Don't Starve Together

Don't Starve Together

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Monster Ash Drop Tuner
   
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Nov 20, 2018 @ 6:28am
Jul 9, 2020 @ 7:43pm
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Monster Ash Drop Tuner

Description
Description
Allows you to set a chance for monsters, prey, animals and characters (not players), to NOT replace their loot with ash when they die burning and screaming.

Usage notes
a. This is a server mod. All players must have the mod (it should be automatically downloaded for them, if they have that enabled in their DST options menu).
b. Does NOT require you to make a new world before working, but enabling/disabling this mod will require a server restart.
c. When using a dedicated server, enabling/disabling this mod will require a server restart.

Change log
0.0.2 - Now also affects birds and other small creatures.
0.0.1 - Initial version

Link to DS / RoG / SW version

Links to my other DST mods (Steam pages)
Auto Stack and Pick Up - Gives you MANY settings for automatically stacking or picking up newly spawned and manually dropped stackable items.
Blow Darts Any Feather - Allows you to add extra recipes for any blowdart, so you can use any feather to craft them.
Fishing Buddy - Allows you to edit all settings pertaining to fishing.
Long-range Containers - Allows you to change the distance you can move away from containers before they automatically close.
Long-range Research - Lets you set the range from which you can use the research machines, and access recipes from more than one machine at a time!
Metabolizer - Allows you to set the base rate of hunger, from 400% of normal loss, and all the way to 200% gain.
Monster Ash Drop Tuner - Allows you to set a chance for monsters, prey, animals and characters (not players), to NOT replace their loot with ash when they die burning and screaming.
No Wet Items - Removes the possibility of inventory items being wet.
Resurrection Tuner - Tune the resurrection penalties, and starting stats after resurrection, plus crafting-cost of revival-items.
RPG Items (global edition) - Any weapon, armor and helmet has a chance to be imbued with special modifiers when they are generated by the game (by world generation, crafting, drops etc).
Sanity Tuner - Allows you to tune the sanity gain and loss players receive from many things, including moisture and auras!
Sleepy Time - Allows you to set the amount of gain/loss of each stat for each sleep-tick, AND how often sleep-ticks occur, as well as # of uses for tents and siesta huts.
Stat Regen And Degen - A customizable stat regen AND degen system for health, sanity and hunger.
Temperature Tuner - Allows you to tune the rate at which the temperatures of the players rise and fall (separately) using percentages, and change the minimum and maximum temperature caps for the players as well.
Time Your Own Boss - Allows you to set the number of day-cycles before bosses start to arrive.
What am I crafting (fixed) - Shrinks the lock icon that appears on crafting recipes which haven't been prototyped yet, so you can see the silhouette of what you are crafting.

Tags: monster, item, drop, ash
13 Comments
Miriam Jul 10, 2020 @ 2:47am 
Many thanks from me and my DST community ! :winter2019happyyul:
Ultroman the Tacoman  [author] Jul 9, 2020 @ 7:45pm 
UPDATE:
- Fixed problem with Wortox not being awarded souls.

HUGE thank you to Ezekiel Leonhard for reporting the bug! <3

Sincerely, Ultroman the Tacoman
Ultroman the Tacoman  [author] Jul 8, 2020 @ 4:53pm 
@Ezekiel Leonhard: What a majestic username :D I am humbled by your kind words, sir. I'm only really interested in my ratings, because they reflect whether people are happy with the mod, and if they aren't, I want to know why, so I can fix it :)
Thank you for the bug report! I shall investigate immediately.

Sincerely, Ultroman the Tacoman
Miriam Jul 8, 2020 @ 1:43pm 
Good day or evening, Mr. Ultroman !

There is a bug with your mod for Wortox.
Somehow the rate at which you drop souls is affected by the configurable rate of your mod ; I had to remove it from my server due to Wortoxes not having reliable drops anymore.

You're also one of my favorites modder of this workshop, and I tremendously appreciate the work and passion you put into your mods.
I recently read a message from you thanking peopel from the support. I'm super stocked that you've received happines from your projects !

Thanks again, hope that bug can be solved eventually. :)
Ultroman the Tacoman  [author] Nov 20, 2019 @ 4:00pm 
UPDATE:
- Fixed a possible crash when dropping the loot.

Sincerely, Ultroman the Tacoman
Ultroman the Tacoman  [author] Nov 21, 2018 @ 4:22am 
@Rougheredge: I made a DS/RoG/SW compatible version. I've added a link in the description for this mod (above).
Ultroman the Tacoman  [author] Nov 21, 2018 @ 3:48am 
UPDATE:
- Now also affects birds and other small creatures.

Sincerely, Ultroman the Tacoman
Ultroman the Tacoman  [author] Nov 21, 2018 @ 12:31am 
It's actually quite a hack. Structures are exempt from changing their loot into ash, so just before the loot is determined, I add the tag "structure" to the entity dropping the loot, and remove it again afterwards xD It sounds ridiculous, but it's completely harmless, and the most unintrusive way I could do it.

Initially I was hoping to make it so there would be a chance for each dropped item to not become ash, but because of the way the code is written, it would mean completely overriding a certain game function, which I don't think this kind of mod merits. So, each entity will either drop all ash or all normal loot (except all food items will always be cooked), and you just change the chance of either of those happening.
Rougheredge Nov 21, 2018 @ 12:00am 
Thanks man, I've always wanted a mod like this, didn't know if it was possible or not.
Ultroman the Tacoman  [author] Nov 20, 2018 @ 10:12pm 
@Rougheredge: Sure. I actually think it's directly compatible. I'll just test and then put it up.