RimWorld

RimWorld

142 ratings
Hotkeys
   
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Mod, 1.0, 1.1, 1.2
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298.214 KB
Oct 23, 2018 @ 11:52pm
Jan 2, 2021 @ 2:04pm
15 Change Notes ( view )

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Hotkeys

Description
Tired of moving your mouse all over the screen while your other hand sits idly by? Hotkeys fixes that, making UI navigation much faster (and sometimes completely skippable)!

This mod adds fully user configurable keybindings for a variety of purposes.

Currently Implemented:
  • Multi-Keybindings: Bind multiple keys to a single item, allowing things like "Ctrl + X" to go straight to deconstructing.
  • Architect Hotkeys: Open any subtab in the architect menu with a single keypress.
  • Command Hotkeys: Set any command in the bottom left to a hotkey. Using a Direct Hotkey to go from the world to any designator, or a Gizmo Hotkey to override the default binding provided by the "misc" keys.
  • Shift-Keybinding: Bind shift to any key you want. (Workaround for a Unity issue that prevents shift being detected in the vanilla binding menu.)

Configuration:
  1. Portions of the mod can be enabled/disabled in the mod settings menu.
  2. An "Assign Gizmos" key is generated. This can be assigned like any other keybinding - I recommend Alt+Shift+Ctrl.
  3. In game, while holding the Assign Gizmos key, right click on any Command (such as Forbid in the Orders menu).
  4. Changing or removing keys is also done by holding the Assign Gizmos key and right clicking on the relevant Command.
  5. The default behavior is sufficient for 90% of cases. If keys overlap and you want to edit them, the "key Specificity" can be edited, which is explained in game.

Compatibility:
  • Hotkeys can be added or removed at any time. Nothing should ever break a save file.
  • At worst, an error should pop up - if this occurs please let me know so I can fix it.
  • Errors will likely be thrown if hotkeys are set for nonstandard designators implemented by mods. If that happens...don't do it. This won't break anything, it will just throw an error and not behave as expected. So far I've only seen this with Designator Shapes.
  • Architect Hotkeys do not work if Architect Icons is installed, this is because Architect Icons rewrites the entire Architect Window instead of just modifying it.

Source[github.com]

Reporting Bugs:
  • Please describe as much as possible.
  • Contacting me on Discord (Aze#0066) is ideal since it makes communication easier.
134 Comments
Angrysquirrel May 26, 2023 @ 9:35pm 
Is there any way to hotkey guys when they are drafted. Like hotkey all my snipers and then another hotkey for assault weapons guys? Thanks!
basics :) Dec 17, 2022 @ 2:07pm 
RelaxItsJustAGame Oct 30, 2022 @ 1:26pm 
Seeing as the mod's been abandoned, can anyone recommend a good replacement? I hate not being able to get to Architect submenus without keyboard.
asaphx Sep 23, 2022 @ 1:00am 
Does this mod not work anymore? The game says it is outdated, and I can't seem to make it work.
BoB Apr 9, 2022 @ 2:22pm 
Bug for 1.3, Some names for buildings are missing. Pls fix cause this is my utmost favourite mod
YarrrPirate Feb 3, 2022 @ 9:28am 
@Aziz: Achtung! adds a Force task command that will make pawns work a task and any similar tasks in a certain radius. For example, if I lay out instructions to build a square room and force a pawn to start building it, the pawn will build the section I clicked and every adjacent section until it runs out of adjacent build tasks. If this room also had some furniture, as long as it's adjacent to one of the edges, the pawn will build that too. If the tasks are spread out, you can increase the range pawns will look for new tasks.
Aziz Feb 1, 2022 @ 3:10am 
Is there a mod that give me the ability to give my colonist an order to build or farm many things with one click
So instead of ordering them to build on every wall by clicking on it, I just can order them to build the whole room
Timou Oct 27, 2021 @ 2:49am 
Where can I find (show detailed information) hotkey? And haw to get this menu to show up (like screenshot) ?
NeverSink Aug 5, 2021 @ 12:38am 
Thank you both so much :)
Seriously? Jul 28, 2021 @ 1:58am 
when assigning a direct hotkey, is it possible to ensure the contextual menu pops up? for instance, i have expand allowed areas to a direct hotkey, at first when i would use the direct key the menu to choose which area would pop up, now it just goes to whatever i used last, and i didn't change any settings, not sure how to fix it.