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修改workshop-1543901440\scripts\components下的stewer.lua下
function Stewer:Harvest( harvester )函数找到local loot = nil 这条语句
下面有两个同级的if-end,再两个if后面加一个loot:Remove()即可解决问题
最后的结构
local loot = nil
if
...
else
...
end
if
...
end
loot:Remove()
虽然不是很清楚作者前面做的判断和最后食物获取有啥关系不过还是先留着吧
if loot then
loot.targetMoisture = 0
loot:DoTaskInTime(2*FRAMES, function()
if loot.components.moisturelistener then
loot.components.moisturelistener.moisture = loot.targetMoisture
loot.targetMoisture = nil
loot.components.moisturelistener:DoUpdate()
end
end)
end
删除这些代码可以解决烹饪食物在地图上刷新的问题。
local loot = nil
if self.product ~= "spoiledfood" then
loot = SpawnPrefab(self.product) -- 大概是造成bug的元凶
if loot and loot.components.perishable then
--loot.components.perishable:SetPercent( self.product_spoilage)
--loot.components.perishable:LongUpdate(GetTime() - self.targettime)
--loot.components.perishable:StartPerishing()
end
else
--loot = SpawnPrefab("spoiled_food") -- 大概是造成bug的元凶