RimWorld

RimWorld

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Ugh You Got Me
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
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553.668 KB
19 okt, 2018 @ 0:43
21 jun @ 5:26
9 ändringsnotiser ( visa )

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Ugh You Got Me

I 1 samling av RemingtonRyder
Ryder's Currently Abducted Mods
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Beskrivning
Pawns will stop social fighting if they're badly hurt or in a lot of pain.

Masochists ignore pain when social fighting.

Bloodlusties will not stop social fighting until either their opponent gives in, dies, or is downed.

Pawns who are romantically involved have a chance to stop social fighting if one has a positive opinion of the other.

Social fighting can not start at all if the fight would end as soon as it begins. Missing body parts (which have not stopped bleeding) will also stop the fight.

Harmony

See required items on the right if using this mod with RimWorld version 1.1 or higher.

Current version: 1.0.7

Please ask me before re-uploading this mod.


Links

If you like this mod, why not consider looking at some of my other mods?
184 kommentarer
RemingtonRyder  [skapare] 28 jul @ 9:27 
I don't know how often the game checks to see whether a social fight should continue, but when it does check the mod will have a combatant give up if a body part is damaged past a certain threshold. Even bloodlust pawns will accept a surrender.

An instant kill is a possibility, but it's unlikely because you would need a colonist who does a lot of damage in one hit.
brevisdiem34キツネ 27 jul @ 23:04 
@Sleepless Homunculus I ran a test in dev mode for you. I had two masochist,tough,bloodlust pawns that hated each other have fights in a 22x15 walled in sandstone room. Weapons are not used in social fight regardless. And in multiple attempts, I conclude it is possible for them to be downed bleeding and crawling to bed, but they never dismembered body parts. They were both competent fighters and I was using Charactor Editor for the purpose of testing: the amount of damage varies randomly.

TL;DR
The can still be downed and bleeding. I believe the mod protects from dismemberment.

DISCLAIMER
From I don't have knowledge if they can still die, <storyteller mechanic is "Colonist instant kills %> maybe the author could elaborate whether that is indeed possible at all?
RemingtonRyder  [skapare] 26 jul @ 12:45 
Or downed.
Sleepless Homunculus 26 jul @ 4:57 
If two masochist / bloodlust pawns go at it, one is gonna end up dead?
Draco Sicarius 25 jun @ 12:26 
Awesome, thanks!
RemingtonRyder  [skapare] 25 jun @ 8:41 
Completely safe to add to or remove from existing saves.
Draco Sicarius 25 jun @ 5:15 
Is this one safe to add mid-save or should a new save be started for it?
RemingtonRyder  [skapare] 21 jun @ 5:33 
Didn't run into any problems with the new version for 1.6 unstable. If it breaks, let me know.
filmyu 20 jun @ 10:52 
i appreciate your time and effort :)
AzoorFox 20 jun @ 9:38 
GOOD. THANKS.