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AlbinoFluffies
   
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
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646.541 KB
Oct 21, 2018 @ 2:31pm
Jun 21, 2024 @ 1:48pm
9 Change Notes ( view )

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AlbinoFluffies

In 2 collections by Rihlsul
RihlHouse
238 items
Rihl's Base Game Pack
270 items
Description
This mod makes big fluffy white creatures. This mutant is easily spotted since it is huge and white, possible arising from some strange things involving a hare, rum, and a Megasloth. The extra fluff makes them sturdy in the cold and the duller under-fluff can be sheared. They're strangely bright and can be trained. Recent experimentation revealed their thick wool supports holding items and they don't appear to mind or even notice, making them useful as pack animals.

---

"Sam?"

"Yeah?"

"That... uh... that homebrew you gave me. How strong is it?"

"Pretty strong, chief."

"Right... Right. Say, uh, have you ever seen anything strange while drinking it?"

"Can't say I have."

"OK. So, on the horizon over there behind you--"

"What the HECK IS THAT?!"

"-- is a giant rabbit, right?"

"Yeah!"

"Seems... cuter when they're small."

"The strange pink is nice though."

"OK, well... maybe you have been hittin' the sauce a bit hard. It's white."

"Huh. Alright, but it does look... fluffier. And coming-this-way-ish."

"You suppose it's wanting the farm or us?"

"How about you take these berries over there and find out, eh?"

-----

[Existing game compatible. The AlbinoFluffies will generate randomly like other wildlife eventually, or show up with animal Traders. Also can be used with my other various Hare related mods with no conflicts. You may end up with some of both Fluffies.]
18 Comments
Rihlsul  [author] Jun 21, 2024 @ 1:52pm 
And now v2.2.0

- Fixed broken texture (the only can face right was funny, but nah)
- Fluffies are a little less hungry, but live longer, and are more likely to be chill
- Reworked the meat produced, along with the value (up)
- Added new Trader support options, making them more trader friendly, added new fluffy traders
- Added support for ADogSaid and ADogSaid2 (Thanks Tigerblut of the Flommels) so we can enjoy CyberFluffies, because bionic flooofs should be nutters
Rihlsul  [author] Jun 15, 2024 @ 12:59pm 
1.5 Update. Fluffies are apparently no longer Ambiturners. I can only assume due to certain ... Anomalies, they are now terrified to face west. This is hilarious and I will keep it unless it really upsets someone.
Rihlsul  [author] May 19, 2024 @ 11:22pm 
@The Rabit Otter - strange. Nothing in this mod should trigger that behavior. I slaughter a very unfortunate number of these lil puffballs, so usually it works fine.

@Kizzycocoa - yup.
Kizzycocoa Apr 13, 2024 @ 5:08am 
Will you be updating this for 1.5?
The Rabid Otter Jan 25, 2021 @ 2:09pm 
Any reason why I can't slaughter them when they are pets? I've set up a butcher shop to deal with the overpopulation problem, but whenever anyone tries to slaughter one, they albino fluffers fight back.
Rihlsul  [author] Jun 8, 2020 @ 10:11am 
Massive tweaking needed for pack animal life to not break textures. So, enjoy the MASSIVE MAKEOVER. They now have their own wool, of which there's much more of; less meat because there's not room under the fluff; they're quite quick, but have an eerie tendency to sleep with their eyes open.
Rihlsul  [author] May 31, 2020 @ 8:46am 
They're now Caravan Pack Animals! Enjoy.
D_F_N Apr 18, 2020 @ 9:40am 
Thanks!
Rihlsul  [author] Apr 18, 2020 @ 7:19am 
Yup. 1.1 should be all set now.
D_F_N Mar 29, 2020 @ 10:17am 
Any plan on updating to 1.1?