Space Engineers

Space Engineers

731 ratings
[MCRN] PDC Cannon Turret
3
   
Award
Favorite
Favorited
Unfavorite
Type: Mod
Mod category: Block
File Size
Posted
Updated
27.295 MB
Oct 19, 2018 @ 11:43am
Nov 14, 2019 @ 9:41am
10 Change Notes ( view )

Subscribe to download
[MCRN] PDC Cannon Turret

Description
Ntech Mods presents the PDC Turret: In production several months and then subsequently mothballed for a few months. This Point Defense Cannon is now rebuilt with better components and detail, and higher firing rate than it's mothballed predecessor, it will certainly be up for defending your ship against those missile volleys and general defense.


Range: 1200m
RoF: 2600rpm
Reload: 10sec

Rapid Azimuth and Elevation rotation with heavy duty motors.

This turret is also equipped with mounting tech for small grids, though not for small conveyors, although they do take up a full 2.5m cubic area, they are well equipped to defend your small ship as well.

For added damage this cannon is capable of firing the 25x184mm depleted uranium projectiles, they are costly to fire and should be used sparingly, which can be made in the assembler.

Thanks to SilentStorm for sending me a nice audio set to make this sound better!
------------------------------------------------------------------
Hope you all enjoy this mod, and if you like this one please check out The Rest of my Workshop.
Visit my Discord server Ntech Mods[discord.gg]
300 Comments
kinngrimm Jan 23 @ 6:55pm 
awsome looking, but is in need for an update
Atheist Jul 22, 2023 @ 8:06pm 
The turret overlay is kinda outdated. I presume you are quite busy with other mods, but can you renew this mod? As a fan of Expanse, I am looking forward to it
andersenman Apr 10, 2023 @ 12:38pm 
The DU ammo in this mod is wildly unbalanced vs vanilla gatling as measured by ore needed to manufacture it. It's got better specs all around, is particularly unrealistic in terms of per-round volume, and is absurdly cheap to make, cheaper still than both the regular gatling ammo as well as the pre-WF2 25×184 vanilla gatling ammo. See sheet for charts and figures: https://docs.google.com/spreadsheets/d/1VbH3uvKv5FOWZU-pJn6sr9b6buMyIjHYRteksbSbKk4/
nukeguard  [author] Dec 5, 2022 @ 9:49am 
Like I said, the wc version also has the non-retractable one that is this mod in it also
Stitch Dec 5, 2022 @ 9:29am 
yeah but it doesn't have non-retractable ones as far as i can tell. i like them standing proud on the hull.
nukeguard  [author] Dec 5, 2022 @ 8:52am 
that might be the reason, I think these may have the same subtypeID as the wc version, if you use the wc version it has retractable versions in it as well as this stationary one
Stitch Dec 5, 2022 @ 8:41am 
For some reason the max targeting range is 4m on these guns for me. I'm using WeaponCore, dunno if that makes a difference.
Frerduro Mar 1, 2022 @ 5:39am 
Ok thats a shame though. Thank you for responding though hope there is a fix at some point either by keen or some workaround.
nukeguard  [author] Feb 28, 2022 @ 5:19pm 
the desync in mp has been a known issue since release, the only way to fix that is maybe to set open close on tracking, but that messed up the animations
Frerduro Feb 28, 2022 @ 3:08pm 
Hello, This mod seems to be working fine but on multiplayer there is a desync with the retractable turrets. Only the person who turns the turret on or off sees it extend/retract