RimWorld

RimWorld

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[C81] Canned food
   
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Mod, 1.0, 1.1
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977.315 KB
Oct 27, 2018 @ 8:53am
Feb 25, 2020 @ 1:34pm
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[C81] Canned food

Description
A Rimworld v1.0 and v1.1 mod by Cocco81
Current mod version: v1.1.1

Mod description
This mod has the aim to help save fridge space in late game when food supplies may be huge.

The mod is currently XML only and adds the following items and relevant recipes (single and bulk versions) after researching Food Canning (requires Packaged survival meal):
  • Steel can (standard)
1x steel -> 5x cans
4x steel -> 20x cans

Each can can store and extend life of 5x meat items or 5x vegetable items.
  • Steel can (advanced)
1x steel + 1x psychoid leaves -> 5x advanced cans
4x steel + 4x psychoid leaves -> 20x advanced cans

Each advanced can can store and preserve (fully prevents rotting) 5x meat items or 5x vegetable items.
  • [Canned / Preserved] [Meat / Vegetables]
1x [normal / advanced] can + 6x [meat / vegs] = 1x [Canned / Preserved] [meat / vegs]
4x [normal / advanced] can + 24x [meat / vegs] = 4x [Canned / Preserved] [meat / vegs]

Each can of food ingredients is equivalent to 5 vegs/meat items (i.e. half the dose required for a simple meal, or enough for a fine meal taking one of each type).
Different types of meat or vegetables can be mixed.
Canning food requires the appropriate can and 6 (six) ingredients, as the space saving is achieved by taking only the best parts from food. Shelf life is 30 days for canned meat and 60 days for canned vegetables. Preserved ingredients never rot.

NOTE: cans (any type, empty or full) stack up to 150. Meaning that in the end space efficiency is 10x base game's (5x nutrition content per item, 2x stack size per tile).

Skill requirements
Crafting items requires some skill:
Machining table recipes Stoves recipes Standard cans (1x) : crafting 6 Canned food (1x) : cooking 6 Standard cans (4x) : crafting 8 Canned food (4x) : cooking 8 Advanced cans (1x) : crafting 8 Preserved food (1x) : cooking 8 Advanced cans (4x) : crafting 10 Preserved food (1x) : cooking 10

Warnings, compatibility etc.
  • Mod should be compatible with other mods, even those with similar functions.
  • Mod can be safely added mid-game.
  • Mod probably can not be removed from a savegame. Maybe it can if all empty cans, canned food and canning bills (production and cooking) are removed, but it will require testing. I'll let you know ASAP.
  • Human and insect meats are disabled from the meat canning recipes, as a mixed meat can would either lose the cannibalistic debuff or it would apply the debuff to all meat in the can (increasing food availability for cannibals).
  • If any mod introduces food which is more nutritious than vanilla meat or vegetables, it is advisable to disallow these foods from ingredients, or their extra nutrition will be lost (5 items will always be required).
  • If any mod introduces food which is less nutritious than vanilla meat or vegetables, it is advisable to disallow these foods from ingredients, as the canning process would create nutrition from scratch (see "cheating").

License and misc
See license on https://github.com/jacmoli/C81_CannedFood
(in short, it's MIT License).

Feel free to use this mod and do whatever you want with it, I only ask you to be kind enough to do the following:
  • tell me if you are borrowing code or incorporating it;
  • give credit;
  • please do not publish patches, improvements, balances etc. without even trying to reach me with a message or a pull request.

If you want to support me feel free to do so here:
[ko-fi.com]

Main versions history
Note: older versions can be found in the *Releases* section on GitHub

v1.0: first release version.
v1.0.1: fixed missing research prerequisite on stoves bills.
v1.1.0: updated for Rimworld v1.1.
v1.1.1: compatibility fix.
27 Comments
Wolfy3141 Aug 8, 2021 @ 5:39pm 
1.3
Mr TeaPot Dec 1, 2020 @ 12:24pm 
update
Cocco81  [author] Apr 6, 2020 @ 3:21pm 
the main purpose is storage.space.saving, as.each can counts as 5 food units and the stack size is 150, meaning each stack counts as 750 good units vs maximum normal stack of 75 (10x factor)
~Max~ Apr 4, 2020 @ 7:41am 
Hi, I am using this mod for the first time and I was wondering what the benefit is of canned food over packaged survival meals, since you need the research for those before you can make canned food and they both don't spoil.
Dr. aids Apr 1, 2020 @ 11:21am 
nice mod, but the cans don't give you lead poisoning, so unrealistic!
sandeljason5 Mar 23, 2020 @ 9:25pm 
Well you are a fancycat after all.
FancyCat Feb 28, 2020 @ 1:01pm 
Issue resolved. I was just blind and didn't see the research in the screen.
FancyCat Feb 28, 2020 @ 12:49pm 
@cocco81 Sent Chase is my discord name 3501
Cocco81  [author] Feb 28, 2020 @ 12:42pm 
@FancyCat if you have discord, can you message me at: Cocco81#3307 ?
FancyCat Feb 28, 2020 @ 11:49am 
1.1
I tried it with and without the research pal.
I understand having to ask. Yes i did install it.
Thank you for looking into it.