Darkest Dungeon®

Darkest Dungeon®

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Dimensional Havoc
   
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General: Monsters
File Size
Posted
Updated
93.752 MB
Nov 4, 2018 @ 8:45am
Nov 12, 2021 @ 6:27am
132 Change Notes ( view )

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Dimensional Havoc

In 1 collection by Chogex
Cho's Mods
14 items
Description
Swirling masses of rubble float above the buildings in the Hamlet, slowly circling what seems to be a chasm in the fabric of reality itself. From the depths of the chasm's darkness emerge dozens of familiar monsters, all surrounded by a mysterious red glow. It won't take long until all that's left of us is a pile of ashes on the ground...

Description

Dimensional Havoc adds a new Brigand Incursion-like event to the Darkest Dungeon. A Portal opens up inside of the Hamlet, which allows monsters from an alternate reality to invade. Fight off waves of old monsters with new twists to prevent them from destroying what you've built.


Details

The Portal
To kill the portal, you will need to defeat a set amount of monsters. The Portal will summon 5/6/7 waves of monsters on Apprentice/Veteran/Champion respectively. Each wave has multiple variations to it, so that each fight against the Portal will be unique. Once only a single monster is left of any given wave, the Portal will start acting on it's own until it can summon the next wave.

The Waves
The waves feature unique variants of monsters from each of the vanilla regions. Each "regional" wave has 6 variants, except the "Hamlet" wave, which has 10 variants. Veteran and Champion waves both have 4 variants.

Each wave brings something new to the table, such as cannibalistic spiders, a pack of Gnashers lead by an alpha Gnasher, a Giant who has befriended a dog and Stingers that charge up to deliver a massive shock.

Quests
Three new quests are added, one for each difficulty. The goal of each of the quests is to defeat the portal. Each quest is triggered by a town event with the following requirements:
  • Apprentice quest requires week 10, 4 lvl 1 heroes and at least the first building upgrade for armor, weapon and skill training.

  • Veteran quest requires week 20, 4 lvl 3 heroes and at least the first 3 building upgrades for armor, weapon and skill training.

  • Champion quest requires week 30, 4 lvl 5 heroes and all building upgrades for armor, weapon and skill training.

The Champion quest will become repeatable after it is first defeated.

Rewards
Each quest will reward the player with a new trinket as well as a unique Empyreal quirk. In addition to the quest rewards, there are also 8 quirks which are awarded for defeating specific Veteran/Champion wave variants.

Empyreal Quirks are not only one-per-roster quirks with slightly stronger buffs than normal, but they also occasionally surround the hero with left-over energy from the Portal to activate a special effect and increase their original buffs for a few rounds.

Punishment
If you choose to not do the quest when the event shows up, you will lose 2 building upgrades in a similar vein to the Brigand Incursion event, as the monsters run rampant inside your Hamlet.

Stygian/Bloodmoon
If you are planning on playing on Stygian/Bloodmoon, please subscribe to this patch and place it above this mod in the load order.

Includes Monsters from KCC!

Compatibility

Place KCC below this mod.

The mod should not have any mod conflicts with other mods. However, keep in mind that the mod is somewhat large, which might lead to issues on heavily modded save files.

If the champ quest (or any quest but champ mostly) is too much to load and you ctd while loading, replace this mod with this to safely load into the quest and continue the save file.

Credits
A huge thank you to all play testers that volunteered to help me develop this mod.

All "new" monsters for the Portal are from Koala's Creature Collection!
Huge thank you to Anonymous Koala[ko-fi.com] for allowing me to use his monsters in this mod.
Check their modpage for further details on credits.

Anti for the anti-softlock miniboss art and Six-eyed Carrion
Popular Discussions View All (1)
76
Apr 2, 2023 @ 12:54pm
PINNED: Bug Reports
Chogex
126 Comments
Bryggel Mar 7 @ 2:09am 
sadly it interferes with ringmaster battle mod and singleplayer circus :steamfacepalm:
making the game crashes
Rincewind Mar 3 @ 12:22pm 
scary and pretty hard at champ lvl :)

only one thing is disturbing - status icons from mod's traits/trinkets are interfere with crimson curse icons
Thank you!
Chogex  [author] Feb 3 @ 3:37am 
It will reappear
I have one question. Recently tried to complete veteran level portal and retreated from it. Will it reappear, or whole questline is blocked for me now?
twitch.tv/alibi_ Sep 9, 2023 @ 5:13am 
When does this area open / quest start ? im like week 20 havent seen it yet
Oceaniaofheart Dec 10, 2022 @ 12:53pm 
High risk high reward come with special trinkets and quirks. It is a great mod for people who love brutal challenge and hard for heroes to survive in this nightmare dimensional, but it's too difficult for me so I'm un-subscribe.
Moll Dubh Oct 11, 2022 @ 2:51pm 
Oh yes, both times the whole pary was targeted an hit. They also did not even reached death's door, they straight up died as if hitted by the come to your maker skill. They faced similar situations several times before, but the occultist died for the portal of this mod and the forlorn (a modded class) for a bone champion.
Moll Dubh Oct 11, 2022 @ 2:40pm 
Hey, I got very problematic bug here. The cosmic trinkets will randomly cause deathblows upon the hero being hit. This happened to me twice. For instance, my occultist with about 4 hp got hit for zero damage and died. Then, my forlorn with 15 hp in another quest got hit for 4 damage and died. They had not other itens or quirks that caused damage upon being hit, except the trinkets of this mod.
Mustang0524 Aug 26, 2022 @ 5:23pm 
So is this compatible with The Hell(Nightmare mod) ?