Europa Universalis IV

Europa Universalis IV

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Mercenaries Redone
   
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0.005 MB
Oct 30, 2018 @ 9:27am
Nov 11, 2018 @ 6:13am
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Mercenaries Redone

Description
This mod aims to:
- Make mercenaries limited and keep their numbers limited as army cap grows
- Make mercenaries really good ...for a while
- Gradually encourage players to phase out mercenary use by gradually making the worse and more and more scarce until only those that has taken +mercenary cap from ideas has them available in any number

please note; Im not claiming that its realistic that feudalism gives a big penalty, its just done through this institution to avoid touching other files for easier compatibility with other mods.

If you like this mod, you might also like:
DRILL & PROFESSIONALISM https://steamcommunity.com/sharedfiles/filedetails/?id=1542895494
BUILDINGS REDONE https://steamcommunity.com/sharedfiles/filedetails/?id=1546447667
HARDER SNOWBALLING https://steamcommunity.com/sharedfiles/filedetails/?id=1549690024

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11 Comments
Jakub FAMAS Oct 17, 2019 @ 10:55am 
Good to hear. Waiting for the news then
boehm  [author] Oct 17, 2019 @ 4:52am 
Im back into EU4 and working on a"big" new mod - updating and incorporating this mod ...anyway looks like we are getting a shiny new mercenary mechanic in the next expansion soo ...
Jakub FAMAS Jan 19, 2019 @ 1:09pm 
Will you please update it? I'd be soooo damn happy
boehm  [author] Nov 11, 2018 @ 6:17am 
@Aaronthelemon - in the mod Harder Snowballing (linked above) I have merged THIS together with some other work to give what I think is a good combination.
boehm  [author] Nov 11, 2018 @ 6:16am 
@Aaronthelemon - I have just confirmed it works for me, and just to make sure reuploaded it to make sure we have the same version. This mod does everything through the Instutions-file, so if you run it with other mods which alter these you will have issues.
Aaronthelemon Nov 11, 2018 @ 4:55am 
I tried with my normal set of mods, one of which effects tech spreading. (to which i assumed may be the issue.)
However I tried with 0 mods on and still didnt seem to get it to work.
boehm  [author] Nov 11, 2018 @ 12:34am 
@Aaronthelemon - I will test when I get home, but it has worked for me before. Are you running it with any other mods?
Aaronthelemon Nov 10, 2018 @ 3:54pm 

I can't seem to get this mod to work.
boehm  [author] Oct 30, 2018 @ 2:06pm 
@Xarmydude2X - thanks to be honest I havent really playtested this, its more like an idea I wanted to float. I feel like that unless your current meta is to rely HEAVILY on mercs, then this will be boost ...having +5 discipline for 100yrs and up to +7.5% if you take the merc age bonus is a significant boost and remember that vanilla for most smaller nations they can actually MORE than fill up their entire army with mercs so the pool being nerfed by 50% is not that big a deal. (low professionalism gives +25%) - would love to hear how you experience it in a game /cheers
Quis Machina Oct 30, 2018 @ 1:09pm 
@Boehm
Just wanted to say i prefer this idea, id personally like them to make the merc system more like CK2 where nations have to actually support merc groups with a fraction of their manpower so when others higher the mercs they arnt just an infinite manpool that never seems to end. This idea is awesome though, i like the idea that as time moves forward and you get a more professional army you need to rely less and less on the mercs.