Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Trade Routes Extended
   
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Type: Mod
File Size
Posted
Updated
1.160 KB
Nov 27, 2018 @ 8:34am
Jun 9, 2020 @ 3:06pm
2 Change Notes ( view )

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Trade Routes Extended

Description
Changes the trade route maximum distance by land from 15 to 20 tiles and by sea from 30 to 60 tiles.

Note that this DOES affect saved games, I did not run into any crashes when disabling on a save but do so at your own peril.

Compatible with all DLCs (none are required) and latest game version as of April 2023. Likely will always work until traders are completely revamped.
Popular Discussions View All (1)
0
Feb 10, 2019 @ 4:58am
Awesome R&F Mod Collection which includes this mod:
titan_vfaf
10 Comments
Daimian  [author] Apr 2, 2023 @ 8:35am 
@Gregorius I can confirm this mod works with Rise & Fall, I'll update the mod description.
Gregorius Apr 2, 2023 @ 5:08am 
Is it working with rise and fall also?
axatoramus Aug 8, 2022 @ 3:03pm 
Ok awesome!
Daimian  [author] Aug 8, 2022 @ 2:17pm 
Should still work. I tested it a few months ago and it was functioning fine.
axatoramus Aug 7, 2022 @ 1:47pm 
Still works?
STuRoK Oct 19, 2021 @ 12:45am 
Hi, what is the "Base Range" part? that's not the minimum is it?
zon Feb 25, 2019 @ 12:33pm 
seems working fine with GS - to get rid of the compatibility warning add this to line 8 of .modinfo:
<CompatibleVersions>2.0</CompatibleVersions>
Daimian  [author] Dec 13, 2018 @ 2:18pm 
@[SSC] Borealis That is a good question and possibly part of why I can't seem to change the speed of trader units. They are all always 1 tile per turn if you watch them from start to end game. I felt that traders should at least move 2 tiles per turn on water but I think I will have to scrap this idea unless someone knows how to change trader unit speed.
Borealis Dec 12, 2018 @ 7:55am 
where would the difference be tho? trade routes only have a set amount of turns they last, and that wouldnt be affected by trader moving speed, would it? if so im sorry, i have no idea of coding, it just sounds weird to me
Daimian  [author] Nov 27, 2018 @ 9:34am 
I'm still trying to figure out how to make the traders travel more than 1 tile per turn, so far no luck.