RimWorld

RimWorld

2,827 ratings
Ugh You Got Me
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
553.668 KB
Oct 19, 2018 @ 12:43am
Jun 21 @ 5:26am
9 Change Notes ( view )

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Ugh You Got Me

In 1 collection by RemingtonRyder
Ryder's Currently Abducted Mods
8 items
Description
Pawns will stop social fighting if they're badly hurt or in a lot of pain.

Masochists ignore pain when social fighting.

Bloodlusties will not stop social fighting until either their opponent gives in, dies, or is downed.

Pawns who are romantically involved have a chance to stop social fighting if one has a positive opinion of the other.

Social fighting can not start at all if the fight would end as soon as it begins. Missing body parts (which have not stopped bleeding) will also stop the fight.

Harmony

See required items on the right if using this mod with RimWorld version 1.1 or higher.

Current version: 1.0.7

Please ask me before re-uploading this mod.


Links

If you like this mod, why not consider looking at some of my other mods?
184 Comments
RemingtonRyder  [author] Jul 28 @ 9:27am 
I don't know how often the game checks to see whether a social fight should continue, but when it does check the mod will have a combatant give up if a body part is damaged past a certain threshold. Even bloodlust pawns will accept a surrender.

An instant kill is a possibility, but it's unlikely because you would need a colonist who does a lot of damage in one hit.
brevisdiem34キツネ Jul 27 @ 11:04pm 
@Sleepless Homunculus I ran a test in dev mode for you. I had two masochist,tough,bloodlust pawns that hated each other have fights in a 22x15 walled in sandstone room. Weapons are not used in social fight regardless. And in multiple attempts, I conclude it is possible for them to be downed bleeding and crawling to bed, but they never dismembered body parts. They were both competent fighters and I was using Charactor Editor for the purpose of testing: the amount of damage varies randomly.

TL;DR
The can still be downed and bleeding. I believe the mod protects from dismemberment.

DISCLAIMER
From I don't have knowledge if they can still die, <storyteller mechanic is "Colonist instant kills %> maybe the author could elaborate whether that is indeed possible at all?
RemingtonRyder  [author] Jul 26 @ 12:45pm 
Or downed.
Sleepless Homunculus Jul 26 @ 4:57am 
If two masochist / bloodlust pawns go at it, one is gonna end up dead?
Draco Sicarius Jun 25 @ 12:26pm 
Awesome, thanks!
RemingtonRyder  [author] Jun 25 @ 8:41am 
Completely safe to add to or remove from existing saves.
Draco Sicarius Jun 25 @ 5:15am 
Is this one safe to add mid-save or should a new save be started for it?
RemingtonRyder  [author] Jun 21 @ 5:33am 
Didn't run into any problems with the new version for 1.6 unstable. If it breaks, let me know.
filmyu Jun 20 @ 10:52am 
i appreciate your time and effort :)
AzoorFox Jun 20 @ 9:38am 
GOOD. THANKS.