Space Engineers

Space Engineers

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[MCRN] PDC Cannon Turret
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Type: Mod
Mod category: Block
Tamaño
Publicado el
Actualizado el
27.295 MB
19 OCT 2018 a las 11:43 a. m.
14 NOV 2019 a las 9:41 a. m.
10 notas sobre cambios ( ver )

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[MCRN] PDC Cannon Turret

Descripción
Ntech Mods presents the PDC Turret: In production several months and then subsequently mothballed for a few months. This Point Defense Cannon is now rebuilt with better components and detail, and higher firing rate than it's mothballed predecessor, it will certainly be up for defending your ship against those missile volleys and general defense.


Range: 1200m
RoF: 2600rpm
Reload: 10sec

Rapid Azimuth and Elevation rotation with heavy duty motors.

This turret is also equipped with mounting tech for small grids, though not for small conveyors, although they do take up a full 2.5m cubic area, they are well equipped to defend your small ship as well.

For added damage this cannon is capable of firing the 25x184mm depleted uranium projectiles, they are costly to fire and should be used sparingly, which can be made in the assembler.

Thanks to SilentStorm for sending me a nice audio set to make this sound better!
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Hope you all enjoy this mod, and if you like this one please check out The Rest of my Workshop.
Visit my Discord server Ntech Mods[discord.gg]
300 comentarios
kinngrimm 23 ENE a las 6:55 p. m. 
awsome looking, but is in need for an update
Atheist 22 JUL 2023 a las 8:06 p. m. 
The turret overlay is kinda outdated. I presume you are quite busy with other mods, but can you renew this mod? As a fan of Expanse, I am looking forward to it
andersenman 10 ABR 2023 a las 12:38 p. m. 
The DU ammo in this mod is wildly unbalanced vs vanilla gatling as measured by ore needed to manufacture it. It's got better specs all around, is particularly unrealistic in terms of per-round volume, and is absurdly cheap to make, cheaper still than both the regular gatling ammo as well as the pre-WF2 25×184 vanilla gatling ammo. See sheet for charts and figures: https://docs.google.com/spreadsheets/d/1VbH3uvKv5FOWZU-pJn6sr9b6buMyIjHYRteksbSbKk4/
nukeguard  [autor] 5 DIC 2022 a las 9:49 a. m. 
Like I said, the wc version also has the non-retractable one that is this mod in it also
Stitch 5 DIC 2022 a las 9:29 a. m. 
yeah but it doesn't have non-retractable ones as far as i can tell. i like them standing proud on the hull.
nukeguard  [autor] 5 DIC 2022 a las 8:52 a. m. 
that might be the reason, I think these may have the same subtypeID as the wc version, if you use the wc version it has retractable versions in it as well as this stationary one
Stitch 5 DIC 2022 a las 8:41 a. m. 
For some reason the max targeting range is 4m on these guns for me. I'm using WeaponCore, dunno if that makes a difference.
Frerduro 1 MAR 2022 a las 5:39 a. m. 
Ok thats a shame though. Thank you for responding though hope there is a fix at some point either by keen or some workaround.
nukeguard  [autor] 28 FEB 2022 a las 5:19 p. m. 
the desync in mp has been a known issue since release, the only way to fix that is maybe to set open close on tracking, but that messed up the animations
Frerduro 28 FEB 2022 a las 3:08 p. m. 
Hello, This mod seems to be working fine but on multiplayer there is a desync with the retractable turrets. Only the person who turns the turret on or off sees it extend/retract