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For the one-shots - I've had a beefed up sanguophages and vanilla expanded hussars one shot others in social fight, but then again for hussars they get mood bonus from social fight and are resilient if they fight each other and their xenotype literally says to keep them away from other colonists so zoning them in barracks alone works, and if I make op temperamental angry vampire and let her mingle with my genie wimp crafters I can't blame her for not being able to control her strength imho.
But I like the changes the mod makes as is, sometimes I'm watching vanilla social fight and checking the health tab and thinking surely you'd strop by this point irl.
An instant kill is a possibility, but it's unlikely because you would need a colonist who does a lot of damage in one hit.
TL;DR
The can still be downed and bleeding. I believe the mod protects from dismemberment.
DISCLAIMER
From I don't have knowledge if they can still die, <storyteller mechanic is "Colonist instant kills %> maybe the author could elaborate whether that is indeed possible at all?