have the land surrounded by an encircling sea navigable all around and about the central girth of land?
Venusaisha Dec 20, 2013 @ 2:30am 
works to me
Venusaisha Dec 20, 2013 @ 2:30am 
awesome map, make more please
tedjmill Oct 14, 2013 @ 9:52am 
It appears that steam isn't downloading workshop mods, including this one... I looked for it and found nothing.