Cities: Skylines

Cities: Skylines

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Rennes For Reference
   
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22.589 MB
Nov 27, 2018 @ 10:30am
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Rennes For Reference

Description
This is my latest project in Vanilla game with ALL DLCs.

City of Rennes which has 139K people pretty stable, around 1k fluctuation at most.

So no death wave, services work, industries work, traffic is 92% mostly so that works too.

By no means it is beautiful, but it works and shows what plain Vanilla game can do.

If you got all DLCs and are struggling with any of the issues, have a look at this and you'll get some ideas how to do things. It's not perfect, it's just my way to do it. There is also over 84 million cash available so you can try some things and continue from here if you feel like it.

Edit: Added new save from this city which is about 60 game years later. https://steamcommunity.com/sharedfiles/filedetails/?id=1582868192
12 Comments
Stealthy  [author] Jun 11, 2021 @ 12:40am 
Jed54 Oct 19, 2020 @ 11:18pm 
Very nice !
Stealthy  [author] Mar 19, 2019 @ 12:45pm 
Thanks and happy that this helps you. :hardhat::steamhappy:
MrMiyagi Mar 19, 2019 @ 12:10pm 
Stealthy, thank you SO much for this save game. It's exactly what I needed. You've saved me tons of time building up a vanilla city to be able to test things :D What's amazing is that everything is so well balanced. How do I know? I upped taxes by 1% and everyone started screaming lol. Changed one warehouse's material and boom! Not enough resources. Great, thank you!!
Stealthy  [author] Dec 5, 2018 @ 3:49am 
Link added for latest save in case anyone is interested to see where i've been taking this city.
Vimes Dec 4, 2018 @ 9:09am 
Found it thanks. It is called "Green Peaks".
Stealthy  [author] Dec 4, 2018 @ 9:03am 
It's one of the maps which came with the Industries DLC. Don't remember the name right now but i'll check when i quit the game.
Vimes Dec 4, 2018 @ 8:56am 
Forgot to ask but which map is it that you are using on this build...?
Stealthy  [author] Dec 4, 2018 @ 3:59am 
Traffic issues are often linked to death wave. Problem with that is that first you lose lot of population, then similar amount of new people moves in at rapid pace overwhelming road networks very easily. When you remove death wave, you get pretty constant traffic flow which then allows you to plan your roads and mass transit to real needs of the city.
Vimes Dec 4, 2018 @ 1:07am 
It is an interesting design and I noticed the T-Junctions, rather than roundabouts or four way junctions. Nothing too elaborate or complicated, then again you do not have congested traffic to cause worry.
I was surprised to see you combine industry zones and offices into the industrial areas. That is good as a "filler" as they can otherwise seem a little empty.
You are running with very low unemployment and proabably get away with that due to you carefully zoning residential, reasonably low death and birth rates.
Not thought about the schools out policy for a city, still it is working for you.

A lot of low residential and one large block of hi res seems to work well.

Trams can work very well if using a road where they travel centrally, some modified roads means that the trams take up a lane and then hold up traffic when at stops.

I'm surprised at what can be done with vanilla and yet have a naturally looking large city without humongous traffic issues.