Divinity: Original Sin 2

Divinity: Original Sin 2

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Elementalist Class- "Masters of the Universe"
   
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Type: Add-on
Game Mode: Story, GM
File Size
Posted
Updated
14.930 MB
Nov 13, 2018 @ 3:02pm
Dec 2, 2018 @ 11:34am
7 Change Notes ( view )

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Elementalist Class- "Masters of the Universe"

Description
|||DISCONTINUED||| I no longer have the ability to update/patch this mod at this time! I have lost all of my projects in a hard drive wipe and sadly can no longer work on these mods as a result. Thank you for the continued support and I hope all works well!

Who are the Elementalists?
Unique masters of the elements that use the powers hidden in the Void used to summon creatures to instead attuning to specific elements and bringing powerful elemental magic into existence.
Elementalists toss away the restrictions of normal summoners, preferring to do damage themselves instead of relying on calling totems and incarnates. With an arsenal of 35-40+ skills at their disposal across different attunements, this class will have you bobbing and weaving between attunements to wreak havoc on their foes!


If you like this mod, make sure to like it/favorite it!



Welcome to the Elementalist class! A unique variation of the Summoning Skill!


How to play
Elementalists flow between different "attunements", aligning themselves with different elements to change all of their magic to the respective element type. For those who enjoy gambling, you start with and can choose to use at any time the Void Attunement, which changes all of your attacks to Chaos damage, with a few unsual effects tied to them.

Elementalists are meant to be skill-efficient, combo well with existing skills, and allow you to play with more magic type without stacking too much of any specific skill to FULLY utilize their potential. Scaling with the Intelligence Score and Character Level, these skills allow you to vary your builds, and if you wish, create a wonderful support map controller or even a damage dealing death machine!

Skills
This class introduces 40 or so new skills spread across the 5 attunements. Most are new creations, with some being re-created versions of existing skills (such as Laser Ray).
The skills themselves are linked here![docs.google.com]


Vendor Locations

Nik'Liss, an experienced and wonderful Lizard Elementalist is ready to sell you all the skills you need to make full use of your abilities!

He is located in some fairly obvious locations, but for those that cannot find him, here are a list of his locations.

-Fort Joy: In the cave with the Elves, near the Lizard warfare vendor.
-Lady Vengence: On the lowest deck, near the Respec Mirror.
-Driftwood: Near the entrance to town, at the previously abandoned vendor post.
-Nameless Isle: On the beach as you land ashore.
-Arx: Near the blacksmith, standing near a post.

Oddities with the mod
To prevent some weird conflictions, some weird behaviors were added to the mod to make it work more efficiently. You may see these as bugs, but I assure you they are intended effects and are the best way I could find to get this mod to work.
1)Skills in my unlearned memory are placed on my hotbar when swapping attunements: This was done so skills are kept consistently aligned with their elements even while not in memory, as there is no scripts to force a skill change and not have it added to the learned skills.
2)Skills positions are reset every time I use an attunement!: The engine is the only thing that controls this, I have no access to fixing this as this is one of the "locked off" sections of the engine to us modders.
3) Cooldowns reset on attunement change!: There isn't a script to force cooldowns or to keep track of cooldowns for skills. The 2 turn cooldown addition for attunements is there to prevent this if you'd like to have something to prevent it, otherwise it's up to you to control your own playstyle.
4) Elemental Affinity Doesn't Work?!: The way the talent works is by reducing skill cooldowns from the entire skill related to the surface. (IE standing in water reduces all Hydro skills). Summoning DOESN'T have a surface that it correlates with, you can't get Affinity to proc.

OPTIONAL FILES
COOLDOWN INCREASE FOR ATTUNEMENTS
REMOVE STATUS EFFECTS FOR COMPATIBILITY WITH OTHER MODS
CHEAT CHEST FOR THE SKILLS


Thank you everyone for the support, and I hope you enjoy!
82 Comments
RoxeusRose Feb 7, 2023 @ 7:40pm 
Es muy triste saber que te paso es un gran mod , esperemos los actualizaciones no lo rompan porque es una verdadera joya un gran trabajo hiciste :Nyato:
CookinWithTide Dec 28, 2020 @ 5:24pm 
@Artanis Creed - its a royal pain in the butt to do though since you cant just import into the stats editor easily. I'm going through the hastle now trying to import my pariah mod to do stuff with NSE.
Thorpey94_[RD] Apr 19, 2020 @ 6:40am 
anybody ran into an issue were when you change elements the skills are removed from your hotbar?
[TTV] ViperNic Mar 23, 2020 @ 9:30am 
hi, i have a problem. the trader on lady vengence ddont like to speak with me.
i cant buy more spells. in fort joy is that no problem but after fort joy is the trader buggy and i can't buy anymore spell
Artanis Creed Feb 17, 2020 @ 10:53am 
Ryuki, you can download this mod from steam copy/paste it into another folder and keep modding

ReD Aug 17, 2019 @ 5:27pm 
Patch for Divine War ?
Eve Hawthorne May 24, 2019 @ 9:21am 
Discontinued, but does the mod still work in the current version of DE?
ØGThor Apr 8, 2019 @ 2:06pm 
Thanks a lot for the response it's working now.
Ry  [author] Apr 8, 2019 @ 10:41am 
@alex33x you have to use the Void Attunement skillbook before any others, and make sure the skill is used and that you have the "Void Attunement" status.

This was required to keep abilities in line with their respective elements.
ØGThor Apr 8, 2019 @ 9:29am 
I subscribed but I can't learn any skills, when I try to use the books it tells me I need to be atturned to the void to use them.